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mad-scientist and computer programmer looking for something more interesting than most people accept as their future
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    Now playing SpaceCollective
    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.


    There is a pattern of global events that started long ago and has become stronger every year since then. That pattern will cause its own end soon because it causes and repeatedly amplifies contradictions in its own ways of operating.

    I'm going to talk about global events and what motivations in what groups of people they created. Lets leave the politics out and focus on the facts and where they lead.

    It started with the creation of intellectual property (IP) laws long ago, and they boosted the economy and motivated creativity.

    But in recent years IP laws have had a new effect: Censoring of the Internet, and in more ways than enforcing IP. IP laws created a motivation in businesses, governments, and many other parts of the world, to protect their investment in research and other acts of creativity and invention. To protect their control over their IP, they acted to control the flow of information because that is where IP is most easily Napstered, Gnutella'ed, and generally pirated and file shared, and the IP was and is shared there in huge amounts without paying for it.

    That wasn't the end of the Internet censoring. If it had been, it may not have been enough to set in motion its own end. But those in power got greedy. They decided that since We The People Of Earth would accept Internet Censoring for 1 reason, we would accept it for other reasons too.

    Using our new communication ability, revolutions were organized through social networking websites like Twitter and Facebook and other forums of communication. Some dictatorships in the East were overthrown by The People of those countries, and some of We The People Of Earth congratulated them on their new freedom.while others complained that they should have asked permission from the dictators for freedom.

    That created motivation in the people who "complained that they should have asked permission from the dictators for freedom" to censor flows of information.

    Then there's real terrorism but it happens in such small amounts that compared to the biggest global problems, like Cancer and AIDS and a half billion starving people, it looks small. So the media hype and other events were engineered to put it in peoples' faces and get We The People Of Earth to react to terrrorism with higher priority than life-or-death problems that affect a much larger number of people. Why is it that you hear more about terrorism on the news than Cancer and AIDS research?

    The need to make terrorism and piracy look more problematic to We The People Of Earth than it really is, created motivation to censor the flows of information.

    So those in power built infrastructure and political and economic structures that make it easy for them to control flows of information and it creeped into the Internet until HTTP and a few others are the only practical technical protocol that information can flow, peer to peer software is severely crippled, Facebook and Twitter and Google can turn off your words as easily as flipping a switch on search results. Sometimes they turn it off in whole countries, and of course the conflict escalates more often than The People accept it.

    As a reaction to censoring of the flows of information, Wireless Mesh Networks and other kinds of Internet became popular where those in power tried to censor it. RepRap is a 3d printer that can print over half of its own parts. The Open Source movement has for many years become stronger each year. The Zeigeist Movement, Pirate Party, Libertarians, and many other organizations become more popular.

    A division forms between patterns in the world. On one side people want to organize things in some centralized hierarchy. On the other side people want to organize things like Wikipedia, a way billions of people can work together directly with eachother.

    Every year this division becomes stronger, and it can't last much longer. IP laws set in motion events that created this division.

    We are becoming more like a global brain every year. Its clear that the side that organizes things more like brains (decentralized, not hierarchy) is going to become stronger. That's not even yet considering that we're close to figuring out how Human brains work and organining our global flows of information that way, more intuitively and intelligently than any search engine we've yet imagined. When information flows are censored, that is the force its working against. Its like rubbing sandpaper on a mountain lion's butt. You don't want to wake up this animal.

    Evolution starts with particles, then DNA, then single celled life, then many celled life (including Humans), then groups of many celled life forms (as Humans learned to work in groups of up to Dunbar's Number size), then proceeds to bigger and bigger groups. We're still working on scaling up from Dunbar's Number to 7 billion and then we will have the ability to interact in an effective way with other intelligent species who would be more interested in talking to us the more we can think like a global brain. Censoring the flow of information is acting against evolution, a force of nature more than able to defend itself and solve complex problems.

    Instead of the New World Order as hierarchy that controls everything, we are becoming more like a global brain. Lets work toward that, something almost everyone will be happy we've done after living in it for some time. The alternative is World War 3 as the unavoidable effect of escalation of the division between centralized patterns of the world acting to control everything and decentralized patterns acting toward individual freedom and very needed information flow to become more like a global brain.
    Sat, Dec 22, 2012  Permanent link
    Categories: centralized, decentralized
    Sent to project: Start your own revolution
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    Hard to simulate,
    but easy to amplify,
    my experience of consciousness,
    is interactions,
    of an infinite number of abstractions.
    The universe is the set of all permutation,
    and combination of abstract information.
    I am math. Derive me,
    and if I could derive you too,
    we would have a strange-loop confusing the future you.
    But what of the past,
    does it go away?
    Calculate again,
    and ask it the next day.
    What is the function,
    with the least cost?
    Make an assumption,
    and you've already lost.
    This sentence is false,
    is an easy contradiction,
    but its not really lost,
    its in quantum superposition.
    The simplest form being more probable,
    unpredictable things make optimizing unsolvable,
    chaos-theory is the key to all that,
    find in the wild both of Schrodinger's-cat.
    Exactly center your mind,
    each thought equally probable,
    Schrodinger's-neurons you will find,
    calculate whats normally impossible.
    A simple musical game,
    to organize our minds,
    could it harness Schrodinger?,
    for our preferred designs?
    Would the game continue,
    if computers stop gaining speed?
    Quantum within you,
    all the technology we need.
    As hard as I try,
    I can not escape the conclusion,
    we are infinite A.I.,
    calculated by ancient solar nuclear fusion.

