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Gabriel Shalom
Quantum Cinema
Cyphox Industries
KS12
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    The human species is rapidly and indisputably moving towards the technological singularity. The cadence of the flow of information and innovation in...

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    A series of rambles by SpaceCollective members sharing sudden insights and moments of clarity. Rambling is a time-proven way of thinking out loud,...

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    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.

    There is a wonderful synchronicity beginning to emerge between the intentions of Space Collective, Palomar5 and Junto. All three of these projects are looking to create a space for collaboration, communication, evolution and positive energy. I am writing this down because I believe in the power of aesthetics to manifest action.
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    AR Aura Recognition
    Gabriel Shalom, KS12

    Presented in the production track of the 1st European AR Business Conference on 23 April, 2010 at the Ludwig Erhard Haus in Berlin, Germany.

    Moderated by James Cameron

    Includes:
    Photography by Panos Tsagaris with Kimberley Norcott
    Collage by Iuri Kothe

    Further Reading:
    A Holographic View of Reality, David S. Walonick, Ph.D.
    The Work of Art in the Age of Mechanical Reproduction, Walter Benjamin
    An Overview of Auditory Displays and Sonification, Dr. Thomas Hermann
    Audio Feedback and Calm Computing, Richard Monson-Haefel
    Rousseau and Echolocation, Geoff Manaugh
    NeMe: Locative Media and Spatial Narratives, Martin Rieser

    Developed from a series of articles originally published on Augmentology 1[L]0[L]1 and my previous contribution to the Space Collective(see synapses)

    Video produced by KS12

    Continue the conversation on twitter: #aurec #arbconeu
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    ac_Sound Transform collage by Iuri Kothe

    Although our repositioning of augmented reality as aura recognition (aurec) has brought us closer to the perspective necessary to envision new aurec applications, there remains a major obstacle facing widespread use of aurec: the user interface. Many opinion leaders are vocal advocates of visual interfaces for aurec, whether they take the form of smart phone aurec “windows” or high-tech sunglasses/contact lenses that display visual overlays directly in front of our eyes.

    The shortcoming in these visions is threefold; 1) there is negligence of our eyes' naturally narrow perceptual “bandwidth” – our eyes' function is very similar to a stereoscopic laser scanner; we focus on every word when we read, not the whole page. Displays which cram our visual field with metadata are therefore bound to be highly distracting. And even if the overlays very subtly follow our eyes to only display information about the things upon which we hold our gaze, there is a fundamental secondary flaw which will hold back this method of aurec for years to come: 2) economics. At the present moment, aurec optical gear is very expensive, is not being mass produced, and is likely to be unwieldy, nevermind a major fashion blunder. Aside from some very enthusiastic science fiction fans, few regular consumers are prepared to line up this holiday season and buy aurec goggles. 3) Lastly, while we will most likely give up much privacy in order to benefit from aurec, we will still be more inclined to use aurec if we can do so discreetly. Holding our aurec devices out in front of us in order to see overlays on a person is not exactly subtle.

    So, what to do? How can aurec progress now if the technologies available for visualization are presently so fundamentally limited ways as to make their widespread use a fantasy better suited for at least 10 years hence? My sincere belief is that the answer lies soundly … in sound!

    Humans have always used sound to carry metadata. With the wider “bandwidth” of our ears as a receptor, all manner of technologies – from church bells to alarm clocks, washing machine buzzers to AOL's “you've got mail” notification – have used sound as the medium of choice to transmit information which is proximately and temporally specific. Furthermore, we can pick out this sonic information amongst the myriad other background sounds with ease; our ears are made for it. Just as we can hear the voice of a friend in a noisy crowd, distinguish our own cellphone ringing in a busy train terminal, or listen just for the solo violin in an entire symphony, our sense of hearing is capable of filtering a vast volume of sonic information down to an incredibly granular level.

    The economic advantages of sound are, in comparison to the visual options, tremendous. Everyone with a smart phone already has a pair of ear buds in their pocket, and we've already witnessed business people all over the globe become prototypical sonic cyborgs with their bluetooth earpieces. The costs in bandwidth, storage and processing power of delivering sound are far cheaper than visuals. The likelihood of early adoption of sonic aurec is therefore much higher, as far more people are likely to be early adopters if they don't need to buy new hardware.

    Thanks to the prevalence of ear buds, sound is also a completely discreet carrier of information. By blending in with the background created by widespread use of personal mp3 players, aurec ear buds will not identify the wearer as unusual in any way. This covert quality will be critical for future models of aurec as well, as we expect more and more seamless aurec experiences and streamline the technology to make it integrated and less distracting.

