WildcatWed, Dec 9, 2009 Very Good post, thx Chris, and I definitely concur with Nothisbody, the issues you raise are indeed the questions we should focus on.
loved this accurate observation of a possible outcome:
"Ugly tenements ruining your morning commute? Turn on some happy music and set your iGlasses to the favela paintshop filter! "
the question that comes to mind at this junction therefore is the following: isnt it the case that we are already in a fashion applying said "paintshop filter" to all the different classes of favelas we do not like using our built- in imagination? the difference if so maybe one of degree and not of kind. if that is indeed the case it might be that we are reaching a point in time in which difference in degree translates into difference in quality and thus becomes not a technological question but an ethical one (and I for one think that this is the case).
now then, to what extent will you (the designer) apply , if at all, a restriction on the virtuality capabilities of the AR device you are developing? is it the responsibility of the product designer?
I am fascinated by the implications and consequences of using advanced "mind/reality altering technologies" or maybe more aptly called reality altering mind substances manifested as technology.
thanks again for publishing this
Very Good post, thx Chris, and I definitely concur with Nothisbody, the issues you raise are indeed the questions we should focus on.
loved this accurate observation of a possible outcome:
"Ugly tenements ruining your morning commute? Turn on some happy music and set your iGlasses to the favela paintshop filter! "
the question that comes to mind at this junction therefore is the following: isnt it the case that we are already in a fashion applying said "paintshop filter" to all the different classes of favelas we do not like using our built- in imagination? the difference if so maybe one of degree and not of kind. if that is indeed the case it might be that we are reaching a point in time in which difference in degree translates into difference in quality and thus becomes not a technological question but an ethical one (and I for one think that this is the case).
now then, to what extent will you (the designer) apply , if at all, a restriction on the virtuality capabilities of the AR device you are developing? is it the responsibility of the product designer?
I am fascinated by the implications and consequences of using advanced "mind/reality altering technologies" or maybe more aptly called reality altering mind substances manifested as technology.
thanks again for publishing this