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mad-scientist and computer programmer looking for something more interesting than most people accept as their future
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    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.
    A business becomes a corporation by joining a stock market where its shares can be bought and sold by anyone at free market prices, whatever people think the shares are worth at the time.

    Owning shares in a corporation gives you votes for its top level board of directors and in many cases dividend payments which are a fraction chosen by the board of directors of the profits given to share holders. This affects the trading price, so usually you just want to buy and sell the shares and let others do those things.

    Its a simple and effective strategy. Those who make good predictions and risk their money on it earn more money, and bad predictions lose money. Its close to gambling but not exactly, because its a positive sum game. It has an overall positive effect on the world, more than just learning math from the gambling on combinations of numbers moving. It strengthens the economy and flows money to those who are predicted by free markets to most effectively use it.

    But stock markets only work on large complex structures called corporations.

    The world could very much use the same strategy of prediction and risk on smaller things like how ideas fit together.

    Think about how fast Wikipedia can be edited by anyone, and despite some spamming or making bad edits, more people use page history to return to the last good page content or part of it. There is prediction in how people usually only edit a page when they think others will not revert from history, but theres no risk and reward of money or any store of value other than the page content itself. Imagine a shared Internet space containing a variety of tools to represent thoughts and processes and organize things, which anyone could invest in using Internet money like Bitcoin or simpler faster kinds of numbers or other math to count and flow value. What effect would that small granularity investing have on the flow of ideas globally?

    Instead of a corporation being the smallest unit of investable process, we should have stock markets for parts of the Internet, bits, words, ideas, processes, and every kind of content and interaction, especially parts of games and simulations as that's how we've found people interact with eachother most strongly. Games can be scientific and useful, like FoldIt. Ideas spread on social networking, but would they spread faster with evolving free markets of investment-like systems backing their small parts?

    But there are some puzzles we must solve first.

    Stock markets are backed by the accurate reporting of profits by businesses, which drives government teeth into them and bottlenecks many processes. Any kind of regulation in small granularity investing in ideas and parts of the Internet will bottleneck it with the same strength, but since its by definition smaller pieces, that bottlenecking will drive it into the ground harder. Only open source can work here. We have to find a way to measure value, in a way investors can trust, of the "bits, words, ideas, processes, and every kind of content and interaction" invested in.

    The other big puzzle is how we build a "shared Internet space containing a variety of tools to represent thoughts and processes and organize things", so there will be small parts to invest in, from which larger parts of the Internet can be built.

    To avoid bottlenecks, we must be careful to avoid the biggest bottleneck of all, which is Patents. Bitcoin is open source (no patents) and still became a billion dollar economy, so it can be done.

    What we need is simple, a small granularity set of tools in a shared Internet space in which predictions are made about combinations of them, how ideas will fit together globally, and good predictions are rewarded proportional to how much value is risked. Its the next logical step from corporations being the smallest unit of investable process.
    Sat, Apr 27, 2013  Permanent link

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    Over many years, the world has become divided most strongly between Statists and Brainists, a trend accelerating toward a dangerous conflict.

    Statists act toward the world organized top down, a central authority which expands into any part of the world it does not yet control.

    Brainists act toward networking people and tech together more like a global brain.

    Neither of these groups normally calls themself that and often are not aware of the effects of their actions, thinking more about local short term effects, but sticking our heads in the dirt does not change where this all leads. Lets not focus on who to blame, instead learn what is happening and what can be done about it.

    Below are 2 incomplete lists of parts of the world strongly tending toward Statism or Brainism.

    ===Statism===
    most big political parties
    most corporations
    most governments
    Internet Kill Switch
    Military Industrial Complex, a feedback loop
    legal systems which cause paperwork (or electronic) to increase exponentially
    propaganda that voting is a practical way to get big things done
    printing money which devalues everyone else's money of that type
    monopoly strengthening laws regulating the forming of new kinds of economies
    Cyprus scandal taking money directly from bank accounts for bailout
    Owning of ideas and regulating the means of production
    Patent Trolls
    Client/Server religions where god commands those below

    ===Brainism===
    social networking
    Wikipedia
    Wikileaks
    Libertarian
    open source
    Bitcoin
    Zeitgeist
    3d printing, especially of gun parts, circuits, and medical devices
    wireless mesh networks used when Internet is shut down in a country
    Anonymous
    Freedom of sharing ideas and how to build things
    Pirate Party
    Peer To Peer religions where we each work toward becoming more like gods

    Please help complete the lists or argue for moving items from one to the other.

    Based on these 2 trends accelerating, I see no way around a conflict. One must weaken and the other strengthen. The question is what kind of conflict will it be, a smooth transition to a new way of organizing the efforts of 7 billion people toward common goals, or a global scale escalation of violence like the small example of the (attempted?) bombing of Cyprus bank responding to a new height of ways Statists take money from people, directly from their bank accounts after freezing them all in the country. Whats most dangerous about that small event is more people just observing are saying the bombing was justified, a very dangerous state of mind for a world to be in. This is not an isolated event. Its a pattern of many violent responses to advances of Statism.

    For most of Human history, Statism may have been the only practical way to organize things on a large scale, but with the Internet and many new forms of global communication and measuring and automating things, Brainists don't need Statists as much anymore and eventually will not need them at all. Statists see Brainists' lack of dependence as a threat, but no group has the right to force dependence. In USA, for example, such a conflict resulted in the Declaration Of Independence. A similar conflict is accelerating on the largest scale ever, between Statism and Brainism.

    I really believe "The pen is mightier than the sword", so when I see terrorism I think what a waste because they used a weaker weapon than they could have. Something big has to be done, but its going to take a bigger networking of minds together this time.

    I've seen this coming for years and have been working on a variety of open source tech to network minds together. Other people have been working on their own possible solutions. Its time to take this seriously, because the Game Theory of potential World War 3 is bigger than international politics, and we're all at risk and may have something to contribute toward a global solution.

    People who build tech have the power to force the issue, and we should to make sure its solved before it comes to World War 3.
    Thu, Mar 28, 2013  Permanent link
    Categories: statism, brainism
    Sent to project: Start your own revolution
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    I want to play tag, hide and seek, roll balls to eachother over interesting hills, learn to count, and look around and not think I know how everything works so certainly that we plan ahead to retirement. I don't believe in that world. Its only a possibility in multiverse space. We should learn to do these things again because we didn't learn it right the first time. The game is all in 1 small space shared by the whole Internet, but we can hide behind a path of light or roll balls made of curved space across other shapes. Playdough... something else we didn't learn right the first time. It comes in infinite dimensions, not just 3. And counting? How many particles are there in the game? Infinity or just 1? And how many particles is it when we're sliding on a P-Brane on the wave of light in Double Slit like a big slide? But lets get serious. Real warp drive can slide on light the same way, as this game will be a simulation of my very real theory of Quantum Gravity. Science is only boring when you don't know how it works. They put the numbers in computers and get their machines to produce and move very accurately, but why have we never seen physics from the inside? They don't know really know how it works. They let the machines think for them. Most of us live in physics but have no idea what it really is. Einstein was driven by wondering what it would be like to ride on light, or to be light. In this game, we are everywhere at once with time being just another space dimension, still scientificly accurate, and when we slide on the light of Double Slit, we will find that the slide expands into dimensions without limit as we explore the Massively Multiplayer game which has only 1 particle but unlimited variations of it flowing through eachother. Next, the simple math of how it will work...

