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    Now playing SpaceCollective
    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.

    Rapid Eye Movement As It Relates To Lucid & Vivid Dreams And Their Remembrance
    Chapter 1 The Idea Of Where I'm At

        You see this is why I dont sleep. First I stay up way too late playing my guitar stoned watching trash reality shows, until finally as the sun starts to come up I decide that I might be tired enough to burn out. It wasn't this bad before but slowly my sleep cycle has shifted quite a bit later than most. I guess you could call me a night person. Some nights are worse than others, but I cannot for the life of me seem to get it back on track like the average person. Some Doctors might even call it insomnia. Sometimes I don't sleep at all, and that can be a strange trip some times on that second day. Stretch it longer and you start to feel like Alice in Wonderland. Mostly what I have been working on figuring out lately is that If I ever want to study other people's dreams and get in their heads to see what makes us all tick, then to be taken seriously I should probably get in my own head and figure this stuff out first. That felt like quite the run on sentence but whatever. The Idea for this theory or what you want to call it of course comes to me right in that stage before sleep where your getting pretty drowsy, but still cognitive. It's during this time I feel that you are at your most creative peak, but because of modern conditioning we never really seem to hold on to these genious ideas that we all have right before we doze off at night and then in the morning when we can hardly remember anything, or if at all just small details we only say "oh well" and claim we can't remember our dreams. Well I want to change that. I want to teach you to dream.

    Mon, Jun 7, 2010  Permanent link

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    Frantically importing new information and ideas; editing, categorizing, and organizing for future reference. Constantly being inspired by beautiful music and art and food! Forgetting the conformist mold of our stagnant past, looking toward our eminent future. A future of free-flowing knowledge and culture. A sharing of everything, even y/our own experiences, with everyone. Multi-tasking together in the highest sense of imagination(s) possible, all at once... beautifully...

    Sun, Dec 14, 2008  Permanent link
    Categories: here, now, never, always
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    Keep writing. Keep writing, and don't stop. No matter what happens to you, just keep writing. Write on paper, write on wood, write on walls, write on clothes. Write on everything. Continue to write, and don't even think of ceasing. Write until your hand hurts. Write until you don't have any idea what you are even writing about anymore. Write like you plan to showcase it to the world. Write like no one will ever read it. Write like you don't care what people think. Write to make other people happy. Spend your time writing; and when you're not writing, spend your time reading. Read everything. Read magazines. Read pamphlets. Read journals. Read articles. Read the biggest book in the library. Read the smallest book too. Read to the elderly, and read to the children. Read books like no one else does. Read books that no one else does. Read the thesaurus. Read the dictionary. Read textbooks. Read billboards. Read CD booklets. Go ahead, read the Bible. Read the Qua-ran. Read the Book of the Dead. Read your own words, and make your own decisions only thereafter. Understand, we have much to learn. And never give up...

    Fri, Aug 5, 2011  Permanent link

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    Wed, Feb 24, 2010  Permanent link
    Categories: Singularity
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    the audio improves about a minute in
    Sat, Oct 24, 2009  Permanent link
    Categories: dreams, awakening
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    Thu, Sep 24, 2009  Permanent link

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    A British museum curator has built a working replica of a 2,000-year-old Greek machine that has been called the world's first computer.

    A dictionary-size assemblage of 37 interlocking dials crafted with the precision and complexity of a 19th-century Swiss clock, the Antikythera mechanism was used for modeling and predicting the movements of the heavenly bodies as well as the dates and locations of upcoming Olympic games.

    The original 81 shards of the Antikythera were recovered from under the sea (near the Greek island of Antikythera) in 1902, rusted and clumped together in a nearly indecipherable mass. Scientists dated it to 150 B.C. Such craftsmanship wouldn't be seen for another 1,000 years — but its purpose was a mystery for decades.

    Many scientists have worked since the 1950s to piece together the story, with the help of some very sophisticated imaging technology in recent years, including X-ray and gamma-ray imaging and 3-D computer modeling.

    Now, though, it has been rebuilt. As is almost always the way with these things, it was an amateur who cracked it. Michael Wright, a former curator at the Science Museum in London, has built a replica of the Antikythera, which works perfectly.

    In the video from New Scientist below, Wright shows how the machine works.