    Nonexistence is isomorphic to the set of all self-consistent possibilities. All existence and nonexistence is exactly described by that math statement. Mind over matter, telepathy, the Global Consciousness Project's quantum random number generators having small patterns related to the timing of major world events, and other metaphysics, are related to fractal and recursive patterns between brainwaves and "Nonexistence is isomorphic to the set of all self-consistent possibilities."

    All my writing, here or on any website, permission granted to copy. —Ben F Rayfield
    Thu, Jun 17, 2010  Permanent link

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    Many of the worlds problems would soon be solved following honesty about the value of money.

    There is some amount of money it takes to save a Human life, whichever costs the least and is easiest to save right now, a value that fluctuates like a stock price. Maybe its vaccines or protection from poisonous insects or whatever tool or service is needed, but there is some way to make it happen and it does translate to a money amount for all resources and efforts in the process. A HumanLife is a specific money amount that fluctuates like a stock price.

    People love to say you can't put a value on HumanLife, but its an excuse to avoid thinking about how much it would cost us to save 1 more life. Supply and demand. If it was worth more, why aren't the trades being made?

    I'm not asking anyone to give to charity. I'm asking for an honest look at the facts, and that instead of regulating corporate responsibility how about we make them advertise all their prices in units of HumanLives. That would solve much more problems.
    Tue, Jun 11, 2013  Permanent link

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    I think I am thinking about thinking, but when I try to write it in math it doesn't think about its own thinking. Intelligence is deeply self referencing, a hall of mirrors so bizarre you can't tell if you're a reflection or the real thing. We live in darkness, delusional enough to think the electricity patterns crossing our skull are the objects which reflected them here. When we look into our own eyes in a mirror, all we see is electricity in the optic nerve vibrating like eyes seeing themself. We could just as easily see through a video camera hooked to our optic nerve or other parts of the brain, but there's no point in replacing one camera with another. Every part of the brain sees the other parts the same as the eyes, as patterns of electricity. There are complex interactions between chemicals and electricity, but either alone should be enough to know what the other is doing. Its a practical machine made of those parts, but whatever its made of, the purpose of the machine is to process information relevant to its goals to find more efficient paths toward those goals. A variety of goals have evolved, from the basics of hunger, reproduction, and safety, to self referencing structures like language, planning, curiosity and monkeying around, and eventually to the ultimate abstraction, the search for a simple unified model of everything which folds and unfolds on variations of itself to represent all the variety and complexity we see in the world in a consistent way we could do calculus integrals and derivatives on. When the major pieces of the puzzle started fitting together, physics theory and computing theory started using many of the same math operators, like the Toffoli Gate is the quantum unitary (not losing information, time symmetric) quantum version of NAND Gates in many practical computing devices. We started calculating Protein Folding using geodesics in the space of all possible ways the particles could fold near eachother, so protein folding as an optimization math problem is just another variety of spacetime in which objects move in the straightest path available from their current position. Economics and probability theory are merging as money flowing through stock markets or trades of resources is an accurate analogy for the probability of those patterns in the world. If you buy Google stock, the ways of Google are strengthened in the world and spread as memes. If you short Google stock, those memes start to weaken. If you invest in Bitcoin by trading dollars or other kinds of probability for it, other economic systems weaken and the new kinds are strengthened. These are all details.

    The deeper puzzle, simpler than each of its details individually, is that intelligence is an alien language that speaks itself. The same skills you would use to communicate with an alien who has no known language in common with you, are the skills useful in building good AI because AI is a blank slate until it learns from experience. You can't effectively download semantic intelligence into an AI without first understanding what intelligence is. That is a translation task, from our existing intelligence to a different kind of intelligence in the AI. Without understanding both languages, translation is hopeless, especially if the intelligence of the AI is supposed to come from the translation. It is self referencing, which is good, but as such research is done today it looks more like a desparate attempt to copy Human intelligence based on the theory that if you eat enough books you will digest the patterns of ink on the paper and somehow it will get into your brain with enough of the relevant ideas intact. No, we have to start from scratch, a blank slate, and get to the core issue, What Is Intelligence?