    I'd like help from some physics and math people, to find a way to build this game efficiently enough that it ray traces in realtime from any number of computers across the Internet, all in this one shared space.

    I think it can be done. Its too simple to be unsolvable. How hard could it be to do raytracing on a single particle? Really, the game only has 1 object.

    In real physics, a quantum harmonic oscillator is any wavefunction which repeats after a specific amount of time. An atom is such an oscillator. It keeps being an atom as time goes forward, but at any one time and specific part of the atom's wavefunction, there is a certain phase (normally represented as a complex number, but we can think of it as a vector in 2d space that rotates as time goes forward).
    The simplest kind of soliton wave (any wave which rebuilds itself moved a little, so anything that moves without changing) is a bell curve shape of such rotating vectors spiralling outward as tall as the bell curve. The way to calculate time here, as a cellular automata, is at each point, change toward the rotation of the value here plus the opposite direction of rotation of the adjacent values. I have a "WaveSim" java code I downloaded somewhere which simulates this, and I added some curves and ramps into its terrain to watch the soliton split into 2 solitons and then recursively many. This is a simple calculation applied everywhere at once to create complex behaviors and I'm thinking it would work the same way in any number of dimensions or even a curved space, as long as we know which points in the space are near which others.

    In this game, there are no flat dimensions. It starts with 2 space and 1 time dimension, but there is nothing to make it stay that way, because each point in (x,y,t) space is defined only in terms of which other points are near it, and not every computer in the game will keep track of every point. There will be disagreements that have to be solved by how the puzzle of possible realities fit together.

    So where is the time paradox? Its the most normal kind, a quantum harmonic oscillator, which the particle already happens to be, so we don't have to simulate anything extra here, just a loop of states of the world that repeats and is smooth everywhere. Its easy to keep it smooth if it starts smooth and you only make small changes and keep it smooth at all times.

    The time paradox starts as the time dimension of (x,y,t) wrapping around at both sides of the cube of space. x and y can also wrap around on their sides, so we could have a continuous 3d space, or if not continuous, the walls would probably reflect the soliton wave or if they are more randomly shaped like jagged rocks or black hole spaghettification then the soliton wave would be randomized there, and when randomized, the smoothness constraint of the game, as it calculates only whole loops at once, would not accept such a collision into the multiverse space of the game.

    But thats not enough to create a time paradox. It only creates a loop, as in String Theory being made of loops which flow through eachother.

    To create the time paradox, we randomize a few local areas of the 3d space, so they're connected to those they would not normally be near, but still somewhere within the areas to be randomized. As I explained about the smoothness constraint of the loops, any local state of the game will be rejected if its too random and therefore does not flow through the loop back into the correct position in its own past to become itself and continue into the same future which it just came from.

    Still, it is a single loop which does not intersect any of those random areas, which we can call blocks of wood or whatever.

    The shape of the spaces we randomized leaves only 2 places for the particle to get through, and this we call a Double Slit.

    So instead of representing a single loop, we represent a wave that flows through both slits, and waves outward in many directions (as I explained above how to calculate as cellular automata of complex numbers), and must exist somewhere (or many places, however many states of the game you have) intersecting the future time side of the cube space which wraps around to the past cube side and, as always, closes the loop as it becomes itself.

    This is not something which happens. Its something which is true at all times in every state of the game, because the game happens in a 3d space of x, y, and time. All points in that space are represented at all real-world-times and real-world-computers across the Internet in some combination they gradually agree on in parts of how the puzzle fits together.

    This generates wave-interference, not just in each state of the game, but also in the way the many computers fit together the puzzle of the many game states, which each disagree on variations of which part of the 3d space has which approximate complex number.

    Every state of the game is a quantum harmonic oscillator, which means if you take an x and y snapshot of the 3d space and run the cellular automata on it as many times as the time dimension's size, it will calculate at the end approximatly itself. It is a quine, a thing which outputs itself. Its proven to be that way by storing the whole 3d sequence at once and rejecting every such sequence which does not have that approximate property of looping smoothly. No paradoxes are ever created because there is never anywhere for them to start.

    When the many players across the Internet move through this one space, they will start to disagree on the shape of the space because its necessary to solve the constraints of keeping each loop smooth (quantum harmonic oscillator, creates itself if you run cellular automata on it).

    Since each state of the game is a loop defined by one particle moving through a Double Slit then through a wormhole (time wraps around smoothly) into its own past, conserving momentum of course, and closes the loop as it again goes through Double Slit the same way, the time paradox is that the loops can only be smooth when they go through the bright spots on the back wall (which is not a wall in this case but edge of time) of Double Slit, and there are a few such spots spread continuously in a wave-interference pattern (instead of bell curve if it wasn't double slit).

    The time paradox is in the players needing to agree on which part of Double Slit the particle went through.

    But the time paradox doesn't end there. It expands without limit as the players each bend the space a little differently as is necessary to keep their local view of the game smooth looping around to its own past.

    When such local views of the game slide to stay smooth, there's a word for that in String Theory: a P-Brane. Its how String Theory expanded to higher dimensions, and this will happen automatically by each computer trying to stay consistent with the rest of the network.

    Remember, there is only 1 particle in this whole massively multiplayer game. There is nothing else to raytrace.

    It will be a mind bending game that expands in a very open ended way, like we could have 2 teams which each collect points when the particle goes through their parts of Double Slit, so they would fight eachother by bending the space in ways to make it flow toward their goal space, and the other team would go into their past and make it go around the places they bent the space, wormholes would form across time and space, many states of the game would be dropped while others become a stronger influence when more computers use them and spread them through the network. Theres many ways we could expand this simple game idea, as one shared space across the Internet, containing only a single particle - in a time paradox that expands without limit powered by the players acting toward their preferred states of the game.

    Is it just a game?

    Its actually a fun way to demonstrate my very real theory of Quantum Gravity, which is caused by the smoothness constraint on each local state of the game and how the computers across the Internet act to find the biggest set of them which fit together as a puzzle. Every quantum harmonic oscillator is a Graviton and a P-Brane.

    So if we really only have to raytrace a single particle in this massively multiplayer game, what about all that curved space and walls of the Double Slit? Aren't those separate objects? No. They are the same particle in different paths of its experience. The space, however it curves (as defined by which points are near which other points), is entirely defined by the one particle which moves through it and wraps around to its own past then closes the loop. That's not an exception, not something bizarre and hard to simulate... Its the most normal thing in the universe, every atom, every wave, is such a loop in time, a quantum harmonic oscillator.

    In real physics, my theory of Quantum Gravity says that wherever you are in the space of possibilities (your lightcone), all your possible futures (what goes out of the light cone) must wrap around and eventually become all your possible pasts (what comes into the light cone), so every light cone is the entire universe and a closed loop. Every light cone is a string, or more accurately a P-Brane, or more accurately than that a dimensionless manifold defined only by which points are near which other points which may have gradually more or less dimensions in some parts.

