ID: 7WAT4FSK
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Cynthia (45)
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Immortal since Mar 31, 2008
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    Now playing SpaceCollective
    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.


    Loads of bulletins and robots everywhere...

    As I read on Robots Rules:
    "Pleo is the exciting, adorable baby robot dinosaur, or artificial life form, that is taking the world by storm. Unlike other robot toys, Pleo has feeling and desires of his or her own. Pleo’s endearing lifelike movements and wonderfully realistic emotions will capture your imagination and steal your heart away. (Don’t want to wait? Click here to buy Pleo now.)"



    But first I was reading on MAKE (one of my favourites feeds) that "GRIP has several detailed tutorials on adding a "spycam" to Pleo, to create a facial recognition system (via off-bot processing on a PC), and an XBee Module for RF communications to/from Pleo."

    So... going with the flow...
    GRIP Group for Interdisciplinary Psychology
    is a multi-professional workgroup of Otto-Friedrich-University Bamberg / Germany. Our team of psychologists, medical and computer scientist concentrates on clarifying psychological questions concerning science, education and economics.
    One focus in this connection is on the different levels of human-machine-interaction.

    And they are making studies with Pleo. For about 1 hour you get in contact to this baby dinosaur spied by this team of psychologists. You can appoint by email or telephone.
    And I answer a short online questionaire about the future scenarios describing possible future social fields of application of robots.

    Why I did it?
    I don't feel excited about this b a b y d i n o s a u r.
    The GRIP website has no appeal at all. It is so cold. Actually is ugly... And the idea of a dinosaur... ???

    I think I would like to work in one of this robots projects. Or maybe not!
    Maybe I am just tired this lovely rainy winter night.
    ZZZzzz...

    Sat, Aug 9, 2008  Permanent link
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    I think this is a significant step to the evolution of human-robot relationships.



    Heart Robot
    Created by scientists at the University of the West of England in Bristol

    "The Concept

    "How will people change when the machines around them seem to have emotions? Soon there will be robots around us that use the language of emotion - smiling, looking sad or worried - in order to communicate with us more easily. Even though these robots won't have real emotions, we might easily imagine they do!

    "Will this change us? Maybe it will, maybe it won't... but these 'emotional machines' will be part of our lives soon!

    "We decided to use a puppet to bring these questions to people outside of Science Fairs and in the streets. Puppeteers know how to make things 'come alive' so they seem to have emotions. With a puppet with robotic features perhaps we can show people a little glimpse of how they might react to robots soon.
    ...



    "We wanted to make a puppet to which people might respond emotionally. We wanted the puppet to seem vulnerable, alien, and cartoony. Something new! Something handmade, not factory-built.
    ...

    "The materials we chose had to be right to make people want to touch Heart. His body is made of a plastic called Polymorph which you can shape in your hands, and his suit is made from padding and silk. We used silicon rubber to make his beating heart and breathing belly. Heart's 'bones' are connected with kite-line and bungee cords which are strong and flexible, and which act a bit like sinews and tendons.
    ...



    "We wanted to use rhythm and tension to make it look as though Heart has emotions. The rhythm of his breathing and heartbeat speeds up and he becomes more tense as he gets more 'worried'. He slows down and relaxes as he becomes 'happier'. His emotional state changes according to how you interact with him.
    ...

    "Heart is a puppet as well as a simple robot. As the puppeteer moves Heart, Heart gets more excited!"

    via Boing Boing


    Sat, Aug 2, 2008  Permanent link
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    In June.07 I made (for a company in Brazil) a short study about 2 recent (until that moment) Brian Eno’s works. Who knows me, knows how much I appreciate his music and everything that he is connected to.



    Today during my bulletins reading I see that Neal Stephenson’s novel Anathem, inspired by the Millennium Clock from The Long Now Foundation, will be launched on 9th September 02008. Then, I decided to post my modest investigation about this amazing artist and philosopher at the present time.