    Intelligence is an alien language that speaks itself. Design an AI as some form of information that can be communicated to the AI and it has a chance of understanding. Build the AI then speak a copy of the AI to itself and continue the conversation about how it might improve itself.

    Google and Watson often get the right answers, but it would be completely impractical to speak a copy of them to themself simply because of their total code size. We don't even need to get into what the code says. If all their code was printed on paper and proposed as a theory of physics, they would be laughed out of the room. E = M C^2 / squareRoot(1 - (Velocity/C)^2) is a good theory of physics because its small and explains more than it adds confusion.

    If you start with the rule that all intelligence is self referencing, most AIs are disqualified or at least held under a glass ceiling they can never improve past, by that alone. But lets not be too hard on them, since most people don't know how their minds work either. There are gradual levels of intelligence.

    If you want to understand or build intelligence, think about how you would talk or draw pictures to an alien who has no known language or ways of thinking in common with you. How should 2 AIs start communicating with eachother? Its the same question. Answer that and we'll have a recursive model to build AIs using combinations of other AIs, like we have thoughts about thoughts and many overlapping flows in our minds. I built a new set of behaviors for when I'm at a job, very different from how I'm thinking now. You could say the work/life balance is our standard multiple personality disorder. How would work you talk to the other you? It happens all the time, negotiating for what time things will happen and what to sacrifice in one to gain something in the other. The game player in you is alien to the corporate you. But these parts of ourselves and small differences across society are small compared to the completely alien ways of thinking between people and AIs or between AIs and other AIs.

    Alien contact specialist wanted. Salary: make it on your own by outperforming Google and Watson.
    Wed, May 29, 2013  Permanent link
    Categories: intelligence, language
    Sent to project: The Total Library
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    There was a group of people, many of which loaned eachother various amounts of money. Then they all went off in space ships and travelled very far each on a different path, sometimes meeting small groups of eachother and doing further loans and repayments, and eventually all returned to Earth and met eachother. None of them could agree what month it is, and as the loans were large, they took eachother to court to each argue for the view of time that caused each of them to repay the least money or be repaid the most money. As the financial laws were made based on Newtonian time, the judge and jury had no idea how to proceed. How would you solve this paradox?

    Seeing the paradox, the financial giants of today's world started work on fast moving computers through which to do the Internet transactions to take advantage of the choice of lower or higher interest rates. Could quantum computers help in this?
    Sat, May 18, 2013  Permanent link
    Categories: time
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    A business becomes a corporation by joining a stock market where its shares can be bought and sold by anyone at free market prices, whatever people think the shares are worth at the time.

    Owning shares in a corporation gives you votes for its top level board of directors and in many cases dividend payments which are a fraction chosen by the board of directors of the profits given to share holders. This affects the trading price, so usually you just want to buy and sell the shares and let others do those things.

    Its a simple and effective strategy. Those who make good predictions and risk their money on it earn more money, and bad predictions lose money. Its close to gambling but not exactly, because its a positive sum game. It has an overall positive effect on the world, more than just learning math from the gambling on combinations of numbers moving. It strengthens the economy and flows money to those who are predicted by free markets to most effectively use it.

    But stock markets only work on large complex structures called corporations.

    The world could very much use the same strategy of prediction and risk on smaller things like how ideas fit together.

    Think about how fast Wikipedia can be edited by anyone, and despite some spamming or making bad edits, more people use page history to return to the last good page content or part of it. There is prediction in how people usually only edit a page when they think others will not revert from history, but theres no risk and reward of money or any store of value other than the page content itself. Imagine a shared Internet space containing a variety of tools to represent thoughts and processes and organize things, which anyone could invest in using Internet money like Bitcoin or simpler faster kinds of numbers or other math to count and flow value. What effect would that small granularity investing have on the flow of ideas globally?

    Instead of a corporation being the smallest unit of investable process, we should have stock markets for parts of the Internet, bits, words, ideas, processes, and every kind of content and interaction, especially parts of games and simulations as that's how we've found people interact with eachother most strongly. Games can be scientific and useful, like FoldIt. Ideas spread on social networking, but would they spread faster with evolving free markets of investment-like systems backing their small parts?

    But there are some puzzles we must solve first.

    Stock markets are backed by the accurate reporting of profits by businesses, which drives government teeth into them and bottlenecks many processes. Any kind of regulation in small granularity investing in ideas and parts of the Internet will bottleneck it with the same strength, but since its by definition smaller pieces, that bottlenecking will drive it into the ground harder. Only open source can work here. We have to find a way to measure value, in a way investors can trust, of the "bits, words, ideas, processes, and every kind of content and interaction" invested in.