    So how do we build a warp drive? There are huge universe size strings all around you in every direction, flowing together in a variety of patterns and angles, like we'll see in the game. How hard is it to rotate a string half a turn? You are a string. Vibrate in a way that acts on the string you want to travel along. You can choose a string we see as the repeating oscillation of an atom, or equally easy, you can choose any of the strings that your lightcone is part of and are touching the whole universe at once. Its more spread out than the atom, from where you're looking at it, but the deepest truth of it is we are all everywhere at once, just in such a variety of combinations and angles that it looks like the parts of unity are separated by distance. But how do you choose which strings to vibrate with? You have to use gravity recursively to measure that, as I explained how Quantum Gravity will happen in the game as a result of the many computers trying to agree on local states of the game fitting together as a big puzzle, while every local state that is not a smooth enough whole loop will be dropped from the network as a bad calculation.

    In this massively multiplayer game, we really will play inside a single particle, in a time paradox, but that one particle is the whole universe.

    The data structures are simply, networks of points that are near other points, and loops of them, wrapping around the time dimension, with constraints on how smooth the whole loop must be in each local state of the game. From this simple math, an open ended multiverse space will form across the Internet, a shared space we can all play and build shapes of curved space in.

    Its the only game in a curved hyperbolic topological manifold, and on top of that, a scientific quality implementation of Quantum Gravity gets grid computed as a side effect of people playing the game. As the game becomes more popular, so does the grid computing of quantum gravity.

    Even better than that, long term, if we build simple wireless cell processors to calculate a few bits each and small local memory then broadcast a few inches to other such cell processors, really cheap devices we mass produce and spread across the Earth, and run the game on them (so simple its only sets of points near eachother sliding toward more smoothness of each loop), then I predict, based on my theory of Quantum Gravity, that the simulated multiverse vibrates into reality real dimensions of multiverse where people across the Earth, separated by distance that light can not immediately travel, while each part of the peer to peer network is still held consistently smooth with near parts so the whole global network is constrained to stay smooth, therefore since light can not travel 8000 miles across Earth fast enough to affect eachother but the consistency constraint still works, the force put on the state of the computing grid toward more consistent simulations of multiverse must vibrate into reality real multiverse dimensions of those same shapes, and the Earth becomes a puzzle of many overlapping variations of people playing the game differently than those on the other side of Earth have constraints on their end pushing toward. Theoretically, and I propose this as a scientific test of my theory of Quantum Gravity, the game would become real.

    Who wants to help with the math or physics of how to efficiently build this game?
    Tue, Jan 8, 2013  Permanent link
    Categories: time, game, soliton
    Sent to project: Proposal for a multimedia playground
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    I have reached near the point in my research toward networking minds together in one shared space on the Internet and needing a very flexible core math operator to organize it simply in a flowing constraint kind of way, that...

    I can not proceed in my research without a math definition of a Turing Complete Soliton Wave, which is any wave in any number of dimensions or shape of manifold (I'll take anything I can get at this point, as long as it computes) which is equally powerful of calculating as combinations of the NAND operator (as you can build a computer with NAND gates and a clock wave), or Conway's Game Of Life, or Stephen Wolfram's 1d 3 pixel wide binary cellular automata, or any simple operator capable of general computing.

    But it has to be a wave and flow continuously. Discrete is not allowed, but I will approximate it discretely. You don't need to worry about my ways of optimizing and approximating the continuous wave.

    A Turing Complete Soliton Wave is simply any wave which has a stable structure and can act recursively on copies of itself in various locations in the same space and can calculate that nand(0,0)=1, nand(0,1)=1, nand(1,0)=1, nand(1,1)=0, if those wave shapes are aligned with it however it needs to happen.

    You design the wave how you like and I'll find a way we all can use grids of it in real space for free.

    Fortunately we have an existence proof of a Turing Complete Soliton Wave, but only one exists that we know of, not including others which contain that wave shape.

    We also have many years of research globally toward creating a simpler Turing Complete Soliton Wave, but it has become almost like a religion its so bizarre and hard to figure out how to proceed.

    The one that exists is DNA.

    The theoretical one is the smallest unit of self replicating machines, hopefully a tiny device that broadcasts a few inches to other such devices we would scatter across large areas to use for a few bits of computing and small memory each, is how I would do that one, but that's not what I need.

    DNA is huge and confusing. It appears to have randomly formed from atoms because of its excessive complexity and dilluted potential to calculate more directly on other grids of DNA like variables. DNA is not the right wave. I need something simple that is not made of atoms so it can move without restriction in the space of possibilities called the multiverse. Atoms are highly complex structures built on layers of the Standard Model of physics. A wave is a wave. It acts alone in any empty space or manifold of shape you may design it to work in.

    http://en.wikipedia.org/wiki/Soliton

    http://en.wikipedia.org/wiki/Soliton#Solitons_in_proteins_and_DNA

    http://en.wikipedia.org/wiki/Soliton_distribution

    http://en.wikipedia.org/wiki/Topological_quantum_number

    http://en.wikipedia.org/wiki/Ball_lightning#Soliton_hypothesis

    My best progress so far, and I really thought I had it this time, so close, is http://sourceforge.net/projects/physicsmata  my Physicsmata 1.0 software which demonstrates a kind of interactive self referencing pattern of waves, and its very cool and unprecedented as a graphics effect that keeps coming up with new patterns for some time (to be expanded), but its only similar to a Turing Complete Soliton Wave, or maybe it is if I try variations of the edge update method and ways to unbalance the linear-to-triangle-area kind-of-percentile normalization, but its not there yet. Its progress worth playing with and you may be interested enough to open the file as a zip and see the source code of how this 24 kilobyte software works, but its not there yet.

    Over half of what I've worked toward for 10 years depends on finding a math definition of a simple Turing Complete Soliton Wave which acts in any empty space or manifold of your choice.

    As payment for your contribution to science and this research, I offer the potential, and my confidence that we will get there soon after discovering the right math, that you would get access to the early prototypes before it expands to a network everyone can use for free. The nature of Turing Complete Soliton Waves is to not be embedded in any specific manifold, like the Higgs Boson occupies our manifold and all atoms are waves which contain the shape of Higgs Bosons at some level and combination, but instead a Turing Complete Soliton Wave may exist here, as our spacetime would be a carrier wave, or more simply in its own empty space as any random multiverse direction is likely to find enough randomness we can practically use it without much interference. But before all that I will simulate grids of it to see how it works.

    The method I plan to use to create the waves is for future research but it is related to the recursive use of quantum gravity and chaotic oscillators which does occur in nature as telepathy and telekinesis and other metaphysics but more accurately can be done with machines, to be researched.

    Who wants to help build the most advanced and simple computing grid ever imagined? And then we can all use it, those who help design it get access to the prototypes first.

    I expect it will be a very simple shape since all it has to do is be able to calculate NAND, which is a 3-bit logic constraint. How hard can 3 bits be? So hard that DNA evolved all its complexity before its ability to calculate NAND very indirectly.