    "BRIAN ENO A BIOGRAPHICAL NOTE
    Michael Bracewell, January 2005
    Brian Eno has become an iconic figure within international contemporary culture as an artist, musician, ideologue and systems-maker. He has not only written, performed, recorded and produced some of the most intoxicating and original music of the last thirty years, but has also established a philosophy of cultural production which links the enquiring spirit of conceptual art to the broadest applications of popular culture and sociology.
    Best known in the field of music, Eno’s discography as a musician, producer and artistic collaborator includes some of the most acclaimed recordings in the history of modern music. Artists as seminal yet varied as John Cale, David Byrne, Laurie Anderson, David Bowie, Bono and Peter Gabriel have chosen to work with Eno, and he is one of the most sought after figures working across the spectrum of contemporary music, from guitar driven rock to film scores and electronic.
    And yet, music is only one strand of Eno’s creative project. As a lecturer, visual artist, writer, political activist and futurologist, his opinions and ideas have been requested by institutions and think tanks on subjects as disparate as concepts of time, urban futures, perfume making and the history of art. The publications by Faber&Faber of his diary for 1995, under the title ‘A Year With Swollen Appendices’, proved a best seller and gave some indication of the extraordinary range and diversity of Eno’s activities.
    Eno’s early dedication to the musical avant-garde was always steeped in wit and a passionate regard for the classic history of purely popular music. Is a founder member of the rock group ‘Roxy Music’, in 1971.
    Meticulous crafting of songs has always run parallel to Eno’s instrumental recordings – the artistic starting points of which are related to notions of time as much as instrumentations. Hence his creation of ‘Ambient’ music – first using the term in 1978 – would provide the cultural lexicon with one of its principal epoch-defining concepts.
    In 1975, in collaboration with the artist Peter Schmidt, Eno also developed the ‘Oblique Strategies’ set of problem-solving cards for artists. Each card states an act or attitude, which can make an immediate intervention into the creative process.
    It was also in the 70’s that Eno established the ‘Obscure’ label of recordings. The series would include Eno’s own ‘Discreet Music’ – a recording of simple variants of musical tones, and a founding example of Eno’s creation of Ambient music. But, far from risking the earnest aridity of some ‘intellectual’ approaches to music making, the public perception of Eno’s role as a good humoured, made him a favourite with the music press as well as a new folk hero for liberal humanism.
    By the late 70’s, Eno’s legendary collaboration with David Bowie combined with his own ‘Ambient’ series and ‘Music For Films’ releases, enthroned Eno as the presiding spirit of much immediately post-punk, industrial and electronic music. In his work with Talking Heads, Devo, Snatch, Ultravox, as well as his renewed curatorial role on the ‘No New York’ compilation of New York New Wave groups, Eno was regarded as a Phil Spector-like figure for the new groups enabled by punk.
    A pioneer of extreme form of music making, Eno’s brilliance as a producer lies in his ability to enable musicians to re-enchant their own creativity in new and dramatic ways. His role as U2’s producer – on ‘Unforgettable Fire’,‘The Joshua Tree’, ‘Zooropa’, ‘Achtung Baby’ and ‘All That You Can’t Leave Behind’, would transform the band from anthemic rockers into purveyors of multi-media spectacle – the anthemic rocking intact, but intensified into a hyper-stylized version of itself by the acuity of Eno’s production.
    It is a testament to Eno’s standing as a musician that he has been cited as an inspiration by artists as varied in tone and temperament as Prince, Franz Ferdinand, Autechre and Public Enemy. His collaboration with David Byrne, ‘My Life In The Bush of Ghosts’, released in 1981. Eno’s continued work in the musical field has been matched by his site specific and environmental media projects – notably in the form of audio-visual installation. Asked by the Tate Gallery to present the prestigious Turner Prize, Eno has been as much an art historical reference point of inspiration of young artists as Warhol or Jeff Koons, and it is the pan media yet holistically intact nature of Eno’s work to which they most respond.
    Eno’s audio-visual work – shown internationally in venues as prestigious as the Venice Biennale, the Pompidou Centre, the Hayward Gallery London, the Marble Palace at The Russian Museum, St. Petersburg – makes eloquent the social philosophy which seems to lie at the core of his thinking as an artist. These created environments ask the visitor to leave aside their preconceptions of what ‘looking at art’ might involve and instead attempt to experience the present moment, in the present moment.
    Eno has spoken in the past of how such environments might become a part of civic architecture, providing space for people to take refuge from their hectic, short-term thinking – rather like public parks for the spirit. It is at such a point, perhaps, between aesthetics, science and politics, that all of Brian Eno’s remarkable achievements are ultimately combined."