    In short, Antikythera's user interface is deceptively simple, operated by a simple knob on the side. This conceals the intricacy within, amounting to a complex mathematical model, tracking the movements of planetary bodies and incorporating a series of submechanisms to account for the eccentricities of their rotation.

    A dial on the faceplace featured the Greek zodiac and an Egyptian calendar; pointers showed the location of the moon and the five planets known at the time. On the machine's back, an upper dial shows a 19-year calendar (matching the solunar cycle) and the timing of upcoming Olympic games. A lower dial shows a 76-year cycle (when the Olympic and solunar cycles coincide) and indicates the months in which lunar and solar eclipses can be expected.

    According to New Scientist, this is the first working model of the Antikythera computer to include all of the device's known features. And, like the original machine, it has been built of recycled metal plates. That's right: The Antikythera mechanism is not only the world's oldest computer, it's also the world's first green computer.



    About the death of Archimedes

    MARCELLUS and his men blockaded Syracuse, in Sicily, for two years. The Roman general expected to conquer the Greek city state easily, but the ingenious siege towers and catapults designed by Archimedes helped to keep his troops at bay.

    Then, in 212 BC, the Syracusans neglected their defences during a festival to the goddess Artemis, and the Romans finally breached the city walls. Marcellus wanted Archimedes alive, but it wasn't to be. According to ancient historians, Archimedes was killed in the chaos; by one account a soldier ran him through with a sword as he was in the middle of a mathematical proof.

    One of Archimedes's creations was saved, though. The general took back to Rome a mechanical bronze sphere that showed the motions of the sun, moon and planets as seen from Earth.

    The most intriguing thing about the latest finding, however, is that Syracuse was Archimedes's home city. He lived a century before the Antikythera mechanism was made, so he could not have created this particular device. But the link to Syracuse, plus Cicero's description of Archimedes's model, hint that he could have been the original inventor of this type of gadget, with the Antikythera mechanism part of a technological tradition that he started.

    We know from ancient texts that Archimedes pioneered the use of gearwheels to achieve different force ratios - to lift weights, for example. And one of the few biographical details we know about him is that his father was an astronomer. So it wouldn't be completely unexpected if he had the idea of using his gearwheels to model the motions of the heavens. Tantalisingly, one of his lost treatises was entitled "On sphere-making".

    The theory of epicycles was very new when Archimedes lived, if it existed at all, and astronomers had no way to model the elliptical orbits of the moon and sun. So his original design might have been relatively simple, perhaps a schematic model showing the sun, moon and planets rotating around the Earth at various but constant speeds. Later, other craftsmen could have built on this, coming up with more sophisticated gearwork to incorporate the latest astronomical knowledge - including that of Hipparchus - as it became available, with the designs being shipped across the Greek world. Hipparchus is chiefly known for his insistence on what now seems obvious to us: that astronomical theories should accurately match observations. Perhaps he or his work influenced a switch from a schematic spherical model to a mathematical calculator that displayed the precise timing of celestial events on flat dials.


    Historians have often scoffed at the Greeks for wasting their technology on toys rather than doing anything useful with it. If they had the steam engine, why not use it to do work? If they had clockwork, why not build clocks? Many centuries later, such technology led to the industrial revolution in Europe, ushering in our automated modern world. Why did it not do the same for the Greeks.

    How it worked

    The Antikythera mechanism was enclosed in a wooden box and driven by a handle on the side. As the user turned the handle, they could wind backwards or forwards in time to see the positions of heavenly bodies at any chosen moment.

    On the front of the box was a large bronze dial on which revolving pointers showed the relative position in the sky of the sun, moon and probably the five known planets, along with the date. A rotating black-and-white ball displayed the phase of the moon. Around the dial were inscriptions detailing the risings and settings of the stars at different times of the year.

    On the back (see diagram) were two spiral dials, each with an extendable pointer. Once the pointer reached the end of a spiral, it could be lifted by hand and reset to the beginning - a bit like the stylus on a record player. The top dial showed a repeating 19-year calendar used to track the motions of the sun and moon. This timescale was chosen because 235 lunar months fit almost exactly into 19 solar years. The bottom dial was used to predict eclipses, and showed the 223 months of an 18-year cycle over which eclipse patterns repeat. Inscriptions marked the months in which to expect a lunar or solar eclipse, as well as its exact time and duration.