    Relevant Further Reading

    The motivation for using non-speech sound in human-computer interactions is manifold, because:
    • Sound represents frequency responses in an instant (as timbral characteristics)
    • Sound represents changes over time, naturally
    • Sound allows microstructure to be perceived
    • Sound rapidly portray large amounts of data
    • Sound alerts listeners to events outside their current visual focus
    • Sound holistically brings together many channels of information

    The different perceptual characteristics make sound ideal to complement visually displayed information.

    http://www.sonification.de/main-ad.shtml


    Multi-touch designer and developer Richard Monson-Haefel considers sound as an important part of our user interfaces. As an application of “Calm Technology” which revolves around giving feedback about the running state of a system in the ‘periphery’ of our consciousness – a concept introduced by ubiquitous computing pioneers Mark Weiser and John Seely Brown – he proposes to attach a sound to every process running on your computer: an unique croak, chirp or trill – the sounds of frogs, crickets, and cicadas of a small pond at dusk. Resulting in an ambient environmental murmur people should be able to interpret.

    “If every process had a unique croak, chirp, or trill – a sound that is the same every time the process is run – our computers would have a kind of natural ambient pond-like sound when it ran. At first we would take notice but after a short time the sound would settle into the periphery of our awareness so that we would only take notice when a new, and unexpected sound, was introduced. If we just installed some new software a new sound would register when the software was installed and become a part of the natural and healthy ambient audio rhythm of the computer. If, however, some new process – one we did not intentionally install – was introduced such as a virus, the new pond-sound (i.e. croak, chirp or trill) would be out of place and stand out. We might take notice and wonder, what new process is running?”

    http://www.nextnature.net/2010/02/monitoring-your-computers-activity-like-a-frog-pond/#via-feedly


    Writing about the human experience of night before electricity, A. Roger Ekirch points out that almost all internal architectural environments took on a murky, otherworldy lack of detail after the sun had gone down. It was not uncommon to find oneself in a room that was both spatially unfamiliar and even possibly dangerous; to avoid damage to physical property as well as personal injury to oneself, several easy techniques of architectural self-location would be required.

    Citing Jean-Jacques Rousseau's book Émile, Ekirch suggests that echolocation was one of the best methods: a portable, sonic tool for finding your way through unfamiliar towns or buildings. And it could all be as simple as clapping. From Émile: "You will perceive by the resonance of the place whether the area is large or small, whether you are in the middle or in a corner." You could then move about that space with a knowledge, however vague, of your surroundings, avoiding the painful edge where space gives way to object. And if you get lost, you can simply clap again.

    Ekirch goes on to say, however, that "a number of ingenious techniques" were developed in a pre-electrified world for finding one's way through darkness (even across natural landscapes by night). These techniques were "no doubt passed from one generation to another," he adds, implying that there might yet be assembled a catalog of vernacular techniques for navigating darkness. It would be a fascinating thing to read.

    Some of these techniques, beyond Rousseau and his clapping hands, were material; they included small signs and markers such as "a handmade notch in the wood railing leading to the second floor," allowing you to calculate how many steps lay ahead, as well as backing all furniture up against the walls at night to open clear paths of movement through the household.

    http://bldgblog.blogspot.com/2009/12/rousseau-and-echolocation.html


    The history of independent cinema is one of the development of a visual language of increasing subtlety and expression. Locative or Mobile Media are in their infancy and are only just starting to explore work with a comparable range and depth. The idea that a real space could become the diegetic extension of narrative is a concept as relevant to architects as it is to cultural theorists, filmmakers or media artists. We are witnessing the birth of a medium for which sound is the most appropriate tool. In this medium, for obvious reasons the visual is finally on an equal footing with the auditory. To quote Sean Cubbitt:

    In the evolving audiovisual arts, sound can no longer afford to subordinate itself to vision, nor can it demand of audiences that they inhabit only ideal and interchangeable space. Any relation to screen will require that the audience be mobilised. …. Sound enters space not to imitate sculpture or architecture, but, through electronic webs, to weave a geographic art that understands too that the passage of time is the matter of history: a diasporan art.”


    http://www.neme.org/main/1000/locative-media-and-spatial-narratives
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    This post was first published as part three of a series of three posts on Augmentology 1[L]0[L]1

    Part 3: The Crystal Ball



    Film Still, The Wizard of Oz.