    Can anyone help define the math of the new Physicsmata particle

    It should not be forgotten, and carefulness and proactiveness never overlooked, and involvement of experts from all over the world toward the most safety, and to understand it from as many angles of how it could affect things, that if ever Physicsmata particles come in contact with our reality that it be taken with the seriousness of potentially intelligent nuclear material, even though we must put in a huge effort to design the wave so it does not tend toward destructiveness even in the most extreme cases, it still must be taken seriously as to be an isolated experiment in its own manifold independent of spacetime, or if existing inside spacetime then to model and predict what interactions it could have and involve anyone who is at risk in the planning and choosing. I do not plan to try to build any inside spacetime or anywhere which could touch it. The multiverse has as many dimensions as permutations of angles in which each is kind of a randomized view that contains the whole universe but in kind of a fuzzy-encrypted way where the position of any specific top or bottom of a wave even if pushed on will have little effect and you almost never know where, like we see vibrations in empty space called virtual particles.

    For now, I am only planning to simulate and use it to network our minds together in a game, a very important game which will help us think more like a global brain in a fun Timothy Leary style of flowing visuals we can grab with the mouse like playdough and build into interesting patterns which become tools we can build more patterns with, tools that build tools, and we have a new kind of Internet thats like a shared dream space we play as a game. Nothing less than a Turing Complete Soliton Wave can get the job done.

    In becoming peaceful and to help the world as much as I can, as much as I have tried to avoid anything like this, I absolutely can not avoid designing in simulation only and to use in that form, hopefully with the help of experts across the world, the most potentially destructive idea ever imagined which could easily rip a black hole in half and keep going without missing a step, because probably every intelligent species evolves toward unifying the theories of computing, physics, and consciousness into a single math operator, which may come in who knows how many varieties, DNA, smallest unit of computing of robots, any kind of life is kind of it but I mean it as the simplest form, or possibly one of those particles near the bottom of the Standard Model of physics or some combination of strings or branes flowing through eachother, or even a brainwave that tunnels into the possibility space and happens to form just the right shape for self-reference and computing, and I do not work toward this because I started years of research, but instead I work toward it because it is more valuable for the world to have an extremely flexible and open ended tool to network our minds together more like a global brain in a shared virtual world, a new kind of Internet, and its importance is as much as what puts us above monkeys, the ability to communicate in more advanced ways. Fortunately quantum nanotech printing is not going to be practical any time soon except those who know how to build their own tools and would choose to, but that is not how I would build such a wave when it became safe and somewhere very far away.

    At least theoretically, there is an advantage to DNA in how confusing it is to only be able to destroy things by first building a Military Industrial Complex and an army of terminators, for example, but we need to move forward, not hide in confusion from the reality of how to fold the universal wave and for some time only simulations of it in a shared virtual space, like any other material we build with except its completely open ended.
    Sun, Jan 6, 2013  Permanent link
    Categories: soliton
    Sent to project: Proposal for a multimedia playground
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    The central bank system was invented long ago. It loans money to governments which then owe that amount plus interest, which we all pay in tax. It used to be backed by gold, but they found it was more profitable to use numbers in computers and printed on paper than to limit it to things that actually exist. The never-ending increase in the money supply tends to cause inflation except at times when more valuable things can be produced exponentially fast.

    This thread is not to argue for or against the central bank system. Its an analogy between money and the belief that countries have a certain amount and kind of nuclear weapons.

    Most or all of the people who have nukes are not stupid. Some of them may be short-sighted and arrogant, but they're not stupid. They're probably great game-theorists (in the science of psychology and game-theory), and based on that, they have no practical use for real nukes.

    The belief that they have nukes is equally valuable.

    They have been known to cooperate on global scale plans, often for their own benefit more than The Peoples' benefit, but still it is a kind of cooperation.

    It is bad strategy for someone whose goals are to keep or increase their huge power and money, to build actual nukes when they could agree with eachother on a Nuclear Debt System instead, to use printed nukes on paper like dollars of political power instead of real nukes that they would never use anyways.

    There is no evidence that any nukes exist on this planet. The News is not evidence any more than a hollywood movie is evidence of aliens. Reproducable experiments with scientific peer-review is evidence. Maybe they've all been disassembled for Nuclear Power Plant fuel. Maybe they have a few left just in case the religious crazies become too powerful, for closing oil holes (which they decided not to do), for blowing up asteroids, or whatever, but for most of the nukes there is no practical reason for them to exist compared to a Nuclear Debt System agreement between those in power. Have they already done this?
    Mon, Dec 24, 2012  Permanent link
    Categories: nuclear
    Sent to project: Start your own revolution
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    There can be no difference between any true science, religion, or metaphysics because its all 1 world. We need the science and math, how to do it with machines too, as I'll explain details of, but that makes it sound so rigid and tedious people don't see what its really about. We've tamed this planet, but its a jungle out there in the space of all possibilities. Flying through it is like dancing, music, art, a balancing act to climb to higher energy states (a physics word). Lose your balance, like by going about it in a rigid purely scientific way instead of dancing, and you fall down to the energy level Earth resonates at and think the laws of physics can only do that. If we think of every particle/wave, every tiny part of the world or bigger pattern, as its own dimension, then flying through multiverse space is literally a kind of flying even with your feet on the ground. Theres more than enough dimensions that you can stand in some and fly in the others. In this dancing, flying, balancing, there's nothing like the feeling of moving between reality and the more dream-like flows except maybe forgetting that you exist and moving from one here-and-now to the next without resistance like one moment of music passes and you hear the next. It can't fully be explained in words. You just have to try it.

    Many religions say it is possible to walk between reality and a dream as the same space. In some ways this is true and other ways not.

    First, the science. In all cases conservation laws (of energy, of momentum, of angular momentum, of entropy, equal and opposite force, etc) must be obeyed. Time machines are possible, but you still can't use them to violate conservation laws across the space of all possibilities. Perpetual motion machines are not possible. Entropy increases with time. Entropy decreases with gravity which we see as patterns sticking together. Gravity and time are inverse functions of eachother. Time is entropy. Gravity is the decrease in entropy as calculated in the opposite direction. You can never decrease entropy overall while moving forward in time because time is entropy. Evidence that time and gravity are opposite directions is that escape velocity in a black hole exceeds speed of light but gravity still gets out and affects us to accelerate toward the black hole. All these forces act recursively and in networks with cycles to emergently form the particle/wave types of the Standard Model of physics and the specific dimensions and brane shapes of String-Theory/M-Theory. The universe is a multiverse, not of parallel worlds, continuous paths between all infinite possibilities including variations in the particle/wave types and "constants" in the wave equations, but its always combinations of waves flowing through eachother.

    A core part of this theory is that gravity is the inverse function of time. For the universe to stay in thermodynamic equilibrium overall, there must be the same amount of incrase and decrease of entropy. Time is positive entropy. Gravity is negative entropy. 2 opposite directions of the same pattern. So its no surprise that at a black hole time stops and gravity is maximized. This gravity works in all sizes and variety of patterns, not just the kind easiest to see. This is how the patterns fall together like a big puzzle to make metaphysics work across distances and events that scientists normally would say can't be connected.

    There are practical uses of this possible with current technology and/or large groups of people meditating and flowing brainwaves in very specific statistical patterns, as I'll explain below after how I figured this out.

