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Every act of rebellion expresses a nostalgia for innocence and an appeal to the essence of being. (Albert Camus)
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    A way out, A way in, Noos Aleatorius (the gaming mind)
    Project: Polytopia
    “One must still have chaos in oneself to be able to give birth to a dancing star.”

    Friedrich Nietzsche

    a bit of mock poetry first:

    " But since, alas! frail Beauty must decay,
    Curl'd or uncurl'd, since Locks will turn to grey;
    Since painted, or not painted, all shall fade,
    And she who scorns a Man, must die a Maid,
    What then remains but well our Pow'r to use,
    And keep good Humour still whate'er we lose?"

    The Rape of the Lock
    By Alexander Pope (1688-1744) *

    And then some post-modern philosophy:

    This pseudo-modern world, so frightening and seemingly uncontrollable, inevitably feeds a desire to return to the infantile playing with toys, which also characterizes the pseudo-modern cultural world. Here, the typical emotional state, radically superseding the hyper-consciousness of irony, is the trance – the state of being swallowed up by your activity. In place of the neurosis of modernism and the narcissism of postmodernism, pseudo-modernism takes the world away, by creating a new weightless nowhere of silent autism. You click, you punch the keys, you are ‘involved’, engulfed, deciding. You are the text, there is no-one else, no ‘author’; there is nowhere else, no other time or place. You are free: you are the text: the text is superseded.

    (from: The Death of Postmodernism And Beyond
    Alan Kirby says postmodernism is dead and buried. In its place comes a new paradigm of authority and knowledge formed under the pressure of new technologies and contemporary social forces. a highly recommended read)


    A polytopia as presented before is truly a game, an involved and socially co-extensive game of conscious aware subjectively identified interests and priorities.

    These identified realities can be considered as the semantic backbone from which we take the true motivation and desire to act upon our world.However acting upon our world is not as simple as it appears, if for no other reason that an act is not in and of itself a reality producing mechanism.
    An act can be a thought or it can be a click of the mouse, but however you may define an act, it is the context of the act that defines the reality of that same act in the process of creating a reality.How much more so, when the reality we are creating is ,to say the least,undefined, unpredictable and fundamentally fuzzy.

    It is beyond dispute that we are storytellers, but stories as we all well know have a tendency to dwell on matters of inconsequence, especially so, when the conscious aware reality of ourselves as storytellers seems to loop upon itself and reflect to ourselves not the reality we are creating but a reality that appears unrelated to that which we are telling. Put differently, our minds, these fascinating and quite ephemeral objects of discussion (if not subjects of identity) tend to overlook the factuality of our inner mechanism of gaming, the throwing of the dice, so to speak, of our actual behavior and attitudes as juxtaposed to our belief in the reality of our storytelling.
    since a Polytopia is a playground of engagement it follows that the contextual and highly ambient phase space in which said engagement takes place need be clarified to a high enough degree so as to allow our stories to evolve and develop according to our innermost dreams and desires,however, therein lies the problem, our innermost dreams and desires are at best ambiguous and fuzzy if not outright chaotic and indecipherable. it is therefore my proposal that any clarification start with a tacit understanding that everything including this text and the person behind it, including all and everything is fundamentally an approximation.

    by accepting the inherency of approximation we give ourselves the leeway to be apparently redundant,reflexive, rhizomatic, detteritorialized ,decentralized,and continuously re-orienting ourselves in the context of our story unfoldment.
    we need this leeway, in a fashion because we have emerged from our evolutionary cradle as imperfect creatures, amazingly sophisticated animals, but imperfect in our capacity to describe that which we are and more importantly that which we desire to be.

    Terence McKenna, this very insightful and a beautiful mind once said the following:

    "We replace the unknown with the known through the substitution of words and by the time a child is two or three they have completely created a cultural mosaic of words that is interposed between them and reality. Reality from that point on is only an unconfirmed rumor brought through the medium of language and every culture accentuates different parts of reality so that in a sense every culture is a different reality. Language is the stuff of the world, not quarks or wave-packets or neutrinos, but language. Everything is made of language. All the constructs of science are actually interlocking constructs of syntax. So that's ordinary language which seems to define reality through a kind of process of lying about it. For instance by creating subject-object distinctions which are, in fact, not true to the matter, but somehow operationally necessary for us to navigate in the kind of lower dimensional space that we inhabit."

    (Ordinary Language, Visible Language & Virtual Reality by Terence McKenna)

    This lower dimension as McKenna puts it is nothing less (or more) than the gap between the story that we tell and the actual game that we play, the difference between the actual unpredictability of the context of our existence and the orientation of our minds. I propose to bridge this gap by introducing approximation as a frail bridge between the worlds, frail but stable enough to provide a way out and a way in.

    A way out, A way in

    A way out of this unimportant, irrelevant, neolithic and monolithic mass oriented self perception, and a way in to a vastness of infinite and indefinite potentiality.

    Approximation as the foundation of sense thought allows uncertainty and ambiguousness to unpredict the apparent and unleashes the foundation of a creative mind.

    end notes:

    "If you are not too long, I will wait here for you all my life." Oscar Wilde

    *about this poem- The central theme of The Rape of the Lock is the fuss that high society makes over trifling matters for more see here

    Fri, Nov 27, 2009  Permanent link
    Categories: approximation,noos aleatorius, gaming
    Sent to project: Polytopia
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