    The Long Now Foundation

    In the early 90s a group of people were attracted to each other because of their shared interest in the idea of time, and in the idea of responsibility for the future. This group of people came to call themselves the Long Now Foundation. I say it this way rounds because I don’t want to give the impression that I started the whole thing: it was really the product of a group of people who had converged on this issue from many different directions and from many different experiences. We felt that there was a need to create some new form of human thinking about Time. We were all aware that everything was getting faster. One of our founder members was Danny Hillis, who built one of the fastest computers ever made, so he was particularly aware of the degree to which time had been sliced into finer and finer parts. We were also aware as we looked around that most of the ambitions and objectives of people in corporations and in government, even in education had become closer and closer in terms of time so corporations were living in fear of their quarterly results and politicians were living in fear of the next opinion poll. There seemed to be an ever-decreasing horizon into the future and very little encouragement from people in any direction to lay long term plans. No politician wants to start on a plan that doesn’t yield results pretty quickly at least within his or her term of office. The worst thing of all is if it yields results in the opposition’s term of office and of course the media don’t help this by always focusing on things that seem like blue-sky projects and criticizing them as being stupidly idealistic and pointless. We thought that there was first of all the need for an organization that would celebrate that kind of thinking, that would ally with it, that would support it, that would encourage it and in fact would try to do it itself.
    The Long Now isn’t only about making things better for the future but also the idea of making art that’s intended to come to fruit over such a long period is something beautiful and new actually and something I think suggests a new era of culture of collaborative both in time and space, in long term collaborative projects.
    We also wanted to think about memory and about the transition of ideas over long periods of time and the observation of process over long period of time.
    Stewart Brand, in his book, called ‘The Clock of the Long Now’, which is the Little Red Book of the Long Now Foundation, talks about something he calls slow science, there’s very little encouragement to slow science - it doesn’t produce glamorous papers, quick results, peer approval, but there have been examples of very, very long slow observations. One is the admiralty of Great Britain has kept detailed weather charts since 1648, they’re daily weather charts, so this makes for the longest continuous survey of weather in existence and in fact it’s turned out to be very useful. Another similar survey was made in Hawaii over about a fifty year period, and was the first definitive evidence of global warming, it showed the continual rise in CO2 levels, so these long term studies are very important but again, they are not really institutionally recognized or encouraged. We wanted Long Now to be the kind of place where they would be encouraged, where we would become the repository and the facilitator for those kinds of long-term thoughts.



    After that, 77 Million Paintings had another edition and much more…

    Thinking to myself, in 1987 the best part of my participation in Bienal (arts) of Sao Paulo, was that Brian Eno was there as well. Such an honour!

    Tue, Jul 22, 2008  Permanent link
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    I was thinking about Spaceweaver’s post about immortality and remembered that in the early 80’s I was introduced to the book and film “The man who fell to Earth”.

    Not only because of David Bowie (who I was immersing into music, work and discovering his interesting personality in that moment) but because of strange and beautiful story about an extraterrestrial who (as the title says) fell to Earth seeking for a way to load water to his dried and almost dead planet.



    Even today is quite amazing how this science fiction story written in 1963 has this issues like climate changes, nuclear wars, drought, recycling, technology and much more. I do recommend the book and the film!



    By the way Spaceweaver, he doesn’t age but I have to check if he was immortal watching the film again.
    I just remember his … and ...
    I won’t tell!
    ;-)
    Sun, Jul 6, 2008  Permanent link

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    by Kristin Feireiss (Editor), Lukas Feireiss (Editor)



    "Editorial Reviews
    Product Description

    Today s architects and engineers are increasingly being asked to address issues
    of sustainability in our changing world. Architecture of Change presents outstanding
    architectural projects that combine creativity, scientific knowledge,
    technical innovation, social engagement and a strong sense of responsibility
    to address environmental challenges. The book is based on the Zumtobel Group
    Award for Sustainability and Humanity in the Built Environment.
    Architecture of Change features recently built and realised projects that in
    addition to their exceptional architectural quality make a notable contribution
    to a liveable and sustainable future. But the book also covers current initiatives
    that promote innovative research in this sector and thus encourage an emerging
    generation of environmentally aware architects and urban planners.
    Architecture of Change contains over forty international projects by architects
    that include Pritzker Prize winner Thom Mayne, Steven Holl, Kenneth Yang,
    Sauerbruch & Hutton, Architecture for Humanity and Rural Studio. The included
    work ranges from development projects in Bangladesh, Nepal and Africa to open
    source Internet platforms, experimental approaches to flood prevention and
    modern high-rises for an urban context. The book also includes essays by and
    interviews with internationally renowned experts in architecture, science, economics
    and politics.
    "Its impressive examples of pioneering architectural projects make Architecture
    of Change an inspiring book for all those interested in contemporary architecture
    and questions of sustainability. Because it shows visionary solutions that are
    improving our environment in real ways, the publication is a relevant reference
    for both a professional and general audience.
    "