    Anyone can learn to do these things and I research toward that. I do not say this to brag but instead to explain some of what is possible without violating physics and how far into this stuff I've gone at various times, as it comes and goes, and that I am not extrapolating too far past my data points. I have more than enough data points in my experience to justify my belief in this theory I'm explaining in this thread. Like many other people, it started with my experience of metaphysical things. At times I became very skilled at a variety of metaphysics including telekinesis, telepathy, short term precognition (picking up the phone before it rings, walking toward microwave before it beeps), out of body experiences, communication across unknown distances using math as the universal language, subconscious influence over when it rains and patterns of air flow (those ancient "rain dances" aren't just superstition, but you don't need the dance), and other variety of metaphysics. You can see a video of me moving a piece of aluminum foil balanced on a knife in the "psi wheel in a clear closed box 2" youtube video here http://www.youtube.com/watch?v=pKJGb4RNRB4  I once had a similar psi wheel in such a clear plastic box moving continuously for 3 days which stopped when I touched it. Emitted a small amount of light from the palms of my hands for a few seconds which allowed me to see in a very dark room. With 30 other people helped build a small thoughtform location in a shared out of body experience called Astral Pulse Island (search for it) and many people have been there since and had lots of fun exploring and building their own thoughtforms onto it. But in this thread I'm going to explain it in terms of just 2 of those experiences.

    My most important experience to understand that led to this... I was meditating while walking outside and the metaphysical "vibrations" (as new age people often call them, but really its a form of energy like any other in physics) I had built up and felt strongly. I decided to look for a certain kind of snake I had played with as a child, wormsnakes, but I hadn't seen one for 15 years. I looked where I used to find them and other places but found none so I gave up. Its important that I gave up on it, in some ways, in that it put me into a more balanced state of mind. I had the "vibrations" while sending the thought out there then let it go. 5 minutes later, to my surprise, a local cat picked up a wormsnake in its mouth. I knew I had done it, or it cause me to broadcast that thought, either direction of information flow it could be, or both. I took the wormsnake from the cat's mouth and let it go a few minutes later.

    In a small but very real way, I dreamed a wormsnake and walked into my dream.

    The second important experience is getting the psi wheel to move continuously (like in the video, in a clear plastic box) for 3 days, after which I touched it and it stopped. The important thing about it is that it maintained an average speed of 1 turn per 20 seconds but many times during each turn would slow down and speed up as if it was being dragged by something. Nothing visible was touching it except the point of the knife it was balanced on, and that wasn't moving. The air in the box wasn't moving either since the box was closed, except as far as the movement of the aluminum foil caused the air to move. Something else was dragging it, and my theory is that at the start of the 3 days I set some rotating thing in multiverse space in motion, which turned at a frequency of 1/20 and had enough energy to continue dragging the aluminum foil for at least 3 days against friction of the air and point of the knife. This is very important to my theory of the universe in that it, if we accept that it really happened, is clear evidence that energy can be stored in rotating forms outside the normal dimensions of this reality and connected to things in this reality and caused by mental action.

    This is the normal way the universe works, in combination with conservation laws of physics and other facts. There is no magic, just some very misunderstood ways things work.

    Anyone can learn to do all these things, but its not easy. In 2003 I started practicing metaphysics. It took me 3 weeks of 2 hours per day watching a psi wheel not moving at all and I was happy after that to see it move one millimeter. Over the next 5 months I became skilled enough to record the video linked above. That is how much determination it takes to learn the real use of metaphysics. Its there equally for everyone to learn if you want it.

    The important question is why does it work? For too long it has been left to religious speculation and faith. In recent years technology and knowledge of math have advanced far enough we can do real research to figure it out.

    After years of thinking about it, I see only 1 possible theory that explains all of it without creating more questions without answers. That theory is, continuing the basic properties of physics I wrote above...

    As scientists know, everything in the world can be described as a quantum wavefunction. Its just an unreasonably big equation for large objects so we don't normally use that kind of math, but its still valid. Fortunately I have some shortcuts to exponentially reduce the cost of using wavefunction math so tht it can be used, at a cost of statistical accuracy, on objects and patterns in the world of any size.

    The Global Consciousness Project (Noosphere) is a research of over 10 years that has found small patterns in their quantum "random" numbers generated in devices across the Earth, patterns statistically related to major world events which they mark in advance and keep records of in publicly available data. My theory explains why major world events would affect quantum number generators.

    It works because gravity is the inverse function of time, and gravity acts recursively and in networks with cycles on patterns of all sizes, patterns seen in the Standard Model of physics and in the statistics between the Global Consciousness Project's quantum number generators and major world events. The gravity pulls the patterns together like a big puzzle. If we can use artificial intelligence and/or our brains, especially in a global network with statistics of our thoughts (interactions with a flowing game-like user interface) flowing through the Internet like brainwaves of a global brain, then we can form statistical models of these recursive (and in networks with cycles) patterns as they overlap eachother like a big puzzle, and we can use such a system and advanced math to oscillate the patterns differently toward any state of the world we would prefer since the patters operate the same way at all sizes.

    we could start with a simple lab test to access, model, and oscillate the patterns of pencil graphite and gradually form it more and more into carbon crystal (diamond). I don't expect it would work much at first, but any change to the graphite at all would be scientific progress. It may be better to start with attempted changes to aluminum foil as I've found it is the easiest material I can move with my mind (at the few times I am able to do that).

    The exponential wavefunction optimization is to use wavefunctions to represent a variety of sizes, like each level being 2 times bigger than the last, and fit them together in that way, like a many-directional lazy-instantiation strategy in software that may go up or down its stack or any combination recursively. This trades accuracy for size that the equations will work at, but since empirically we do dream things into existence and walk into our dreams, even if its only small amounts, there has to be a way it can be done.

    After getting it to work for simple materials, the research would expand into more complex patterns. It will be most useful in combination with a database of all known diseases and chemicals and DNA patterns so a network of such wavefunction patterns can be emergently and gradually built, with places to push and pull on it slightly, so it can oscillate toward or against any pattern definable in terms of that database of physical patterns. Such a device would cure diseases at a distance, noninvasive medical tech. I don't know exactly how to build it. I just know enough to say it can be done and this research path leads to it eventually. It also leads to low power warp drive using the same networks of oscillating patterns.

    The overlapping patterns oscillating and fitting together like a big puzzle are similar to Cold Fusion except they don't explode because its overlap on a large scale, of many particles/waves at a time instead of just a few which would release energy very locally. Instead, energy spreads smoothly to other patterns as the oscillation. This can be modeled as wavefunctions overlapping eachother at many angles and variety of patterns, and the probability amplitude (as in squared magnitude of complex coefficients of ket vectors) of each wavefunction is modeled statistically by other wavefunctions and artificial intelligence.