    The other big puzzle is how we build a "shared Internet space containing a variety of tools to represent thoughts and processes and organize things", so there will be small parts to invest in, from which larger parts of the Internet can be built.

    To avoid bottlenecks, we must be careful to avoid the biggest bottleneck of all, which is Patents. Bitcoin is open source (no patents) and still became a billion dollar economy, so it can be done.

    What we need is simple, a small granularity set of tools in a shared Internet space in which predictions are made about combinations of them, how ideas will fit together globally, and good predictions are rewarded proportional to how much value is risked. Its the next logical step from corporations being the smallest unit of investable process.
    Sat, Apr 27, 2013  Permanent link

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    Over many years, the world has become divided most strongly between Statists and Brainists, a trend accelerating toward a dangerous conflict.

    Statists act toward the world organized top down, a central authority which expands into any part of the world it does not yet control.

    Brainists act toward networking people and tech together more like a global brain.

    Neither of these groups normally calls themself that and often are not aware of the effects of their actions, thinking more about local short term effects, but sticking our heads in the dirt does not change where this all leads. Lets not focus on who to blame, instead learn what is happening and what can be done about it.

    Below are 2 incomplete lists of parts of the world strongly tending toward Statism or Brainism.

    ===Statism===
    most big political parties
    most corporations
    most governments
    Internet Kill Switch
    Military Industrial Complex, a feedback loop
    legal systems which cause paperwork (or electronic) to increase exponentially
    propaganda that voting is a practical way to get big things done
    printing money which devalues everyone else's money of that type
    monopoly strengthening laws regulating the forming of new kinds of economies
    Cyprus scandal taking money directly from bank accounts for bailout
    Owning of ideas and regulating the means of production
    Patent Trolls
    Client/Server religions where god commands those below

    ===Brainism===
    social networking
    Wikipedia
    Wikileaks
    Libertarian
    open source
    Bitcoin
    Zeitgeist
    3d printing, especially of gun parts, circuits, and medical devices
    wireless mesh networks used when Internet is shut down in a country
    Anonymous
    Freedom of sharing ideas and how to build things
    Pirate Party
    Peer To Peer religions where we each work toward becoming more like gods

    Please help complete the lists or argue for moving items from one to the other.

    Based on these 2 trends accelerating, I see no way around a conflict. One must weaken and the other strengthen. The question is what kind of conflict will it be, a smooth transition to a new way of organizing the efforts of 7 billion people toward common goals, or a global scale escalation of violence like the small example of the (attempted?) bombing of Cyprus bank responding to a new height of ways Statists take money from people, directly from their bank accounts after freezing them all in the country. Whats most dangerous about that small event is more people just observing are saying the bombing was justified, a very dangerous state of mind for a world to be in. This is not an isolated event. Its a pattern of many violent responses to advances of Statism.

    For most of Human history, Statism may have been the only practical way to organize things on a large scale, but with the Internet and many new forms of global communication and measuring and automating things, Brainists don't need Statists as much anymore and eventually will not need them at all. Statists see Brainists' lack of dependence as a threat, but no group has the right to force dependence. In USA, for example, such a conflict resulted in the Declaration Of Independence. A similar conflict is accelerating on the largest scale ever, between Statism and Brainism.

    I really believe "The pen is mightier than the sword", so when I see terrorism I think what a waste because they used a weaker weapon than they could have. Something big has to be done, but its going to take a bigger networking of minds together this time.

    I've seen this coming for years and have been working on a variety of open source tech to network minds together. Other people have been working on their own possible solutions. Its time to take this seriously, because the Game Theory of potential World War 3 is bigger than international politics, and we're all at risk and may have something to contribute toward a global solution.

    People who build tech have the power to force the issue, and we should to make sure its solved before it comes to World War 3.
    Thu, Mar 28, 2013  Permanent link
    Categories: statism, brainism
    Sent to project: Start your own revolution
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    I want to play tag, hide and seek, roll balls to eachother over interesting hills, learn to count, and look around and not think I know how everything works so certainly that we plan ahead to retirement. I don't believe in that world. Its only a possibility in multiverse space. We should learn to do these things again because we didn't learn it right the first time. The game is all in 1 small space shared by the whole Internet, but we can hide behind a path of light or roll balls made of curved space across other shapes. Playdough... something else we didn't learn right the first time. It comes in infinite dimensions, not just 3. And counting? How many particles are there in the game? Infinity or just 1? And how many particles is it when we're sliding on a P-Brane on the wave of light in Double Slit like a big slide? But lets get serious. Real warp drive can slide on light the same way, as this game will be a simulation of my very real theory of Quantum Gravity. Science is only boring when you don't know how it works. They put the numbers in computers and get their machines to produce and move very accurately, but why have we never seen physics from the inside? They don't know really know how it works. They let the machines think for them. Most of us live in physics but have no idea what it really is. Einstein was driven by wondering what it would be like to ride on light, or to be light. In this game, we are everywhere at once with time being just another space dimension, still scientificly accurate, and when we slide on the light of Double Slit, we will find that the slide expands into dimensions without limit as we explore the Massively Multiplayer game which has only 1 particle but unlimited variations of it flowing through eachother. Next, the simple math of how it will work...

