I think that notthisbody's post on the current state of a Polytopia shows how promising the notion of a Polytopia is Today. I would expect to see software embodying some of Wildcat's criteria in the next several years. This got me thinking about the relevance of discussing, researching, and brainstorming the details of what the Polytopian environment will be like. Since a Polytopia is an environment where millions of people live, it follows that it will need many of the same things we have in our non-virtual world. A Polytopia, in my mind, would still have content, and what follows are my notes and thoughts on what this content will be.Architecture and Structures
— Will still be needed to maintain privacy, provide spatial focus, and to enhance an environment's utility.
— How would we define the new architecture? Walls do not have to be constructed according to the to structural or economic rules.
— I think that transparency into other people's thoughts, interests, and actions will be very crucial to this new architecture. Humans are social animals, and we learn tremendously from each other. I doubt these social desires will fade as we become enhanced or digital.
Film and Television
— Can the 2D media survive in a virtual realm. My intuition is that once we move to an immersive digital environment, any media that doesn't allow you to touch, rotate, zoom, push, pull, talk to, and otherwise interact with will seem quaint and frustrating.
— At the same time, many people that TV provides them with a near meditative means of relaxation. The lack of obligation to interact with the Film and TV genres is often quite appealing. But, perhaps the very idea of a mood-altering media looses meaning in a Polytopia, when specific programs can program our brain into whatever mood one desires.
The written narrative
— What is the future need of sharing narratives if thoughts and experiences can be transmitted instantaneously. Will narratives still have a purpose?
— Joseph Campbell wrote a lot of the persistence of myths and narratives throughout human history. In short, ever since the emergence of human consciousness, humans have been telling stories and creating myths. In The Singularity is Near, Ray Kurzweil frequently asserts that even as Polytopians move to a digital environment, we will maintain our "humanity," since our digital software/circuits will be based off of the same patters as the human brains. It seems logical that even Polytopians will still desire narratives, stories, myths, fantasies, and heroic characters.
Traditional Media
— In a Polytopia, will traditional media get pushed aside into the category of nostalgia, when we loose our biological bodies and may not even have a physical embodiment?
SpaceCollective is in a good position to contribute to this field; it is filled with artists, designers, musicians, architects, programmers, writers, and above all creative futurists who each can offer insight into the shaping of this new world. With this in mind, I pose a question to the SpaceCollective Community:
How do the members of SpaceCollective think that their respective medias and mediums will change as we move towards a Polytopia, in terms of content, construction, and importance?
HackerLastPip
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Wildcat
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Ok this slide pretty much describe the whole process; you have a bunch of bots/ virtual creatures, they mate, they are judged on their fitness, and they are eventually killed, it's just like life / Darwinism which is was based
This diagrams exactly how it happens, 1 you have a GOAL, that is what drives the whole process, 2 you select ones that are closer to the goal, 3 breed them and select their offspring leading to a GRADUAL change
You can use these genetic algorithms to breed/develop all sourts of things from virtual creatures (Calrl Sims), to
This figures shows why you need to select digital organisms/ things that are not perfect or even remotely perfect ( freaks). they may, even though they are different, have that hidden key things that leads you to the goal
This is from the Electric Sheep project, and shows how this concept of genetic breeding works great for aesthetic things when you harness the internet and have millions of people voting, to replace your evaluative algorithms
A fun picture illustrating how you must must must rate fitness. you have to choose what's good and what's bad, or else it wont work. algorithms that separate the good from the bad are much of the hard part
To show the power of this technique a computer scientist set a herd of virtual, replicating bots on his computer and before long there were creatures who were half the size theorized possible moving around, who had evolved innovations unknown.
This illustrates the phenomenon of falling in a ditch so to speak. your goal is on the hill , but here's a dip, so any new creatures are less fit by moving towards the goal, so you end up with a bunch on non fits
This image is from the electric sheep project. All of these images were created by people voting on algorithms they though were appealing. The most fit ones (judged by votes) survived and mated. 