    Incredibly, all of this was achieved by intermeshing bronze gearwheels, which multiplied the speed of rotation by precise mathematical ratios depending on the number of teeth on each wheel. Turning the handle drove a "mean sun", or date pointer, which revolved around the sky once per year. Three pairs of gearwheels then multiplied that speed of rotation by 235/19, to calculate the mean motion of the moon.

    Beyond that, things got more complicated. For example, the moon's speed as seen from Earth is not constant. The moon has an elliptical orbit, so it is sometimes closer to us (when it moves faster) and sometimes further away (when it slows down). The alignment of this ellipse rotates around Earth about once every 9 years. The idea of an ellipse would have been blasphemy to the ancient Greeks - they were convinced that celestial orbits, which they saw as divine, involved only perfect circles.

    Wheels within Wheels

    Instead, in the second century BC the astronomer Hipparchus came up with a theory to account for the moon's varying speed by superimposing one circular motion onto another with a different centre. The gears inside the Antikythera mechanism precisely model this theory. One gearwheel sits on top of another, but on a slightly different axis. A pin sticks up from the bottom wheel into a slot in the wheel above. As the bottom wheel turns it drives the top wheel round, but because the two wheels have different centres, the pin slides back and forth in the slot. This causes the speed of the top wheel to vary, even though the speed of the bottom wheel is constant.

    This pin-and-slot mechanism was carried around on a much larger turntable, with one rotation equalling 9 years, to model the shifting axis of the moon's orbit. This combined motion was then superimposed onto the mean speed of the lunar pointer, so that it matched the speed of the actual moon.

    The gearing for the sun and planets is lost, but the Antikythera mechanism almost certainly modelled these too. The planets' motions appear particularly erratic to us because they orbit the sun and not Earth. The Greeks accounted for this by superimposing small epicycles onto larger circular orbits. There is evidence that the Antikythera mechanism calculated these using what is still known today as epicyclic (or "planetary") gearing - small wheels riding around on bigger wheels.

    Jo Marchant is the author of a book about the Antikythera mechanism called Decoding the Heavens: Solving the mystery of the world's first computer


    Makes you wonder about how advanced the ancient civilizations really were; also about the concept of green computers? Any thoughts? I want one!
    Thu, Dec 18, 2008  Permanent link
    Categories: ancient technology
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    Researchers Are Working to Make Touch Technology Feel Like the Real Thing

    Did you know that those few places on your body where you cannot grow hair are by far the most sensitive? Like the bottoms of your feet?

    That's why the young woman with the metal probe is scratching away at a rough surface in a Johns Hopkins University lab. Suppose you wanted to know what something thousands of miles away felt like — as easily as you could see what it looks like by aiming a remote Internet camera. What happens if that smart probe transmits the sensation to all those dense nerve receptors along your tingly arch?

    After all, there are some occasions when only touch will do, aren't there?

    This has been the year computers began to deliver feelings to us in a mainstream way. Following their uncanny ability first to interact with our eyes via screens and then our ears through speakers, now tens of millions of them are acquiring touch feedback. You touch the machine, it nuzzles you back.

    Feel matters. It's the pea under the princess's mattress. "The world is going digital, but people are analog," says Gayle Schaeffer of Immersion Corp., a leader in touch feedback. "We like real things. We touch real things all day long. We need to interact with something that feels real. In the digital world, touch is so much more personal and private and non-intrusive."

    Feeeeeeeellllings, woo-o-o,

    Feeeeeeeellllings, woo-o-o,

    Feeeeeeeellll you again in my arms.

    * ************************** *

    Computer screens that you can usefully touch are as common as ATMs and airport check-in kiosks. With the explosive popularity of the Apple iPhone, it became clear that soon, everyone was going to have a touch screen in her pocket.

    Indeed, the touch-surface juggernaut marches relentlessly toward the day when push buttons that physically move in and out are gone forever. Already being conquered are televisions, washers, ovens, printers and workout machines, says Steve Koenig, director of industry analysis at the Consumer Electronics Association. Touch screens are now invading dashboards, desktop phones, remote controls, music players, navigators and cameras.

    Touch surfaces make things much cheaper and more convenient for the manufacturer. Resistance is futile. Although, to be fair, with great design the opportunity for cool exists.

