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Comment on Your Mind, moving objects

sjef Wed, Jan 16, 2008
I doubt that the object of the game is 'the satisfaction of killing people', it's just that for good gameplay you need to create tension and a sense of achievement, and conflict just happens to be the easiest way to achieve this, hence its prevalence in videogames.
A similar effect can be achieved with puzzles, but if you're putting together a rough tech demo, why would you spend time on figuring them out when you can also just whack a table into a dude and go, 'Woah splatter, sweet!'.

You're probably right about technologies such as these having originally been developed by the military, but that research would have been paid for years ago out of your tax money.