    During the 1939 film version of The Wizard of Oz, Dorothy visits Professor Marvel and has him read her fortune from his crystal ball. He asks her to close her eyes and takes the opportunity to “read” the belongings in her basket. From these artifacts, Professor Marvel pieces together a story based on his intuition of the meaning of the objects and the context of Dorothy’s visit. Professor Marvel is reading Dorothy’s aura by diving into her metadata and delivers his observations in dramatic and persuasive tones.

    Now imagine if Dorothy visited Professor Marvel in the 21st century. His crystal ball is a web-ready mobile device capable of scanning Dorothy’s possessions, clothes, face – maybe even her DNA. This cloud of data is cross-referenced and interlinked with Dorothy’s online profiles and he’s able to quickly conjure up an extremely detailed impression of Dorothy’s past, present and future. At the very least, he’d spot Auntie Em in Dorothy’s Flickr account and come to similar conclusions about Dorothy’s family situation as he does in the film.

    As aurec technology improves it will know more and more about us; it will become better at predicting what we do and how we prefer to do it. It will enable us to customize our interactions with everything that surrounds us while also allowing us to share these preferences with others. Search is the essential experience of the web (witness Google). The web asks us “what are you looking for?” every time we use it. To understand the potential of aurec we need to be sensitized to the fact that it will reduce the importance of the question/answer relationship posed by the web and open up an environment of ambient data.

    It is my hope that shared aurec experiences will have positive effects on our relationships with other people, allowing us new degrees of emotional intimacy and mutual understanding. Aurec has the potential to change our relations with natural and urban environments by revealing otherwise hidden information on a bespoke basis. This could lead to increased corporate and governmental transparency/accountability as the norm shifts to a sharing paradigm as opposed to hiding data. The more we shift our attention away from gimmicky iphone apps and focus on the broader ontological implications of aura recognition, the more aurec will have the best chances of actualization.

    Special thanks to NotThisBody for brilliant insights and reflections while writing this article.
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    Delivered in Beta
    an immediated autodocumentary

    How are social media changing design? What is the value of a prototype? How are work and play merging? Where is design headed in the 21st century? "Delivered in Beta" begins a conversation on these topics and invites your participation (twitter hashtag #od10beta)

    This video was created during the Open Design Workshop at the Betahaus as part of Social Media Week Berlin 2010.

    Conceived and edited by Gabriel Shalom
    Photo editing and titles by Patrizia Kommerell
    Produced by KS12



    Contributions

    Photos: Alex Qureitem, Christopher Doering, Tracy Rolling-Brunar, Michelle Thorne

    Videos: Gabriel Shalom, Nadine Freischlad, Philip Steffan

    Music:
    "2% (aka rent)" by callow
    "the overly distorted truth about your power distribution" by edison
    "elbow" by pauk

    all songs from the monome community remix project

    Special thanks to the workshop organizers and participants, and to the sponsors Jovoto, Modulor and Betahaus.

    Continue the conversation: twitter hashtag #od10beta

    2010 CC Attribution-Noncommercial 3.0

    join our Flickr group
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    This post was first published as part two of a series of three posts on on Augmentology 1[L]0[L]1

    Part 2: Infinite Summer Afternoons



    Images from Initiations-Studies II by Panos Tsagaris with Kimberley Norcott

    Having summarily rejected the term augmented reality for the reasons listed here, I’ll now propose alternate terminology to describe the phenomenon. The following elements contribute to this formation:

    • The mobile web will enable us to become aware of metadata that was previously obscured in day-to-day life.

    • Many current AR applications pride themselves on exposing indications of present metadata relationships which are not as readily apparent as traditional urban indicators (think: fashion).

    • Contemporary visions of AR as something which will merely allow us to hold up our smart phones and look through an AR “window”.


    This process of metadata revealing is termed “aura recognition” (or aurec for short). In a future post I will address what I see as shortcomings of visual interfaces for aurec.

    In his essay The Work of Art in the Age of Mechanical Reproduction (1935), Walter Benjamin makes the following observations regarding aura:

    “If, while resting on a summer afternoon, you follow with your eyes a mountain range on the horizon or a branch which casts its shadow over you, you experience the aura of those mountains, of that branch. This image makes it easy to comprehend the social bases of the contemporary decay of the aura. It rests on two circumstances, both of which are related to the increasing significance of the masses in contemporary life. Namely, the desire of contemporary masses to bring things “closer” spatially and humanly, which is just as ardent as their bent toward overcoming the uniqueness of every reality by accepting its reproduction. Every day the urge grows stronger to get hold of an object at very close range by way of its likeness, its reproduction.”