    The big problem is that no matter how much you gussy it up, touching a flat computer screen feels like touching a flat computer screen. It can have as many flashing, beeping pictures of buttons as you like, but there's something about the human brain that doesn't trust those little icons. We mash them again and again, our primal lizard ape brains not believing those icons are actually responding to us — because it feels all wrong.

    Now we're trying to solve that. The multibillion-dollar goal is for smart devices to make our fingers feel as if they are actually working with the good old three-dimensional physical objects that evolution has taught us to trust.

    That's why competitors to the iPhone are focusing on the main thing it has yet to offer. Advertising directors for the BlackBerry Storm are doing their level best, this holiday season, to make sure you know that their product is not just touchy, but touchy-feely. Hit its screen and you get a hint of a tactile response. This means a lot.

    We've been trained to savor the feel of physical objects. Pull the lever of a slot machine and you get a ker-chunk as rewarding as with the lever of a Winchester. Artists obsess over the difference in snap between squirrel-hair brushes and sable-hair brushes. A fisherman knows the feel of his favorite rod as precisely as the golfer knows her putter. No chef would ever put up with a badly balanced knife blade.

    Real or Imagined?

    Touch can be spoofed. Cold spaghetti and the power of suggestion can make blindfolded people believe they're being covered with worms, and you can convince visitors to a "haunted house" that they're feeling eyeballs when they're actually touching peeled grapes. That's basic to the science and magic of touch, says Allison Okamura, director of the Haptics Laboratory at Johns Hopkins in Baltimore.

    "Haptics," as it is called, refers to the ability of people to sense the world around us through touch. Haptics is to touch as optics is to sight. "Haptics technology" refers to our ability to capture and transmit the vast array of information we get from feeling our three-dimensional world, the way cameras and screens feed information to our eyes.

    Okamura's operation is part of the Hopkins robotics lab, a handsome space strewn with marvelously engaging objects. Not the least of these are the human skulls — what's up with those?

    Okamura takes command of an experimental surgical robot that could help operate on your eyes. "This eliminates tremor," she says, maneuvering the robot's business end over the eye socket of one of those skulls. "If I shake, it holds me steady. I can force it to make me move very slowly and deliberately, so it makes me extremely accurate. You can go in and puncture vessels in the eye. For macular degeneration. People like to inject declotting drugs and things like that directly into the vein. In the retina."


    "Everybody has a different thing that freaks them out. Apparently this is yours," she says.

    Robot-assisted surgery has been around for some time, but the surgeon usually stares at a screen to see where the scalpel is going. The way to achieve superhuman steady hands, Okamura explains, is by engaging touch. Computer-mediated feedback makes one's hands feel as if they are maneuvering through goo. Or, say, if you want to peel a very thin membrane off the back of the retina but you don't want to puncture the retina itself. Virtual feedback can guide the surgeon's hands.

    Aren't surgeons wary of robot assistance invading their turf?

    "Not here," says Okamura. "We've got the best in the world. They're real cowboys. They want the newest and best. They come down here and try the stuff out, and no matter what we're working on, they say, 'Can't you make it feel more realistic?'

    "I look at them and say, 'That's my life's work.' "

    Meanwhile, Kathryn Smith, the undergrad observed messing around with people's feet, wants to know if she can record the feeling of something and convey it to your brain through your skin's sense of touch, the way a microphone and speakers can pick up sound and engage your ears.

    When you feel the difference between a sheet of notepaper and a sheet of sandpaper, it's because you're judging which causes your skin to vibrate more. Those skin vibrations are what your nerve endings pick up, causing your brain to read "rough."

    Can a prosthetic hand be made to feel? The haptics lab's fingerlike probe can pick up the vibrations caused by rough surfaces, but how do you get that useful information to the brain? Suppose you connect the probe to what amounts to a sophisticated vibrator not unlike the one that drives an audio speaker. Suppose you place that at a sensitive part of your body — such as your foot. Would your brain be able to use the nerve receptors there to read the roughness signal correctly?

    Our touch is also exquisitely sensitive to temperature. How would you make a computer convey that? Put your hand on one of the concrete uprights on the lab's wall. It's cool to the touch. Then put your hand on a metal chase. It feels colder. A wooden desk feels warmer. Actually, they are all the same — room temperature.