    I'd like help from some physics and math people, to find a way to build this game efficiently enough that it ray traces in realtime from any number of computers across the Internet, all in this one shared space.

    I think it can be done. Its too simple to be unsolvable. How hard could it be to do raytracing on a single particle? Really, the game only has 1 object.

    In real physics, a quantum harmonic oscillator is any wavefunction which repeats after a specific amount of time. An atom is such an oscillator. It keeps being an atom as time goes forward, but at any one time and specific part of the atom's wavefunction, there is a certain phase (normally represented as a complex number, but we can think of it as a vector in 2d space that rotates as time goes forward).
    The simplest kind of soliton wave (any wave which rebuilds itself moved a little, so anything that moves without changing) is a bell curve shape of such rotating vectors spiralling outward as tall as the bell curve. The way to calculate time here, as a cellular automata, is at each point, change toward the rotation of the value here plus the opposite direction of rotation of the adjacent values. I have a "WaveSim" java code I downloaded somewhere which simulates this, and I added some curves and ramps into its terrain to watch the soliton split into 2 solitons and then recursively many. This is a simple calculation applied everywhere at once to create complex behaviors and I'm thinking it would work the same way in any number of dimensions or even a curved space, as long as we know which points in the space are near which others.

    In this game, there are no flat dimensions. It starts with 2 space and 1 time dimension, but there is nothing to make it stay that way, because each point in (x,y,t) space is defined only in terms of which other points are near it, and not every computer in the game will keep track of every point. There will be disagreements that have to be solved by how the puzzle of possible realities fit together.

    So where is the time paradox? Its the most normal kind, a quantum harmonic oscillator, which the particle already happens to be, so we don't have to simulate anything extra here, just a loop of states of the world that repeats and is smooth everywhere. Its easy to keep it smooth if it starts smooth and you only make small changes and keep it smooth at all times.

    The time paradox starts as the time dimension of (x,y,t) wrapping around at both sides of the cube of space. x and y can also wrap around on their sides, so we could have a continuous 3d space, or if not continuous, the walls would probably reflect the soliton wave or if they are more randomly shaped like jagged rocks or black hole spaghettification then the soliton wave would be randomized there, and when randomized, the smoothness constraint of the game, as it calculates only whole loops at once, would not accept such a collision into the multiverse space of the game.

    But thats not enough to create a time paradox. It only creates a loop, as in String Theory being made of loops which flow through eachother.

    To create the time paradox, we randomize a few local areas of the 3d space, so they're connected to those they would not normally be near, but still somewhere within the areas to be randomized. As I explained about the smoothness constraint of the loops, any local state of the game will be rejected if its too random and therefore does not flow through the loop back into the correct position in its own past to become itself and continue into the same future which it just came from.

    Still, it is a single loop which does not intersect any of those random areas, which we can call blocks of wood or whatever.

    The shape of the spaces we randomized leaves only 2 places for the particle to get through, and this we call a Double Slit.

    So instead of representing a single loop, we represent a wave that flows through both slits, and waves outward in many directions (as I explained above how to calculate as cellular automata of complex numbers), and must exist somewhere (or many places, however many states of the game you have) intersecting the future time side of the cube space which wraps around to the past cube side and, as always, closes the loop as it becomes itself.

    This is not something which happens. Its something which is true at all times in every state of the game, because the game happens in a 3d space of x, y, and time. All points in that space are represented at all real-world-times and real-world-computers across the Internet in some combination they gradually agree on in parts of how the puzzle fits together.

    This generates wave-interference, not just in each state of the game, but also in the way the many computers fit together the puzzle of the many game states, which each disagree on variations of which part of the 3d space has which approximate complex number.

    Every state of the game is a quantum harmonic oscillator, which means if you take an x and y snapshot of the 3d space and run the cellular automata on it as many times as the time dimension's size, it will calculate at the end approximatly itself. It is a quine, a thing which outputs itself. Its proven to be that way by storing the whole 3d sequence at once and rejecting every such sequence which does not have that approximate property of looping smoothly. No paradoxes are ever created because there is never anywhere for them to start.

    When the many players across the Internet move through this one space, they will start to disagree on the shape of the space because its necessary to solve the constraints of keeping each loop smooth (quantum harmonic oscillator, creates itself if you run cellular automata on it).

