Member 1522
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Contributor to project:
The Voyager update project
(F)
los angeles, US
Immortal since Jan 21, 2008
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    cayla’s project
    The Voyager update project
    Description has not yet been created.
    Now playing SpaceCollective
    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.
    "Humanity is defined by it's interest in moving beyond itself by creating various extensions of the human body and mind. These are evolutionary modifications of the human form, and it's our interest in doing so that sets us apart from other members of the animal kingdom."




    regarding the class:
    The structure of the class was helpful. Beginning at Space Collective pissed me off at first; I thought our time would be spent developing cliche sci-fi projects. I had numerous frustrated conversations which began with "So what are you doing in that class?" to which I did not want to reply "Oh, you know, communicating with aliens." I was also frustrated with being thrust into yet another online community, posting things which I may or may not have been passionate about, and receiving little to no feedback from the community. It appears to me that we could have joined any online community, even set up a class blog, and gotten the same level of inattention and ineffective response without having to trample around an established online community. So Space Collective has a functional message-board system AND a cool, swirly processing piece at the beginning. I'm trying not to be sarcastic. At best, Space Collective gave us a place to post our ideas and got us acquainted with people who wouldn't disapprove of our ridiculous concepts. But in most cases, our posts were ignored, our topics went unaddressed (I should note that our proposals and questions did not go unaddressed in class, and that often what we presented to the class was a reiteration of what was posted to Space Collective.) and despite the fact that I'm here, posting again, the use of the Collective never became an integral or necessary part of the class. So once we moved away from the Collective and our goals for class were more accurately defined, I had no trouble dedicating time and attention to the class. It does bring up a question though; why start with Space Collective? Or, more accurately, why was Space Collective chosen as our meeting place and as a facilitator of our discussions?


    regarding the project
    humor = The rapid flux of our group; 3 members dropped, two joined; and the unlikely combination of minds we ended up working with. Calling ourselves "the space beavers." The impossibility of a rubber hat reading one's cognition. It is even funny how naturally and equally each group's project was encouraged. Usually DesMA classes do not encourage ridiculous concepts. We like the perfect blend of practicality and creativity, nothing implausible, so it's amusing to consider how seriously we addressed the ideas like free water for the whole globe and hats that reads minds. In hindsight, it's even funnier that we've never been encouraged to approach problems this way before.

    sarcasm = see above Space Collective rant.

    insight = The concepts we undertook during research and discussion were more insightful than our final brand pitch. Studying human cognition (especially the de Landa lecture and Gleb's speeches on phenomenal consciousness) showed how much could, theoretically, be done if we were able to understand our brains better. Likewise, the research I did on post-humanism and other culturally pertinent topics was exciting.

    sincerity = To me, The Human Suit has became a character. It really, sincerely wants to play with people. It really wants to go out, to speak to others, to try things, to establish common sentiment, and to learn. It facilitates a kind of communication that does not exist; one that could be useful, meaningful, independent of words and language. Although The Human Suit wasconceived to communicate with an alien, it has a more immediate function. Communicating with people who one considers alien is no less interesting orprovocative than communicating with aliens. Research and group work revealed that each of us feels (perceives ) differently than one another—our closest friends may be alien in this sense. We really can't know what they perceive. But The Human Suit allows us to do that.

    usefulness = Since we decided to associate with a game, it's clear how The Human Suit could be useful in the gaming industry. New forms of game play, new interface, new controls. Yet I was most fascinated with the idea of The Human Suit being used for psychology, therapy (psychological & physical), and criminal investigation. If a psychologist could perceive exactly what a paranoid schizophrenic perceives, diagnoses and treatment would be more efficient, timely, and effective. If a physician could see a visualization of pain receptors in a patient's brain (lets say the patient was an infant, spoke a different language, or was unconscious), the physician could accurately identify ailments. Hypochondriacs could receive psychological treatment instead of medication for false infirmities; amputees could be eased into the loss of a limb; parents of autistic children could peer into the minds of their sometimes distant children.
    There is also the sheer fun: imagine being able to share sensation/experience in the following situations:
    - a hug
    - the first date
    - while watching Top Chef / Paula Dean
    - at a concert
    - in traffic
    - in the dark
    - in an embarrassing situation
    - etc etc
    I would like to acknowledge that this is a blindly optimistic point of view.