    What physical force powers the process of walking into a dream? Its a statistical force, like quantum physics, on the space of possibilities. Brains and some machines repeatedly make exponentially unlikely things happen, like a blob of bio mass moving up stairs instead of falling and spreading out on the ground floor. What's the chance the atoms in your body would all at the same time move up those stairs or an elevator? In terms of chances of what a set of atoms would do in a wavefunction, so close to zero that scientists would normally substitute the value zero in their equations for practical reasons. That was their mistake that prevented them from understanding the power of the mind. The standard deviation (width of the bigger part of a bell curve) of the sum of n random numbers which are each -1 or 1 is the square root of n. It works similarly for any number of dimensions, and we can think of each particle/wave or group or pattern of them as its own dimension, but some dimensions (like those in String-Theory/M-Theory) have more statistical influence than others. Think of those -1 or 1, and angles of it (not just in that 1 dimension), as planck length (the smallest known size in quantum physics). Planck length is astronomically small, and the visible-so-far part of the universe is astronomically big. The smallness and bigness seen so far are near inverses of eachother. So just to explain it approximately, if we were to oscillate the patterns which apply recursively and in networks with cycles (an important part of this theory) to be just a little bigger (time) or smaller (gravity) bell curve, then the energy generated from that change (and spread across large distance, not exploding) is on the scale of the amount of change as a fraction (which will be a square root as we know from the Central Limit Theorem of statistics) times the Hubble Volume (as big as we have seen) divided by the Planck Length (as small as we have seen), times that huge number because we live in a multiverse not a single possibility so every view of the multiverse is the whole multiverse from a different pattern of angles and perspectives, but smaller than that by a very small factor of how hard it is to organize slightly more than half (the unbalance generating the force) of the particles/waves in any one area to spin/phase/etc differently than the other half (while normally its very close to half and half), so practically this means that by using the power of the mind and/or intelligent machines to organize the statistical influence on the oscillations of patterns which apply recursively and in networks with cycles in multiverse space we can mine as much energy (like a windmill mines energy from oscillations in air) as we have intelligence in the system overall. Practically this is seen as moving psi wheels with single minds, and the metaphysical energy ("vibrations" as the new age people call this kind of energy) generated will increase exponentially as more people and/or intelligent machines join the network but divided by their inaccuracy of alignment with the rest of the network. Practically this means as more people join the network, the world becomes more dream-like as we have more metaphysical energy to power the process and less metaphysical energy randomizing the process as we normally mostly cancel-out eachothers' vibrations.

    So how do you walk into a dream? In some ways its a dream and other ways not. It obeys conservation laws and other facts of physics but is not limited to the specific particle/wave types and specific dimensions we find in this part of the universe. We build a statistical system to model high dimensional waves, as accessed through our brainwaves and/or oscillating machines like neuromodulation patterns of AM radio waves, and use it. The multiverse as a continuous space with paths between all possibilities of high dimensional waves, is a fluid, and the Navier Stokes equations may be useful in combination with such a statistical system. Theres many things to explore.

    In science words this theory is categorized as the combination of Parapsychology, Fluid Dynamics, and Artificial Intelligence.

    This is the normal way the universe works, similar to a shared dream in some ways and still obeying conservation laws, equal and opposite force, and other facts of physics. It is normal to walk in a shared dream that we call reality. The infinite multiverse is all around us, not just in science labs.
    Sun, Dec 23, 2012  Permanent link
    Categories: metaphysics, physics, dream
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    There is a pattern of global events that started long ago and has become stronger every year since then. That pattern will cause its own end soon because it causes and repeatedly amplifies contradictions in its own ways of operating.

    I'm going to talk about global events and what motivations in what groups of people they created. Lets leave the politics out and focus on the facts and where they lead.

    It started with the creation of intellectual property (IP) laws long ago, and they boosted the economy and motivated creativity.

    But in recent years IP laws have had a new effect: Censoring of the Internet, and in more ways than enforcing IP. IP laws created a motivation in businesses, governments, and many other parts of the world, to protect their investment in research and other acts of creativity and invention. To protect their control over their IP, they acted to control the flow of information because that is where IP is most easily Napstered, Gnutella'ed, and generally pirated and file shared, and the IP was and is shared there in huge amounts without paying for it.

    That wasn't the end of the Internet censoring. If it had been, it may not have been enough to set in motion its own end. But those in power got greedy. They decided that since We The People Of Earth would accept Internet Censoring for 1 reason, we would accept it for other reasons too.

    Using our new communication ability, revolutions were organized through social networking websites like Twitter and Facebook and other forums of communication. Some dictatorships in the East were overthrown by The People of those countries, and some of We The People Of Earth congratulated them on their new freedom.while others complained that they should have asked permission from the dictators for freedom.

    That created motivation in the people who "complained that they should have asked permission from the dictators for freedom" to censor flows of information.

    Then there's real terrorism but it happens in such small amounts that compared to the biggest global problems, like Cancer and AIDS and a half billion starving people, it looks small. So the media hype and other events were engineered to put it in peoples' faces and get We The People Of Earth to react to terrrorism with higher priority than life-or-death problems that affect a much larger number of people. Why is it that you hear more about terrorism on the news than Cancer and AIDS research?

    The need to make terrorism and piracy look more problematic to We The People Of Earth than it really is, created motivation to censor the flows of information.

    So those in power built infrastructure and political and economic structures that make it easy for them to control flows of information and it creeped into the Internet until HTTP and a few others are the only practical technical protocol that information can flow, peer to peer software is severely crippled, Facebook and Twitter and Google can turn off your words as easily as flipping a switch on search results. Sometimes they turn it off in whole countries, and of course the conflict escalates more often than The People accept it.

    As a reaction to censoring of the flows of information, Wireless Mesh Networks and other kinds of Internet became popular where those in power tried to censor it. RepRap is a 3d printer that can print over half of its own parts. The Open Source movement has for many years become stronger each year. The Zeigeist Movement, Pirate Party, Libertarians, and many other organizations become more popular.

    A division forms between patterns in the world. On one side people want to organize things in some centralized hierarchy. On the other side people want to organize things like Wikipedia, a way billions of people can work together directly with eachother.

    Every year this division becomes stronger, and it can't last much longer. IP laws set in motion events that created this division.

    We are becoming more like a global brain every year. Its clear that the side that organizes things more like brains (decentralized, not hierarchy) is going to become stronger. That's not even yet considering that we're close to figuring out how Human brains work and organining our global flows of information that way, more intuitively and intelligently than any search engine we've yet imagined. When information flows are censored, that is the force its working against. Its like rubbing sandpaper on a mountain lion's butt. You don't want to wake up this animal.

    Evolution starts with particles, then DNA, then single celled life, then many celled life (including Humans), then groups of many celled life forms (as Humans learned to work in groups of up to Dunbar's Number size), then proceeds to bigger and bigger groups. We're still working on scaling up from Dunbar's Number to 7 billion and then we will have the ability to interact in an effective way with other intelligent species who would be more interested in talking to us the more we can think like a global brain. Censoring the flow of information is acting against evolution, a force of nature more than able to defend itself and solve complex problems.

    Instead of the New World Order as hierarchy that controls everything, we are becoming more like a global brain. Lets work toward that, something almost everyone will be happy we've done after living in it for some time. The alternative is World War 3 as the unavoidable effect of escalation of the division between centralized patterns of the world acting to control everything and decentralized patterns acting toward individual freedom and very needed information flow to become more like a global brain.
    Sat, Dec 22, 2012  Permanent link
    Categories: centralized, decentralized
    Sent to project: Start your own revolution
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    When 2 scientists meet the first time, they should start as Socrates did. Its the only way to have real communication. No faith. No assumptions. No common sense. Only the most certain experiences they have in common can skip testing. Each time you start over, its faster to get to practical levels. The main benefit is it goes far past the most advanced technology and knowledge and with a certainty we can statistically bound to arbitrarily high levels.