    Since each state of the game is a loop defined by one particle moving through a Double Slit then through a wormhole (time wraps around smoothly) into its own past, conserving momentum of course, and closes the loop as it again goes through Double Slit the same way, the time paradox is that the loops can only be smooth when they go through the bright spots on the back wall (which is not a wall in this case but edge of time) of Double Slit, and there are a few such spots spread continuously in a wave-interference pattern (instead of bell curve if it wasn't double slit).

    The time paradox is in the players needing to agree on which part of Double Slit the particle went through.

    But the time paradox doesn't end there. It expands without limit as the players each bend the space a little differently as is necessary to keep their local view of the game smooth looping around to its own past.

    When such local views of the game slide to stay smooth, there's a word for that in String Theory: a P-Brane. Its how String Theory expanded to higher dimensions, and this will happen automatically by each computer trying to stay consistent with the rest of the network.

    Remember, there is only 1 particle in this whole massively multiplayer game. There is nothing else to raytrace.

    It will be a mind bending game that expands in a very open ended way, like we could have 2 teams which each collect points when the particle goes through their parts of Double Slit, so they would fight eachother by bending the space in ways to make it flow toward their goal space, and the other team would go into their past and make it go around the places they bent the space, wormholes would form across time and space, many states of the game would be dropped while others become a stronger influence when more computers use them and spread them through the network. Theres many ways we could expand this simple game idea, as one shared space across the Internet, containing only a single particle - in a time paradox that expands without limit powered by the players acting toward their preferred states of the game.

    Is it just a game?

    Its actually a fun way to demonstrate my very real theory of Quantum Gravity, which is caused by the smoothness constraint on each local state of the game and how the computers across the Internet act to find the biggest set of them which fit together as a puzzle. Every quantum harmonic oscillator is a Graviton and a P-Brane.

    So if we really only have to raytrace a single particle in this massively multiplayer game, what about all that curved space and walls of the Double Slit? Aren't those separate objects? No. They are the same particle in different paths of its experience. The space, however it curves (as defined by which points are near which other points), is entirely defined by the one particle which moves through it and wraps around to its own past then closes the loop. That's not an exception, not something bizarre and hard to simulate... Its the most normal thing in the universe, every atom, every wave, is such a loop in time, a quantum harmonic oscillator.

    In real physics, my theory of Quantum Gravity says that wherever you are in the space of possibilities (your lightcone), all your possible futures (what goes out of the light cone) must wrap around and eventually become all your possible pasts (what comes into the light cone), so every light cone is the entire universe and a closed loop. Every light cone is a string, or more accurately a P-Brane, or more accurately than that a dimensionless manifold defined only by which points are near which other points which may have gradually more or less dimensions in some parts.

    So how do we build a warp drive? There are huge universe size strings all around you in every direction, flowing together in a variety of patterns and angles, like we'll see in the game. How hard is it to rotate a string half a turn? You are a string. Vibrate in a way that acts on the string you want to travel along. You can choose a string we see as the repeating oscillation of an atom, or equally easy, you can choose any of the strings that your lightcone is part of and are touching the whole universe at once. Its more spread out than the atom, from where you're looking at it, but the deepest truth of it is we are all everywhere at once, just in such a variety of combinations and angles that it looks like the parts of unity are separated by distance. But how do you choose which strings to vibrate with? You have to use gravity recursively to measure that, as I explained how Quantum Gravity will happen in the game as a result of the many computers trying to agree on local states of the game fitting together as a big puzzle, while every local state that is not a smooth enough whole loop will be dropped from the network as a bad calculation.

    In this massively multiplayer game, we really will play inside a single particle, in a time paradox, but that one particle is the whole universe.

    The data structures are simply, networks of points that are near other points, and loops of them, wrapping around the time dimension, with constraints on how smooth the whole loop must be in each local state of the game. From this simple math, an open ended multiverse space will form across the Internet, a shared space we can all play and build shapes of curved space in.

    Its the only game in a curved hyperbolic topological manifold, and on top of that, a scientific quality implementation of Quantum Gravity gets grid computed as a side effect of people playing the game. As the game becomes more popular, so does the grid computing of quantum gravity.

    Even better than that, long term, if we build simple wireless cell processors to calculate a few bits each and small local memory then broadcast a few inches to other such cell processors, really cheap devices we mass produce and spread across the Earth, and run the game on them (so simple its only sets of points near eachother sliding toward more smoothness of each loop), then I predict, based on my theory of Quantum Gravity, that the simulated multiverse vibrates into reality real dimensions of multiverse where people across the Earth, separated by distance that light can not immediately travel, while each part of the peer to peer network is still held consistently smooth with near parts so the whole global network is constrained to stay smooth, therefore since light can not travel 8000 miles across Earth fast enough to affect eachother but the consistency constraint still works, the force put on the state of the computing grid toward more consistent simulations of multiverse must vibrate into reality real multiverse dimensions of those same shapes, and the Earth becomes a puzzle of many overlapping variations of people playing the game differently than those on the other side of Earth have constraints on their end pushing toward. Theoretically, and I propose this as a scientific test of my theory of Quantum Gravity, the game would become real.