    The first pages of the book are designed to inspire with landscape art - “Around the Corner,” also by Patrick Dougherty, 2003. Photo by Doyle Dean. From “Architecture of Change”. © Gestalten 2008

    "Dougherty's works allude to nests, cocoons, hives, and lairs built by animals, as well as the manmade forms of huts, haystacks, and baskets, created by interweaving branches and twigs together. Many of his works look 'found' rather than made, as if they were created by the natural force of a tornado sweeping across the landscape. He intentionally tries for this effortless effect, as if his creations just fell or grew up naturally in their settings.
    " Linda Johnson, Curator"

    You can also read an interview with Kristin Feireiss and Lukas Feireiss for Ping Mag.

    Sat, Jun 28, 2008  Permanent link

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    RoboGames (formerly ROBOlympics) is happening this weekend in San Francisco, CA - MAKE is a sponsor!



    "RoboGames is the world's largest open robot competition. We invite the best minds from around the world to compete in over 70 different events. Combat robots, walking humanoids, soccer bots, sumo bots, and even androids that do kung-fu. Some robots are autonomous, some are remote controlled - but they're all cool! As an open event, anyone can compete - this means you.
    Hundreds of participants, vendors, cool workshops, nifty exhibits and people just like you who have bent, engineered, tweaked, fiddled and built their way to the Olympics Of Robots!"
    Sat, Jun 14, 2008  Permanent link
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    Few weeks ago I was reading one of a dozen bulletins that I subscribe and also thinking about a post. I read about the new show of vintage Japanese robots opening at the Sci Fi Museum which interest me a lot (but Seattle is quite far from me at this moment) and also I surfed into Lisa’s blog where I read, “The first robot in the world was an Edo period miniature humanoid that served tea, circa 17th century.” Lisa Katayama

    Photobucket

    I was waiting for an approval from another person, from another site, to post about it. As she didn’t reply, I had to change my text and images. Such a shame... But that’s OK.

    Karakuri Ningyo - 17th Century!

    The Edo period is a division of Japanese history running from 1603 to 1868. Is also known as the beginning of the early modern period of Japan. The Edo period indeed saw an exchange of technology between East and West. In peaceful Edo period, Japanese culture civilized.

    Photobucket

    Japanese Karakuri, circa 1800, photographed at the British Museum

    Karakuri Ningyō was the first automata in Japan created on Edo period.

    Karakuri are mechanized puppets. The word 'Karakuri' means a "mechanical device to tease, trick, or take a person by surprise". It implies hidden magic, or an element of mystery. In Japanese ningyō is written as two separate characters, meaning person and shape. It may be translated as puppet, but also by doll or effigy. The dolls' gestures provided a form of entertainment. They influenced the Noh, Kabuki and Bunraku theatre.

    Karakuri-zui was written by Hosokawa Hanzo Yorinao, and was published in the Edo period (1798). This Japan's oldest manuscript of mechanical engineering is consisted of three volumes, and they were reprinted in Osaka and Kyoto afterwards. This book details the structure and the making process of clocks and Karakuri mechanical dolls, and it explains not only about the techniques, but also about the spirit of making these mechanical devices. In those days, the technique was passed down to apprentices from their masters, and it was never allowed to go out public. When it was exhibited for the first time, it influenced the next generation of Karakuri masters, and even Hiraga Gennai was astonished by its mechanism. European was also amazed for Japanese technology without using steam, and it became known as the best technology in the world.

    Photobucket

    A filosofia das Karakuri está concentrada na tecnologia para evocar sentimentos e emoções.

    O Japão tem uma longa história de rituais e dramaticidade no uso de bonecos. Eles representam a consciência da relação entre matéria e espírito. Até o final do século XIX eles não eram jogados fora ou reciclados, mas sim enterrados em cemitérios, em sinal de respeito. Também por serem moldados nas “formas humanas”, representam a consciência de que enquanto matéria e espírito podem parecer de diferentes ordens, mas uma vez que o espírito encontra a forma material, a matéria não pode retornar a simples matéria. Uma boneca não é uma mera soma de partes – cabeça, braços, pernas…

    A visão de que tudo tem espírito é ainda muito forte no Japão. Eles acreditam que não só animais, mas também a natureza e os objetos inanimados tem espírito. Por isso tendem a projetar este sentido em robôs e máquinas. Mesmo criaturas virtuais, que no ocidente são chamadas de “virtual reality”, no Japão são chamadas de “intimate presence”.