    The metal "feels cold because the heat rapidly moves from my hand into the object," says David Grow, one of the haptics lab's grad students. "But it's no colder than the concrete next to it," says Okamura.

    How do you teach a computer to tell your brain all that?

    Okamura offers her cowl-neck sweater as an example of the difficulties. It looks like silk, but feels a little like nylon. Sure enough, the label shows plenty of silk, but also 12 percent nylon. And a little spandex. The brain's ability to process touch is an astonishing thing.

    There are far more females in the haptics lab than is typical of mechanical engineering departments. Why is that?

    "Part of it," says Okamura, "is that I encourage them. But it may not be too far-fetched to think that females are drawn to the idea of engineering touch. The reason I'm in mechanical engineering is that I like to put stuff together and make it work. But haptics also slops over into fields like physiology and psychology — it's grounded in the business of figuring out exactly how humans tick. Psychology, as a field, is loaded with women."

    Pricey niche products were the first to offer touch feedback — high-end Mercedes-Benzes and BMWs, medical devices, the Wii controller and some casino and bar-top games. But now more than 35 million touch-feedback cellphones have shipped. Most of them far exceed in sophistication the mechanical spring-loaded screen of the BlackBerry. One, from Samsung, can transmit a reasonable semblance of a beating heart. That's why it's time to start envisioning what our world will be like when every smart object routinely interacts with the brain this novel way.

    The game world has shown how touch can be integrated with vision and hearing. When you "hit" a tennis ball with a Wii controller, not only are your eyes on the screen, but when you "connect" with the virtual ball, triggering the vibration that fires your touch nerves, the device sounds a resounding thwack. Arguably, it's the sound that really has you thinking you've hit a tennis ball, not a baseball. But, as in life, it's the combination of senses that your brain processes.

    "So how do we move from wow and games and the fun part into practical business tools that you can't live without?" asks Chuck Joseph, general manager of the touch interface products group at Immersion. He's been through this sort of thing before, helping transform global positioning from something only the military had into so much a part of our lives that "now kids have it in their shoes."

    He remembers getting the attention of the CEO of a multibillion-dollar company by taking a sophisticated surveying tool and making it something you could understand without looking at it. "It has touch-screen, but when the surveyor is walking around looking at that screen and trying to touch it, he's tripping, he's falling, he's got a backpack on, he's got an antenna at the end of the pole." So Joseph's crew transformed it into something like a touch Geiger counter. The closer the target, the stronger the vibration.

    Warm, warm, warmer, warmer, hot, hot, hot.

    "Imagine that coming into your friend-finder," Schaeffer says. "Teenagers at the mall. Or you're trying to figure out where you're going and sometimes you can't hear on a busy street corner. So your GPS can have that feeling to turn left or right, or keep coming.

    "As a mom, you can have messaging and alerts that feel different. I'll know it's my son, even if I have my sound off. And I'll know what priority it is. If this is an SOS, I would walk out of this meeting to take the call. It could feel like whatever we wanted to make it feel like — a heartbeat."

    A Kiss Is Still a Kiss

    Immersion employs people called "haptic artists" who build touch effects. "It's just like composing music or painting a picture. It's the creation of feeling," says Schaeffer.

    Can you transmit a kiss?

    "We can transmit a slap," she says. "That's one of my favorites, for when you get 'I'm coming home late.' "

    What about sex?

    Very long pause.

    "Well, that's not a current research program, I can just tell you that," Schaeffer says.

    May be missing a bet.

    Last year an impressive range of serious publications, including this one, respectfully reviewed a book titled "Love and Sex With Robots: The Evolution of Human-Robot Relationships," by David Levy.

    "Levy's thesis isn't as silly as you might initially think," The Post's reviewer wrote. "Technological advances will someday be complemented by cultural changes, and cavorting with robots just won't seem weird anymore."

    Why is it important to humans that machines are beginning to touch us back?

    "It was incredibly important to humans when robots started to look at you, recognize a face and make eye contact," says Sherry Turkle, a psychologist, author and director of the MIT Initiative on Technology and Self.

    "The eye contact turned out to be a significant Darwinian button. We are hard-wired for that. That's how we sense the presence of an other. Same thing with touch. That is the way we connect with an other that knows about us, that understands us. It is in our evolution. We are hard-wired to communicate with each other by touch. It's how we stroke babies, how we want to be comforted. . . .