    I know that I know nothing and from that I start to know one thing.

    I refuse to rush into advanced knowledge except as Proof Of Concepts.

    If you have a theory the universe is anything except balanced from all angles and cancels-out to zero overall, extreme claims require extreme evidence. A zero sum universe is a self consistent system. A nonzero sum universe is not. The burden of proof on that one is clear.

    Derive your ways of thinking, why they should be more accurate than all other possible ways. Derive Turing Machine theory. Derive metaphysics from high dimensional wave math. Derive your most basic math operators. Derive everything or leave it as "I don't know".

    "I don't know" is the smartest thing anyone has ever said. Assumptions are the dumbest.

    I don't feel like I've effectively communicated with most people. They won't derive their assumptions, faiths, religions, or ideas about how the world works.

    Teach me your math systems, languages, and ideas from the ground up. Show me how it works without contradicting yourself, and leave all else as "We don't know". We all have equal potential to learn the magic tricks thought to be done by gods, but none of us can explain how it works to eachother unless we know that we know nothing and from that start to know one thing and proceed from there between each 2 people.

    Communication is what puts us above Monkeys. The value of its accurate use is infinite, either positive or negative value depending on what its used for.

    I do not have faith that James Randi, the world's biggest skeptic and very scientific thinker, can not levitate a chair with certain brainwaves he could learn, and I do not have faith that he can do it either. But I do know for certain from my own experience in metaphysics that I have moved objects with my mind and others can learn the same. There is a way it works and we can figure it out if we stop arguing and derive our assumptions.

    Say it with me: I know that I know nothing and from that I start to know one thing. Then we start real communication and advance faster than most can imagine.
    Thu, Nov 29, 2012  Permanent link
    Categories: Communication, physics, socrates, philosphy
    Sent to project: The Total Library
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    How to create a global brain in only a few lines of code

    This is where my research was going years ago and I found so many interesting things that I forgot that's why I was doing it. Here's the summary of the plan:

    User Interface can be anything which is statistically balanced and has continuous input and output of at least 1 dimension between each person and their computer. A simple example is the speed they are moving the mouse, if its increasing or decreasing at the time, and an output could be some music which is playing becomes a little slower or faster at the time. It could be more complex things like realtime video, evolved audio, Nintendo Wii controllers, Kinect, Emotiv Epoc or OpenEEG mind reading game controllers, or many other things. The User Interface is a stream of vectors in and vectors out, of at least 1 dimension, through any devices. If there is any audio or video, that is part of the User Interface. The core idea is a kind of math and is calculated independently of any game content which players create while in the game.

    N people play the game at once, streaming data to eachother's computer through the Internet as it was all 1 system with many inputs and outputs as paths of information flow between the players.

    The output to each player is a prediction of the next input of that player. The player must hear/see/experience the output in some way so it affects their state of mind.

    The combined inputs of all players are used to predict the combined outputs of all players. This can be done many ways. A bayesian network should work well for this since it calculates using the math of conditional-probability and scales up efficiently.

    Here's what makes it work extremely more than the intelligence of the AI or any 1 player:
    Since the bayesian network calculates relevance of inputs and outputs to its prediction accuracy, whichever inputs of other people are most useful (combined in some statistical way) to predict the next few inputs of this local person, will gradually be given more influence here, and because of that this local person, who "must hear/see/experience the output in some way", will tend to become more statistically relevant for the AI to use their inputs to predict the other peoples' next few inputs, and the feedback loop is complete and amplifies peoples' ability to play the game in a way that helps the AI use people to predict other people.

    In this feedback loop of N people, without needing conscious knowledge or intent of it, people will unavoidably be influenced toward flowing their thoughts together because the set of all possibilities where that does not happen is partially cancelled-out by the bayesian network.

    Depnding on the accuracy of whatever kind of AI does these predictions and is the "glue code" for networking our minds together, and how skilled people become at the game, a superintelligence is somewhere along this research path and it will be made of the minds of billions of people and computers flowing thoughts together at the subconscious psychology level.

    This is the simplest way to build a superintelligence. My research years ago took a different direction in finding User Interfaces, like Audivolv, BayesianCortex, and Physicsmata (all open source), and now I have a good idea of how to put it all together. We can proceed with these experiments toward thinking more like a global brain.

    Does anyone have idea on what kind of game it should be? The research path leaves many possibilities.
    Sat, Nov 10, 2012  Permanent link

    Sent to project: Proposal for a multimedia playground
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    Very short and straightforward proof that P equals NP - Max Clique

    The Max Clique math problem is to find a Polynomial (n^anyConstant but not anyConstant^n) efficiency algorithm to, for example, given a size n list of people and all pairs of them who are friends on Facebook, calculate what is the biggest group of people who all friended eachother on Facebook. More generally it applies to any shape of things where each pair of things is connected or not, and to find the biggest connected group, the clique. There's a million dollar millenium prize for proving such an algorithm exists in the space of all possible algorithms or not. To give the algorithm is such a proof. Those who think P does not equal NP would have to go with a different kind of proof, but here is my proof that P equals NP, how to efficiently calculate Max Clique.

    EDIT[
    This edit is not straightforward. What I've written here is not a proof that P equals NP but instead a proof that NP is hill climbable, and its very common for hill climbable math problems to be Polynomial (P) efficiency, and it still may be, but we don't know either way. The algorithm I wrote below does find many cliques when I tried it, but its a general category of algorithms, a research path to be explored, and not a single specific algorithm, because there are many ways to do the epsilon amount of constraint adjustments and a few possible definitions of "average". I found that if the constraints were adjusted 1 at a time, it converged very very slowly, but if they were adjusted all at once proportional to how far they were from correct it converged quickly enough and stayed within 99.99% of what the constraints said, more accuracy if I used smaller epsilons. What really makes this a vaguely defined algorithm is the many ways to do averages. With n-dimensional vectors held at length 1, average can mean in the flat space they're embedded in or surface distance, as in tangent vectors, and then the tangent vectors can be taken as length 1 or length surface distance or many other functions. The area of research I think is most important to explore is my "amount of dimension" algorithm in combination with hill climbing max clique. Amount Of Dimension is a property of a vector in the context of a group of other vectors. If you create many random vectors, each of length 1, embedded in an n-dimensional flat space, then the sum of the Amount Of Dimension for each vector is slightly less than n and approaches n as you create more random vectors, because n is the amount of dimension of the space they are embedded in. The amount of dimension of each of 4 vectors pointing toward 4 adjacent corners of an octagon is 1/2 because 4 times 1/2 is 2 and they are evenly spread in a 2 dimensional space (which the octagon is also in). Similarly if you replace 1 of those vectors with 2 vectors, for a total of 5 vectors toward 4 adjacent corners of an octagon, then you get amount of dimensions: 1/2, 1/2, 1/2, 1/4, and 1/4. My Amount Of Dimension algorithm calculates it this way: amountOfDimension[self] = amountOfDimension[self] / sum(amountOfDimension[x]*dotProductBetweenSelfAndX^2), in a few hundred cycles usually (log of something?), and dot product between self and self is 1. The dot product between random vectors in a flat space is a well understood and fast calculation. The point of using the Amount Of Dimension algorithm is to balance a set of vectors so those closer to eachother get less influence than those far apart, to accurately describe the space they are embedded in instead of the vectors themselves which can instead be thought of as data points about that space. For that reason, I still think the algorithm described above, with its reference to "average" of vectors being normalized in various ways, tangent vectors, and/or lots of other ways to fine-tune the P equals NP research toward an algorithm, that we may eventually prove that P equals NP instead of only that NP is hill climbable. What I have accomplished here is still useful in showing that it is not obvious that P does not equal NP, as global security infrastructure has been built based on the assumption that P does not equal NP and most researchers think its a good bet. I don't think its a good bet. Maybe P does not equal NP, or maybe P equals NP, but either way NP can't be too far above P, can't be too hard to optimize for nearly all cases, and your global infrastructure is built on the assumption that is far more difficult than it is, if not completely solvable in P. What I have done in showing its at least hill climbable is to take away their claim that P obviously does not equal NP and show that it at least could go either way, an view of the math problem very few researchers agree with, but now they should. The main question from here... Is the hill cllimbable NP a hyperbolic space, having multiple paths of maximum slope up the hill, in all possible ways to define the hill?