    Robôs são como amigos com inteligência superhumana e sentimentos reais. O Japão é o maior produtor de robôs e sua visão de século XXI é o da co-existência com eles. Robôs são parte da cultura japonesa e não apenas ferramentas industriais, eletrodomésticos ou brinquedos.

    Karakuri é de grande influência na cultura japonesa até hoje, justamente pela mistura da tradição, da filosofia espiritual e da tecnologia.

    O pensamento tradicional Budista também tem inspirado novas aproximações com a robótica e automação.

    Masahiro Mori is a Japanese roboticist noted for his pioneering work on the emotional response of humans to non-human entities, as well as for his views on religion and robots. He has published many books on his specialty as well as on Buddhism. Mori founded The Mukta Institute that operates as a think tank, made up of technology specialists providing consultation to corporations on automation, robotisation and product development. They promote the fusing of Japanese spirit and technology and creative thinking. Members regularly meet to recite Buddhist scriptures, meditate and consider different problems in new ways.

    Photobucket THE BUDDHA IN THE ROBOT
    A Robot Engineer's Thoughts on Science and Religion
    by Masahiro Mori

    Why does a robot engineer say, "I believe robots have the Buddha-nature within them—that is, the potential for attaining Buddhahood," as Masahiro Mori does in this book? How does an engineering specialist look at Buddhism? What relationship does he find between science and religion? What value does Buddhism have in our present technological age? As a scientist who attracts his reader through his practical approach and engaging style, Dr. Mori does not take them up into the high mountains to expound abstract philosophy. Instead, he keeps his feet firmly on level ground and his gaze focused on concrete matters. In graphic demonstrations of Buddhist principles at work, he offers a reliable guide for living in the complex world of modern society. "What Dr. Mori writes about merits reflection; and his writing charms and delights." —The Middle Way

    wikipedia.org

    Interessados podem comprar Karakuri dolls.
    Sun, Jun 1, 2008  Permanent link

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    Realistically this work makes me think about poverty, because I’m a Brazilian and is kind of common to see architectural materials patchwork “building” what poor people could call home - it’s the Brazilian famous favela. (Shantytown?)

    In the other hand, makes me think about a futuristic no frontiers life. Not in a nomad way, but in the dreamer way of no countries, no Governmental limits, this sort of thing…

    But waking up of this web “Esperanto” dream, I see another future: the hard one. Where this artwork shows the possible results of the war ‘humans against nature’. And only one freezing poor world.

    Please, let me know what do you think about it! (And sorry, because my English is not that good!)

    Artwork
    Antarctic Village - No Borders, ephemeral installation in Antarctica
    Lucy & Jorge Orta, 2007


    Materials:
    50 Dome dwellings, hand stitched with nation flags, fragments of clothing, webbing, silkscreen print

    Exhibition history:
    2007 Antarctica; 2007 Biennial al Fin del Mundo

    Concept:
    From February-March 2007, Lucy + Jorge Orta installed ‘Antarctic Village’ in Antarctica, traveling from Buenos Aires aboard the Hercules KC130 flight on an incredible journey. Taking place during the Austral summer, the ephemeral installation coincided with the last of the scientific expeditions before the winter months, before the ice mass becomes too thick to traverse. Aided by the logistical crew and scientists stationed at the Marambio Antarctic Base situated on the Seymour-Marambio Island, (64°14’S 56°37’W), Jorge Orta scouted the continent by helicopter, searching for different locations for the temporary encampment of their 50 dome-shaped dwellings. Antarctic Village is a symbol of the plight of those struggling to transverse borders and to gain the freedom of movement necessary to escape political and social conflict. Dotted along the ice, the tents formed a settlement reminiscent of the images of refugee camps we see so often reported about on our television screens and newspapers. Physically the installation Antarctic Village is emblematic of Ortas’ body of work, composed of what could be termed modular architecture and reflecting qualities of nomadic shelters and campsites. The dwellings themselves are hand stitched together by a traditional tent maker with sections of flags from countries around the world, along with extensions of clothes and gloves, symbolizing the multiplicity and diversity of people. Here the arm of face-less white-collar worker’s shirt hangs, there the sleeve of a children’s sweater. Together the flags and dissected clothes emblazoned with silkscreen motifs referencing the UN Declaration for Human Rights make for a physical embodiment of a 'Global Village'.