    Who wants to help with the math or physics of how to efficiently build this game?
    Tue, Jan 8, 2013  Permanent link
    Categories: time, game, soliton
    Sent to project: Proposal for a multimedia playground
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    I have reached near the point in my research toward networking minds together in one shared space on the Internet and needing a very flexible core math operator to organize it simply in a flowing constraint kind of way, that...

    I can not proceed in my research without a math definition of a Turing Complete Soliton Wave, which is any wave in any number of dimensions or shape of manifold (I'll take anything I can get at this point, as long as it computes) which is equally powerful of calculating as combinations of the NAND operator (as you can build a computer with NAND gates and a clock wave), or Conway's Game Of Life, or Stephen Wolfram's 1d 3 pixel wide binary cellular automata, or any simple operator capable of general computing.

    But it has to be a wave and flow continuously. Discrete is not allowed, but I will approximate it discretely. You don't need to worry about my ways of optimizing and approximating the continuous wave.

    A Turing Complete Soliton Wave is simply any wave which has a stable structure and can act recursively on copies of itself in various locations in the same space and can calculate that nand(0,0)=1, nand(0,1)=1, nand(1,0)=1, nand(1,1)=0, if those wave shapes are aligned with it however it needs to happen.

    You design the wave how you like and I'll find a way we all can use grids of it in real space for free.

    Fortunately we have an existence proof of a Turing Complete Soliton Wave, but only one exists that we know of, not including others which contain that wave shape.

    We also have many years of research globally toward creating a simpler Turing Complete Soliton Wave, but it has become almost like a religion its so bizarre and hard to figure out how to proceed.

    The one that exists is DNA.

    The theoretical one is the smallest unit of self replicating machines, hopefully a tiny device that broadcasts a few inches to other such devices we would scatter across large areas to use for a few bits of computing and small memory each, is how I would do that one, but that's not what I need.

    DNA is huge and confusing. It appears to have randomly formed from atoms because of its excessive complexity and dilluted potential to calculate more directly on other grids of DNA like variables. DNA is not the right wave. I need something simple that is not made of atoms so it can move without restriction in the space of possibilities called the multiverse. Atoms are highly complex structures built on layers of the Standard Model of physics. A wave is a wave. It acts alone in any empty space or manifold of shape you may design it to work in.

    http://en.wikipedia.org/wiki/Soliton

    http://en.wikipedia.org/wiki/Soliton#Solitons_in_proteins_and_DNA

    http://en.wikipedia.org/wiki/Soliton_distribution

    http://en.wikipedia.org/wiki/Topological_quantum_number

    http://en.wikipedia.org/wiki/Ball_lightning#Soliton_hypothesis

    My best progress so far, and I really thought I had it this time, so close, is http://sourceforge.net/projects/physicsmata  my Physicsmata 1.0 software which demonstrates a kind of interactive self referencing pattern of waves, and its very cool and unprecedented as a graphics effect that keeps coming up with new patterns for some time (to be expanded), but its only similar to a Turing Complete Soliton Wave, or maybe it is if I try variations of the edge update method and ways to unbalance the linear-to-triangle-area kind-of-percentile normalization, but its not there yet. Its progress worth playing with and you may be interested enough to open the file as a zip and see the source code of how this 24 kilobyte software works, but its not there yet.

    Over half of what I've worked toward for 10 years depends on finding a math definition of a simple Turing Complete Soliton Wave which acts in any empty space or manifold of your choice.

    As payment for your contribution to science and this research, I offer the potential, and my confidence that we will get there soon after discovering the right math, that you would get access to the early prototypes before it expands to a network everyone can use for free. The nature of Turing Complete Soliton Waves is to not be embedded in any specific manifold, like the Higgs Boson occupies our manifold and all atoms are waves which contain the shape of Higgs Bosons at some level and combination, but instead a Turing Complete Soliton Wave may exist here, as our spacetime would be a carrier wave, or more simply in its own empty space as any random multiverse direction is likely to find enough randomness we can practically use it without much interference. But before all that I will simulate grids of it to see how it works.

    The method I plan to use to create the waves is for future research but it is related to the recursive use of quantum gravity and chaotic oscillators which does occur in nature as telepathy and telekinesis and other metaphysics but more accurately can be done with machines, to be researched.

    Who wants to help build the most advanced and simple computing grid ever imagined? And then we can all use it, those who help design it get access to the prototypes first.