    "A heartbeat is a powerful way of signaling the presence of another human soul."

    By Joel Garreau
    Washington Post Staff Writer
    Monday, December 15, 2008; Page C01

    This is an article from yesterdays Washington Post, but you have to be a member to read the whole thing on their site, so I thought I would share with you guys. It seems like there has been a lot of talk around this issue lately, lets ingage the conversation more directly. please comment with thoughts, points, or disagreements

    ps. I threw in some extra pictures to keep you interested ;)

    What do you think?
    Tue, Dec 16, 2008  Permanent link

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    Scientists develop software that can map dreams
    || The secret world of dreams has been unlocked with the invention of technology capable of illustrating images taken directly from human brains during sleep. ||

    image courtesy of GETTY

    A team of Japanese scientists have created a device that enables the processing and imaging of thoughts and dreams as experienced in the brain to appear on a computer screen.

    While researchers have so far only created technology that can reproduce simple images from the brain, the discovery paves the way for the ability to unlock people's dreams and other brain processes.

    A spokesman at ATR Computational Neuroscience Laboratories said: "It was the first time in the world that it was possible to visualise what people see directly from the brain activity.

    "By applying this technology, it may become possible to record and replay subjective images that people perceive like dreams." The scientists, lead by chief researcher Yukiyaso Kamitani, focused on the image recognition procedures in the retina of the human eye.

    It is while looking at an object that the eye's retina is able to recognise an image, which is subsequently converted into electrical signals sent into the brain's visual cortex.

    The research investigated how electrical signals are captured and reconstructed into images, according to the study, which will be published in the US journal Neuron.

    As part of the experiment, researchers showed testers the six letters of the word "neuron", before using the technology to measure their brain activity and subsequently reconstruct the letters on a computer screen.

    Since Sigmund Freud published The Interpretations of Dreams over a century ago, the workings of the sleeping human mind have been the source of extensive analysis by scientists keen to unlock its mysteries.

    Dreams were the focus of a scientific survey conducted by the Telegraph last year in which it was concluded that dreams were more likely to be shaped by events of the past week than childhood traumas.


    Scientists Extract Images Directly From The Brain

    Researchers from Japan’s ATR Computational Neuroscience Laboratories have developed new brain analysis technology that can reconstruct the images inside a person’s mind and display them on a computer monitor, it was announced on December 11. According to the researchers, further development of the technology may soon make it possible to view other people’s dreams while they sleep.

    The scientists were able to reconstruct various images viewed by a person by analyzing changes in their cerebral blood flow. Using a functional magnetic resonance imaging (fMRI) machine, the researchers first mapped the blood flow changes that occurred in the cerebral visual cortex as subjects viewed various images held in front of their eyes. Subjects were shown 400 random 10 x 10 pixel black-and-white images for a period of 12 seconds each. While the fMRI machine monitored the changes in brain activity, a computer crunched the data and learned to associate the various changes in brain activity with the different image designs.

    Then, when the test subjects were shown a completely new set of images, such as the letters N-E-U-R-O-N, the system was able to reconstruct and display what the test subjects were viewing based solely on their brain activity.

    For now, the system is only able to reproduce simple black-and-white images. But Dr. Kang Cheng, a researcher from the RIKEN Brain Science Institute, suggests that improving the measurement accuracy will make it possible to reproduce images in color.

    “These results are a breakthrough in terms of understanding brain activity,” says Dr. Cheng. “In as little as 10 years, advances in this field of research may make it possible to read a person’s thoughts with some degree of accuracy.”

    The researchers suggest a future version of this technology could be applied in the fields of art and design — particularly if it becomes possible to quickly and accurately access images existing inside an artist’s head. The technology might also lead to new treatments for conditions such as psychiatric disorders involving hallucinations, by providing doctors a direct window into the mind of the patient.

    ATR chief researcher Yukiyasu Kamitani says, “This technology can also be applied to senses other than vision. In the future, it may also become possible to read feelings and complicated emotional states.”

    image courtest of

    The research results appear in the December 11 issue of US science journal Neuron.

    (thanks to LED for the second article)

    What do you think are the pros/cons of this reasearch? Any problems with it?
    Sat, Dec 13, 2008  Permanent link
    Categories: dreams
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