20 Hz observes a geo-magnetic storm occurring in the Earth’s upper atmosphere. Working with data collected from the CARISMA radio array and interpreted as audio, we hear tweeting and rumbles caused by incoming solar wind, captured at the frequency of 20 Hertz. Generated directly by the sound, tangible and sculptural forms emerge suggestive of scientific visualisations. As different frequencies interact both visually and aurally, complex patterns emerge to create interference phenomena that probe the limits of our perception.
05.00 minutes. / HD / 2011
HD single channel and HD 3D single channel.
20Hz is co-commissioned by Arts Santa Monica + Lighthouse . Supported by the British Council.
A Semiconductor work by Ruth Jarman and Joe Gerhardt.
Audio Data courtesy of CARISMA, operated by the University of Alberta, funded by the Canadian Space Agency. Special Thanks to Andy Kale.
Made for the exhibition Invisible Fields at Arts Santa Monica in Barcelona Spain.
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Proto/e/co/logics: speculative materialism in architecture, a summer symposium curated by Croatian architects Alisa Andrasek and Bruno Juricic, and staged in the beautiful setting of the Rovinj archipelago on the Istrian coast, aimed to 'tease out speculative directions for architecture beyond innocent and reductive approaches to ecology.' The focus for Andrasek, co-founder of biothing in London, and Juricic, was on architects finding an agency within nature, 'a condition that is already artificial', embracing the complexity of society.
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Part personal exploration, part 'Re-envisioning cosmological order through perceptual devices'. The first device I'm generating is a clock, that through gear mechanics/physics and their ratios, tells of the relationship between lunar time [based on the sidereal day] and terrestrial time on Earth. The first image is a conceptual drawing, the second a physical model in the process of being readied for fabrication.
The notion of the exploration is to analyze, through time, relativity and mechanics, the interrelationship between cosmological systems. The lunar sidereal day [28 days] is in this system compared to terrestrial Earth time. This system is represented through a gear ratio of 14:1 of the outer ring to the inner ring. For every 2 revolutions of the outer ring the inner ring turns 28 times, taking the moon from full to new moon as it runs its course.
After generating the digital model the components will be tested with a real time physics engine and Grasshopper scripting. If the piece works as I think it should the final product will be fabricated and used to generate more complex systems [such as the moons of Saturn or twin star systems].
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Over the course of the last year I have investigated the implications of outer space tourism and the notion of designing future architectural habitats can encapsulating those touristic experiences. While the thesis for my bachelor's in architecture is now complete, it is time to re-investigate the products, ideologies and theoretical positions I have created. To begin the thesis began as an investigation of the immediately recognizable opportunities for tourism in outer space. Building on the precedents established by NASA and the developments of new corporations like Virgin Galactic the thesis engaged in developing logics for technological and experiential designs for CIS-Lunar Tourism.
The components designed are framed through the lenses of traditional notions of tourism, such as the international cruise ship industry, public park designs by Frederick Law Olmsted, and the perceptual-cognitive sciences of Image, Motivation and Value.
The questions to be answered by the theoretical investigation are as follows;
The Cruise Ship_Traveling Through Space
- What are the experiences to be had?
- How can outer space technologies be employed and challenged under the framework of outer space tourism?
- What are the scales, time frames, capacities and thresholds for inhabitation in CIS-Lunar space, and how does that effect design decisions?
- What architectural devices can be employed to negotiate the human body in inhospitable environments, and how do we generate an outer space tourism experience through those lenses?
The journey of the tourist begins in Low Earth Orbit, after having docked with the proposed cruise vessel. Initial investigations into the intrinsic nature of LEO shaped the construction of the cruise vessel. Physical and periodic conditions of the site such as the 45 min day night cycle, the variable views of the Earth, celestial events, gravity, and life safety were reconciled through the conceptualization of internal designs and body to aperture to external environment fenestrations.
Below are several images of these conceptualized spaces. Each considers the appropriation of the aforementioned intrinsic values of LEO, as well as notions of tourist expectancies in cruise ship design. Later this week I will continue the narration of this thesis.
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The future tourist habitats of Low Earth Orbit and beyond are constructed in principal on closed loop environments. The habitat design focuses on interior volumetrics and spatial interconnections. Methods of circulation, alignment of programmatic functions, redundancy and habitat safety, and mediation between the body and the exterior environment are design parti's taken into consideration throughout the development of this thesis.
The below design concept is for a potential habitat arrangment with rotating stacked volumes. The design allows fenestrations and aperatures to align with exterior cosmic and celestial events without disrupting interior circulation and function. The axial arrangment is aligned zenith to nadir (Earth to Moon). The view down the length of the corridor frames the shifting scales of the Earth and Moon as the habitat makes its journey through CisLunar space.
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Note: The development of the thesis focuses on designing spaces that challenge the traditional concept of a 'cruise ship' or vessel through which the tourism experience takes place. Spaces within the tourism vessel capture the essence of life in outer space, highlighting experiences that challenge our perception of reality.
In low Earth orbit astronauts experience a 45 minute day/night cycle. Within the vessel I propose a series of non-sequitur spaces that track conditions of the exterior environment. The multiple layers of envelope necessary for safety from radiation, the constrained proportions of fenestrations, and orientation of the body in a zero gravity environment become design opportunities rather than hindrances.
the below image proposes a space that track the 45 minute day/night cycle of the sun in LEO. the concept will later go on to inform the design of a zero gravity swimming pool that aligns with the sun. every 45 min the tourists will have the opportunity to scatter the water particles and watch as the sun scatters light onto the interior surface of the habitat
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Spaceflight and exploring extra-terrestrial surfaces were dreams only realizable for the most intelligent, qualified and elite astronauts and cosmonauts. Today because of private investment and a renewed interest in outer space industry, those dreams will soon be accessible to the public. The immediately recognizable opportunities lie within the cis-lunar network, the portion of outer space captured by the gravitational forces of the Earth and the Moon.
Constructing this tourist experience relies on three interrelated components; artifice, storyboard and event.
Artifice – The continuous thread of the journey occurs through a series of exchanges between self contained vessels and natural artificial environments. The project specifically highlights the use of the cruise vessel and the landscape in constructing a tourist experience.
Storyboard –An accumulation of experience through media and images predicated on historical knowledge and preconceptions of outer space. Sequential images will be created that combine a historic knowledge of outer space with a predicted experience, ultimately creating a feedback loop that informs and is informed by the project development.
Event –Characterized as episodic moments that frame the tourist experience. Each artifice serves as a framework within which events and episodic moments can occur and are heightened.
The below images are concepts of fenestrations and their relationship to the experiences of the tourist on their journey through the cis-lunar network. Each image is informed by conditions of this extra-terrestrial environment. Gravity, time, cosmological events, scale, and sequence of event are all issues tackled in the development of my thesis project.
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