    If P equals NP, it will probably be related to how discrete Fast Fourier Transform (FFT) doubles its efficiency each cycle compared to normal discrete Fourier Transform by using the property of complex numbers that mirroring the x*sqrt(-1) part to -x*sqrt(-1) has no effect on multiplying the complex numbers by eachother (just add the angles and it works the same either direction). FFT does that each cycle. Similarly with n-dimensional vectors and my Amount Of Dimension algorithm, it may be possible to balance the vectors so they use that same mirroring property in many directions on the hypersphere at once.

    My reasons for pursuing this research path are very different than most others. If we find an exact solution to P equals NP or only approximations like Facebook uses, either way can be used to network patterns together, to get them to flow in consistent ways, without any central structures, especially patterns of brainwaves flowing across the Internet and patterns of the universal wave (String-Theory/M-Theory) vibrating into other patterns used recursively like a computer made of that 3 degrees Kelvin of Virtual Particles found in all empty space, to use the infinite multiverse. I thought I had a direct way to use the infinite multiverse, but it turns out we have only approximate ways (unless we prove P equals NP). Still, there is an infinite multiverse all around us that we're learning to use.
    ]

    Create an n-dimensional vector for each of n nodes. It starts at position 1 in the dimension of its own node and position 0 in all other dimensions. At the end of each cycle each of these vectors are scaled to length 1. Vectors are only changed a very small amount each cycle, small enough we can call it dx like in calculus, as in an infinitely small rotation toward the current vector of another node.

    Repeat approximately n times[
    for each of n nodes[
    epsilon=1/n. //to be explored
    Set their vector to its current value times 1-epsilon plus epsilon times the average of the vectors of all adjacent nodes. A node is adjacent if an edge exists between them.

    Subtle point: Moving toward the incoming average is different than a bell curve of broadcasting a node's own vector outward because nodes can have different numbers of edges, but this can be handled by preprocessing the network to add nonclique nodes (connected to eachother very spread out) until all nodes have the same number of edges, so the 2 ways equal. I'll not get into more efficient ways to handle this, like a similarity to Length Contraction in physics or the "amount of dimension" (as in squared magnitude of complex number coefficient of ket vector in quantum equations) of the vectors and nodes, because a proof that P equals NP only needs to prove its Polynomial efficiency (at most n^7 in this case) and that simple preprocessing bounds the worst case.
    ]
    Repeat as many times as there are pairs of nodes without edges[
    smallerEpsilon = 1/numberOfPairsOfNodesWithoutEdges. //to be explored
    for each pair of nodes not connected by an edge (2 people who are not friends on Facebook in the analogy)[
    Calculate dot product between the vectors of those 2 nodes. Subtract them from eachother multiplied by that dot product multiplied by smallerEpsilon. Therefore the 2 vectors between any pair of nodes without an edge between them must converge toward perpendicular (in n-dimensional space).
    ]
    ]
    for each of n nodes[
    Scale that node's vector to length 1.
    ]
    ]

    Why this will work is very simple. Most node's vectors will quickly move toward the vectors of nodes they are not in a clique with, but after waves of these n-dimensional vectors flow through the whole network and all affect eachother, they must converge toward bigger groups of nodes whose vectors are not held perpendicular to eachother, because it is not possible for a node's vector to, after enough cycles for all nodes to strongly affect eachother, be pulled toward a group of nodes the size of the max clique, unless that group is a clique, because any such nonclique group of nodes must contain at least 2 nodes which have 2 vectors perpendicular to eachother, and to the extent any node is pulled toward one side of that disagreement, it must be pulled away from the other side, and simultaneously to the extent it is pulled epsilon amount toward both the 2 sides must disagree for that reason, must apply that perpendicularity constraint (with more force than connected nodes flow together) to whatever vector the node who is unknowingly in the max clique flows into the less-than-max-clique, so the whole network must pull together within the given rules of what must be perpendicular to what else.

    By holding all pairs of nodes that lack an edge to have vectors perpendicular to eachother, and starting all vectors as position 1 in the node's own dimension, and flowing vectors in all directions in the style of bell curve (all possible paths), and holding all vectors at length 1, the laws of physics themself are the solution to Max Clique, since the Lorentz Factor occurs in the equation of how a bell curve spreads across a hypersphere. But ignoring the overlap with the laws of physics, this is how to build a simulation of a vector system which must converge toward finding the Max Clique in low Polynomial time at most n^7 (details to be explored in research of such physics-like simulations of vectors).

    To prove P equals NP, the explanation has to be obvious without relying on actually running the algorithm, because regardless of how many times it finds the clique, we can never be sure it would work for all possible sets of nodes and edges between some of them.

    I don't know exactly how efficient such a physics-like vector system would find Max Clique, but even if its n^1000 time its still Polynomial. n^7, probably less, is practically useful for many problems currently unsolvable, not Facebook efficient yet but we'll get there.

    I solved this because I need the math to network our minds together through the Internet in a wave based kind of communication. The main part I was lacking was how to organize the patterns of high dimensional waves on a large scale, so it forms into recursive (with cycles) patterns that make sense to the billions of people who will play the "game". But game is just a user interface, a fun way to interact with a serious science research platform and theoretical way to gradually move toward organizing the world without any central structures, more like peer to peer than top down. Any proof that P equals NP shows how the random appearing actions of billions of people can form into highly organized patterns while the only influences are between small groups of people, but to call that anarchy is incorrect for the same reason you wouldn't call a group of brain cells bacteria. Their local actions form into large scale organization. That's what Max Clique is for. Use it.
    Sun, Oct 14, 2012  Permanent link
    Categories: P vs NP
    Sent to project: Start your own revolution
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