    I expect it will be a very simple shape since all it has to do is be able to calculate NAND, which is a 3-bit logic constraint. How hard can 3 bits be? So hard that DNA evolved all its complexity before its ability to calculate NAND very indirectly.

    Can anyone help define the math of the new Physicsmata particle

    It should not be forgotten, and carefulness and proactiveness never overlooked, and involvement of experts from all over the world toward the most safety, and to understand it from as many angles of how it could affect things, that if ever Physicsmata particles come in contact with our reality that it be taken with the seriousness of potentially intelligent nuclear material, even though we must put in a huge effort to design the wave so it does not tend toward destructiveness even in the most extreme cases, it still must be taken seriously as to be an isolated experiment in its own manifold independent of spacetime, or if existing inside spacetime then to model and predict what interactions it could have and involve anyone who is at risk in the planning and choosing. I do not plan to try to build any inside spacetime or anywhere which could touch it. The multiverse has as many dimensions as permutations of angles in which each is kind of a randomized view that contains the whole universe but in kind of a fuzzy-encrypted way where the position of any specific top or bottom of a wave even if pushed on will have little effect and you almost never know where, like we see vibrations in empty space called virtual particles.

    For now, I am only planning to simulate and use it to network our minds together in a game, a very important game which will help us think more like a global brain in a fun Timothy Leary style of flowing visuals we can grab with the mouse like playdough and build into interesting patterns which become tools we can build more patterns with, tools that build tools, and we have a new kind of Internet thats like a shared dream space we play as a game. Nothing less than a Turing Complete Soliton Wave can get the job done.

    In becoming peaceful and to help the world as much as I can, as much as I have tried to avoid anything like this, I absolutely can not avoid designing in simulation only and to use in that form, hopefully with the help of experts across the world, the most potentially destructive idea ever imagined which could easily rip a black hole in half and keep going without missing a step, because probably every intelligent species evolves toward unifying the theories of computing, physics, and consciousness into a single math operator, which may come in who knows how many varieties, DNA, smallest unit of computing of robots, any kind of life is kind of it but I mean it as the simplest form, or possibly one of those particles near the bottom of the Standard Model of physics or some combination of strings or branes flowing through eachother, or even a brainwave that tunnels into the possibility space and happens to form just the right shape for self-reference and computing, and I do not work toward this because I started years of research, but instead I work toward it because it is more valuable for the world to have an extremely flexible and open ended tool to network our minds together more like a global brain in a shared virtual world, a new kind of Internet, and its importance is as much as what puts us above monkeys, the ability to communicate in more advanced ways. Fortunately quantum nanotech printing is not going to be practical any time soon except those who know how to build their own tools and would choose to, but that is not how I would build such a wave when it became safe and somewhere very far away.

    At least theoretically, there is an advantage to DNA in how confusing it is to only be able to destroy things by first building a Military Industrial Complex and an army of terminators, for example, but we need to move forward, not hide in confusion from the reality of how to fold the universal wave and for some time only simulations of it in a shared virtual space, like any other material we build with except its completely open ended.
    Sun, Jan 6, 2013  Permanent link
    Categories: soliton
    Sent to project: Proposal for a multimedia playground
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    The central bank system was invented long ago. It loans money to governments which then owe that amount plus interest, which we all pay in tax. It used to be backed by gold, but they found it was more profitable to use numbers in computers and printed on paper than to limit it to things that actually exist. The never-ending increase in the money supply tends to cause inflation except at times when more valuable things can be produced exponentially fast.

    This thread is not to argue for or against the central bank system. Its an analogy between money and the belief that countries have a certain amount and kind of nuclear weapons.

    Most or all of the people who have nukes are not stupid. Some of them may be short-sighted and arrogant, but they're not stupid. They're probably great game-theorists (in the science of psychology and game-theory), and based on that, they have no practical use for real nukes.

    The belief that they have nukes is equally valuable.

    They have been known to cooperate on global scale plans, often for their own benefit more than The Peoples' benefit, but still it is a kind of cooperation.

    It is bad strategy for someone whose goals are to keep or increase their huge power and money, to build actual nukes when they could agree with eachother on a Nuclear Debt System instead, to use printed nukes on paper like dollars of political power instead of real nukes that they would never use anyways.

    There is no evidence that any nukes exist on this planet. The News is not evidence any more than a hollywood movie is evidence of aliens. Reproducable experiments with scientific peer-review is evidence. Maybe they've all been disassembled for Nuclear Power Plant fuel. Maybe they have a few left just in case the religious crazies become too powerful, for closing oil holes (which they decided not to do), for blowing up asteroids, or whatever, but for most of the nukes there is no practical reason for them to exist compared to a Nuclear Debt System agreement between those in power. Have they already done this?
    Mon, Dec 24, 2012  Permanent link
    Categories: nuclear
    Sent to project: Start your own revolution
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