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Y Worlds
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A global cooperative inventing a powerful new language and enterprise around systems of knowledge, complexity & mass action. Nurture, Equality, Truth & Systems.
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    For some time US popular culture has kept a fairly specific image of the modern working life. Early in the morning, tens of millions of people across the country begin their daily migration to their place of business. They work throughout the day in dedicated spaces beside their peers, organized by hierarchy, and return home in the evening to complete their cycle of life – office life.

    We’ve seen this depiction parodied, ridiculed and critiqued hundreds of times throughout modern media- The Matrix, Office Space, Every Day the Same Dream, etc. Yet, while often portrayed and assumed, this collective, cubicle-centered concept of the traditional office is an unusually private experience of culture, commute, bosses, deadlines and work. Few people are granted the essential information about the ‘offices’ of their friends or family, their children and parents. Offices are wrapped in assumptions. The reality of life to, from and within an office is made up of equal amounts of diversity and commonality.

    Software companies, comprising one of the newest industries on earth, are well-known for their relaxed conditions and comfortable working environment. More traditional firms might balk at the non-traditional workplaces, but we’ve seen waves of innovation and creativity pouring out of them and the results cannot be denied. Google, for example, is one of the largest companies in the world, wielding billions in assets. They have gyms, creative spaces, and a free and open work environment supporting workplace relationships and community.

    Similarly, video game company Valve has almost nothing that resembles a standard corporate structure. There’s no hierarchy and no ‘boss’. The company consists of a bunch of people working on passion-projects. In terms of revenue generation, it is one of the most efficient companies in the world. Each employee creates at least one million dollars in wealth. They eclipse, in capital per person, even the tech giants Google, Apple and Microsoft. At that rate, if Valve had the same number of employees as Microsoft, they would have a revenue of $1.2 trillion.

    The notion of an office is a human construct, but that doesn’t mean that offices themselves are useless- quite the opposite. There is a pragmatism to the centralization of the resources of an organization. If the real objective of an office is the creation of space

    -that gives people consistent and comfortableaccess to all necessary tools
    -that fosters value through interrelationships among staff and customers
    -that enables groups to communicate and address projects synchronously
    then many different forms of an office – dictatorial, minimal, virtual or other – can serve that purpose.

    Project management software, productivity suites, telecommuting and visualization equipment are already a major part of today’s working environment. We are watching the centralized model of work remade before our eyes. If all we need to have an ‘office’ is some connection to our colleagues and access to tools that enable productivity then the possibilities are endless.
    In Minneapolis, Minnesota, there is an office building that once housed the Minnesota Grain Exchange. Now, on the same floor that once facilitated commodities trading, there is an open theatre for freelance writers, coders and artists. It is called CoCo - coworking & collaborative space. It is a radically different idea of not only how to do business, but how to help people work together and collaborate on complex projects.

    Imagine collaborative physical and digital spaces that transform the office as cubicle into:
    Large screen interactive and collaborative digital and physical project spaces; grand physical and digital amphitheaters where people can connect, share and engage; and shared office/factory hybrids with cooperative resources, tools and equipment

    The world has already taken its first steps towards realizing the constraints of office SLANT. People are beginning to incorporate technology to create freer, more open spaces in their offices. These nascent stages may be the first signs of a totally new kind of society.

    As we move away from SLANT, we will rethink how we plan our cities, buildings and infrastructure. And we will rethink the entire construct we call “work”.

    Nurture, Equality, Truth and Systems points to offices and work as a cooperative horizontal peer to peer economic system of communication, aggregation, creation and collaboration buttressed by the latest technologies and exchanges of value.


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