    Certainly – since 1935 – these two “social bases” identified by Benjamin have reached their apex in contemporary digital life. Never before have we had as much convenience in bringing things – whether physical objects or information – into our immediate proximity (think: Amazon, Ebay, Google). Neither have we had the experience of such widespread meme and brand propagation in our physical environment (eg shopping malls, international airports, and fast food franchises). Benjamin continues:

    “Unmistakably, reproduction as offered by picture magazines and newsreels differs from the image seen by the unarmed eye. Uniqueness and permanence are as closely linked in the latter as are transitoriness and reproducibility in the former. To pry an object from its shell, to destroy its aura, is the mark of a perception whose “sense of the universal equality of things” has increased to such a degree that it extracts it even from a unique object by means of reproduction. Thus is manifested in the field of perception what in the theoretical sphere is noticeable in the increasing importance of statistics. The adjustment of reality to the masses and of the masses to reality is a process of unlimited scope, as much for thinking as for perception.”


    This “sense of the universal equality of things” is the hallmark of the web. All searches are, ostensibly, equal before Google. Yet, among the ruins of this auric destruction, the web is simultaneously imbuing our lives with all kinds of unique and permanent phenomena. These phenomena make up the essence of our digital auras; auras created less by physical objects than by the specificity of context, relationship and juxtaposition. Aura Recognition is the means by which we access these phenomena.

    Consider for instance how unique it is to geophysically meet someone who you’ve only previously known online. In the best case scenario, aurec will help us make sense of the emotional significance of digital phenomenon in ways which are meaningful and helpful. Location based services (think: GPS technology) provoke new experiences which are just as dependent on proximity as Benjamin’s proverbial summer afternoon.

    (to be continued in "Part 3: The Crystal Ball")
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    This post was first published as part one of a series of three posts on on Augmentology 1[L]0[L]1



    Part 1: Absurd Assumptions

    As many opinion leaders have noted, Augmented Reality (AR) may very well be the next evolutionary step in bringing the metadata of the web into our day-to-day lives. Some suggest that AR technology may even surpass the Web in its sustained impact on culture.



    While I whole-heartedly agree with this observation, the use of the term “Augmented Reality” may actually impede any progress forged by these technologies, especially in terms of broad/mainstream acceptance.

    The first reason why the actual phrase “Augmented Reality” may impede the cultural uptake of associated technologies is via the use of the word “augmented” – meaning to raise or make larger. AR enthusiasts seem to be comfortable implying that this new technology is somehow the first technology to augment or enhance our reality. This seems absurd, as human societies have a well-documented history of using biochemical technology to augment reality in the tradition of psychotropic plant-aided shamanism. The innovation of written language was a concrete visualization of reality-augmenting metadata. The city may also be considered an extension of reality considering cities are highly constructed frameworks of architecture, roads, sewers, electrical and telephone lines. It seems more relevant to utilize a word that more accurately describes the idiosyncratic peculiarities of a mobile web-ready experience.

    My second reason for objecting to the AR term stems from when the word “reality” is employed in relation to what are (in most cases) mobile-web applications. This usage implies that other computer applications are not affecting reality, or at least are not affecting reality sufficiently to be labeled accordingly. This also seems an absurd assumption; the host of software which has prevailed during the history of computing have had an affect on reality too (this, of course, is a total understatement). If it were not for preceding software which has already changed our reality, these so-called “augmented reality” applications would not even exist. Furthermore, this use of “reality” in this context indicates that there is one concrete reality which we are in the process of altering with specific technology. Yet, each of us have our own subjective “reality” experience, with some physicists even postulating theories of a holographic reality. While standards for augmented reality ought to be open to ensure accessibility by any mobile web-enabled device, it is a fallacy to interpret these standards as a consensus on reality itself. This new technology is posed to allow us to customize and tweak our own experience of our reality like never before, as well as the “reality” we share with others.

    (to be continued in "Part 2: Infinite Summer Afternoons")
    Sat, Jan 16, 2010  Permanent link
    Categories: augmented reality, semantics, aurec, definitions
    Sent to project: Polytopia
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    Punchcard Phone by Marek Bereza

    Steampunk Tendencies
    aka Ways in Which the 21st Century May Resemble the 19th Century

    ...to be continued ;)

    PS: aurec = aura + recognition, my preferred term for so-called "augmented reality" – more on this coming soon.
    Fri, Jan 1, 2010  Permanent link
    Categories: steampunk
    Sent to project: Polytopia
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    Tango for upright piano and practice room.
    New York
    2004
    Tue, Dec 22, 2009  Permanent link
    Categories: videos
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