    About Lucy and Jorge:
    Founded in 1991, Studio-Orta based in Paris operates as a research and development studio for artworks and limited editions by contemporary artists Lucy Orta and Jorge Orta and an administrative bureau for their exhibitions and commissions.
    The two artists work in partnership sharing a common research directive, and independently on special projects. This trilogy offers a unique diversity to Studio-Orta team of curators, designers, architects, engineers, musicians, artisans, fabricators, production assistants and technicians.
    Employing a range of techniques from sculpture, object making, couture, painting, printing, light projections and communication strategies such as performance, interventions and public events, the team investigate crucial themes of the world today: the community and the social link, dwelling and habitat, nomadism and mobility, sustainable development, ecology and recycling.



    Sat, May 3, 2008  Permanent link
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    Today I was reading an interesting style website and they report that analyses:

    Robot love (related to transformation, net narcissism and more…)
    As they say:
    “Robots are being used to assist humans, from household routine to psychological and emotional support…” and then
    “Market forces will push the acceptance of robot relationships…”


    To illustrate this article, is mentioned a recent book

    “Love and Sex with Robots: The Evolution of Human-Robot Relationships”
    By David Levy
    Publisher: Gerald Duckworth & Co Ltd (10 April 2008)

    So you can check this link as I did.






    “Robot Love

    David Levy, an expert on Artificial Intelligence, comes to the ICA to make the controversial argument that we are headed inexorably towards a society where human affection and human desire are extended into psychological and physical relationships with robots. Love and sex with robots, he argues, is only a natural extension of the relationships, which we have already cultivated, first with pets, then with virtual pets, then with virtual avatars in Second Life.

    “DAVID LEVY is an internationally recognized expert on artificial intelligence. He is president of the International Computer Games Association and in 1997 led the team that won the Loebner Prize - the world championship for conversational computer software. He is also the author of Robots Unlimited. He lives in London.

    “David Levy shows how automata have evolved into the electronic androids of the modern age, and how human interactions with technology have changed over the years. He explores the reasons why we fall in love, form emotional attachments to animals and virtual pets, and how these same attachments will extend to love for robots. He also examines sexual fulfillment through relationships with objects, tracking the development of life-sized dolls, machines, and other sexual devices, and demonstrating how society’s ideas about what constitutes normal sex have changed, and will continue to change, as sexual technology becomes increasingly sophisticated.

    ‘My thesis is this: Robots will be hugely attractive to humans as companions because of their many talents, senses, and capabilities. They will have the capacity to fall in love with humans and to make themselves romantically attractive and sexually desirable to humans. Robots will transform human notions of love and sexuality… Love and sex with robots on a grand scale is inevitable. This book explains why."


    Love And Sex With Robots is published by Duckworth, RRP
    Paperback: 320 pages
    Thu, May 1, 2008  Permanent link

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    In interview to We Make Money Not Art, by Regine, Bart Hess talks about this amazing work which breaths.

    "With a Hunt for Hightech I made a collection of fake fur that touches on elements of fetishism, human instinct and new animal archetypes. With that collection I did not try to mimic real animal kingdoms but create a fantasy world of my own. The way this started was through the process of imagining fantasy animals; animals that could be genetically manipulated, part robot, part organic, how they would move in their environment and what they felt like to touch. I then took my (imagined) gun and 'hunted' them, looking for their extra ordinary, high tech furs. I thought about tactile qualities like reflection, the way the hair grows and three dimensionality and took these characteristics, magnified them, manipulated and exaggerated them.

    "I used materials that were not organic or commonly seen in the fashion world, and blended plastics, metallic's, silicon's and technical foils. With these materials I tried to manipulate and re-create the same qualities and tactile feeling my fantasy animal kingdom has."

    See the website of this Dutch guy and also read the complete interview.

    http://www.barthess.nl/

    http://www.we-make-money-not-art.com/archives/2008/04/-found-little-info-about.php










    Bart and another one:
    Grow on You
    Thu, Apr 24, 2008  Permanent link
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