    uselessness = The only way the Human Suit could be useless is if it were never put into production.

    whatever = Thank you all. Let's do it again sometime.
    Fri, Mar 21, 2008  Permanent link

    Sent to project: The Voyager update project
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    the human suit is exciting
    because
    of the intrigue, exploration, and brain activity it induces. for an entire species.

    what is most important to the human suit?
    as we move forward with the project i would like to focus on humility. yes, being humble.
    remember the "shock to thought" idea that zach was talking about? i want everyone who uses The Human Suit to sit back after trying it and think to themselves —-whoa, i never knew i was missing that.—-
    what if we could could make users conscious of their sensory-perception gaps AND fill in those gaps all in one go? it would be a humbling experience. it would be an exciting experience too, and hopefully stimulative.
    "oh. my god."

    i go back to this passage alllll the time. it's from The Giver, and it describes the moment i'm trying to emphasize. as you read it, imagine that the story below is about a boy who has just put on/played with/plugged in/uploaded The Human Suit. then...
    "
    "There had been nothing special about it; it was an activity that he had performed countless times: throw, catch; throw, catch. It was effortless to Jonas, and even boring, though Asher enjoyed it, and playing catch was a required activity for Asher because it would improve his hand-eye coordination, which was not up to standards.
    But suddenly Jonas had noticed, following the path of the apple through the air with his eyes, that the piece of fruit had—well, this was the part that he couldn't adequately understand—the apple had changed. Just for an instant. It had changed mid-air, he remembered. Then it was in his hand, and he looked at it carefully, but it was the same apple. Unchanged. The same size and shape: a perfect sphere. The same nondescript shade, about the same shade as his own tunic.
    There was absolutely nothing remarkable about that apple. He tossed it back and forth between his hands a few times, then thrown it to Asher. And again—in the air, for an instant only—it had changed.
    It had happened four times. Jonas had blinked, looked around, and then tested his eyesight, squinting at the small print on the identification badge attached to his tunic. He had read the name quite clearly. He could also clearly see Asher at the other end of the throwing area. And he had no problem catching the apple.
    Jonas had been completely mystified.
    "Ash?" he had called. "Does anything seem strange to you? About the apple?"
    "

    a brand to associate with
    ...
    it is really hard to give this project away to a Brand. i think i've become attached.
    Tue, Feb 19, 2008  Permanent link

    Sent to project: The Voyager update project
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    QUESTION

    ————————- Original Message ————————-
    From: cayla
    Date: Jan 30, 2008 3:28 PM

    answer me this:
    if you could transmit one human experience to an alien species (like make the alien species understand what it's like to taste lava cake, or what it's like to drum with fabric on your thighs) what experience would you transmit to them?


    REPLIES
    ————————- Original Message ————————-
    From: BROTHER
    Date: Jan 30, 2008 3:41 PM
    most people would probably say love or something painful or some sort of temporary thing, but the moment you realize there is something bigger than you, that causes all the love and pain in your life is probably the most significant experience, the moment of salvation, but if that's too cheezy than i would say... finally peeing after holding it the whole way home, through traffic.

    ————————- Original Message ————————-
    From: Sara
    Date: Jan 30, 2008 8:02 PM
    the pleasure of making brownies

    ————————- Original Message ————————-
    From: The Bishop of X***
    Date: Jan 30, 2008 6:16 PM
    I would say passion in general. Whether it be sex or firmly believing in something. Feeling that sort of pride that comes with believing in the one thing and creating a world where it can exist without tampering.

    ————————- Original Message ————————-
    From: Thomas
    Date: Jan 30, 2008 5:36 PM
    the feeling of waking up in the woods.

    ————————- Original Message ————————-
    From: eric
    Date: Jan 30, 2008 5:35 PM
    the feeling of looking as good as i do. oh wait thats impossible.

    ————————- Original Message ————————-
    From: Bob
    Date: Jan 31, 2008 10:23 AM
    obviously sex





    Wed, Jan 30, 2008  Permanent link

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