Member 1428
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Immortal since Jan 8, 2008
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  • Chelsea’s projects
    Branding the Species
    Background: Voyager’s Interstellar record is a disk with encoded information that was attached to two space probes currently making their...

    Emergence and Navigating...
    Develop a generative, emergent process to fill space (2D or 3D) using only black lines. Modify a known process or invent your own. Implement your...
    Now playing SpaceCollective
    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.



    In the end, the message here is that humans are lazy. We are creatures of convinience. The drug companies will always win, trapping us in a web of cures and counter-cures because we basically can't be bothered to take care of ourselves in ways which would prevent us from becoming ill. If we just took the time to balance ourselves through eating right and maintaining a healthy lifestyle, most likely we would not need all these pills. But in the end it is EASIER for us to take a pill than to have to worry about eating right, exercising, not drinking, etc etc etc. We would rather take the shortcut and be better NOW, and usually NOW is found in a pill. The impact of this is that we find ourselves in a constant state of imbalance. With every chemical we choose to put in our bodies, we throw something else within ourselves out of whack (hence side effects.) This imbalance then calls for another medicine, and another and another, until we find ourselves in an endless loop of medications and counter medications.
    Tue, Jun 10, 2008  Permanent link

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    Tue, Jun 3, 2008  Permanent link

    Sent to project: Branding the Species
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    all the pills connected with shy, angry, sad, and stressed....
    symptoms and side effects....
    and the infinite loop of cures....




    Mon, Jun 2, 2008  Permanent link

    Sent to project: Branding the Species
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    for every cure, there comes a new sickness. we are over medicated. too quick to assess ourselves as 'sick', rather than just alive. For every symptom we try to suppress, three more emerge, each with their own method of alleviation. we begin with the four most 'over-medicated' (yet very human) emotions of anger, sad, shy, stress. watch how quickly our physical and emotional selves oscillate in and out of what is considered 'healthy' the more we medicate.









    Thu, May 29, 2008  Permanent link

    Sent to project: Branding the Species
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    Thu, May 29, 2008  Permanent link

    Sent to project: Branding the Species
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    Thu, May 22, 2008  Permanent link

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    Thu, May 22, 2008  Permanent link

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    Products will almost always come with instruction manuals on how to use the item properly, and without causing oneself harm. The wii instruction manual, for instance, provides interesting illustrations on how 'not' to use the wii. it cites such injuries as choking yourself, electrocuting yourself, and causing a fire. However, this does not deter people from purchasing the wii, nor any other of the plethora of products and services out there that boast warning labels.

    Keeping this in mind, we want represent humanity by providing a 'disclaimer.' That is, we do not want to simply focus on only the positive aspects of humanity, but of the negative as well. This can be likened to product instruction manuals, which provide both instructions for use, as well as warnings.



    not just this...




    but also....


    we are going to be writing a program to visualize different aspects of humanity. as of right now, we are thinking that this will be an installation. we know we want to provide both 'disclaimer' data, as well as 'how to use' data. Our goal is to create visualizations in less conventional ways. Not just your static bar graphs and bell curves. We want to represent data in unconventional and unexpected ways.



    at our core, human beings are motivated by self interest. From an evolutionary perspective, this makes sense, as in order to ensure survival of the individual amidst scare resources and environmental threats, selfishness was somewhat required.

    However, we also see in human beings a great capacity for kindness and emphathy. We look out for our friends, we make charitable donations, we send aid to countries in , etc

    How do we represent these two opposite, yet entirely human tendencies? How do we convey the good, yet also provide a disclaimer that highlights our faults and weaknesses? Is it simply a data point/counter data point relationship we need so show to convey this?

    Tue, May 13, 2008  Permanent link

    Sent to project: Branding the Species
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    So here is the final video of my project in action. There is a portion of the navigation system that is missing, and that is the first screen the user is presented with that displays a search query box. The user enters a tag name and hits search in order to view the files associated with that tag. Of course this is a limited example of this filesystem, and the only files available to be seen are images.

    So please excuse the five seconds of dark that precede the start of the visualization. Just know that what is going on in those five seconds is the user typing in the word 'images'.







    Wed, Mar 19, 2008  Permanent link

    Sent to project: Emergence and Navigating Space
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    My concept for navigating space concentrated on developing a new way of navigating through a filesystem. The current mechanism utilized by most operating systems for managing and navigating files seems very counter-intuitive to me. We are currently forced to place our files in a rigid structural hierarchy of files and subfiles and sub-sub-files. Our documents, music, photos, etc are only permitted to exist in one specific (and static) location on our computers. Granted, it is possible to duplicate a file and place it in more than one location, but this endeavor is time-consuming, and often leads to confusion. I wanted to create a more natural way of navigating through a filesystem, a way that more closely mimicked how I think about my files in my brain, rather than having to adjust my thought-process to match the rhythm of the computer.

    As I thought about how I 'naturally' think about my files, I realized that I consider files, not just with reference to one specific category, but to multiple categories. A photo that I take to fulfill an assignment may fall under the category of 'Fall UCLA 2007', but it could also be (depending on the photo) a reference to 'Summer Mexico Vacation' or 'Black and White Shots'. Once I understood that I consider my files within the context of multiple narratives, I began to think about how best to represent this in a filesystem. The answer that I came up with was tagging.

    Tagging provides a means of attaching multiple categories and narratives to the same file. By typing a keyword into a search query, an individual is able to navigate to a series of files that fit the criteria being searched for. A file can, obviously, have more than one tag attached to it. This means that it will appear (assuming, of course, that is has more than one tag), in multiple search query results.

    For my project, I chose to demonstrate an example of how this system might work by using a series of photos. Each photo has been tagged to reference how I consider, and relate, to that file. In keeping with the idea associating multiple meanings to a file, I chose to employ a visualization that was fairly fluid, in an attempt to emphasize my straying away from the common rigidity of OS filesystems.

    Depicted in the program are a series of parent nodes, and child nodes. Each node represents a tag that an image has been given. Clicking on a node zooms in, and focuses on the clicked-on tag with its subsequent child tags and the files associated with them. When an image is given more than one tag, it appears attached to more than one node.



    Wed, Mar 19, 2008  Permanent link

    Sent to project: Emergence and Navigating Space
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