SpaceCollective: Quaternionic Fractals
http://spacecollective.org/danthonymous/2249/Quaternionic-Fractals
Wed, 10 Sep 2008 23:50:27 +0000http://spacecollective.org/danthonymous/2249/Quaternionic-FractalsenNew comment on: Quaternionic Fractals
http://spacecollective.org/danthonymous/2249/Quaternionic-Fractals
http://spacecollective.org/danthonymous/2249/Quaternionic-FractalsWed, 10 Sep 2008 23:50:27 +0000danthonymous2249<a href="http://spacecollective.org/MichaelGaio">Michael Gaio</a> wrote:<br /><br />Great to see this here. I began doing some research into quaternion mathematics earlier this year while creating a unique 3D visualization engine (<a href="http://holosys.net/lab/torque" target="_blank">here</a>). Although vector-based mathematics is more common in 3D computation (which derived out of the original <a href="http://en.wikipedia.org/wiki/Quaternion" target="_blank">quaternion</a> mathematics), quaternions can offer a more appropriate method of simulation that is congruent with reality (as it accounts for 3 dimensions of space and another dimension for time/motion - all integrated within the same mathematical formula). Although vector-based computation is may be simpler to implement, quaternion computation is more elegant. Simply said, quaternions are a mathematical solution to unifying the perspective split in our comprehension of space-time. <br />
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And this is just the beginning ... I have a sense that deeper and very specific insights will emerge from the subtle influences embedded in space-time chaos dynamics.http://spacecollective.org/danthonymous/2249/Quaternionic-FractalsNew comment on: Quaternionic Fractals
http://spacecollective.org/danthonymous/2249/Quaternionic-Fractals
http://spacecollective.org/danthonymous/2249/Quaternionic-FractalsWed, 12 Dec 2007 12:51:25 +0000danthonymous2249<a href="http://spacecollective.org/jTp">jTp</a> wrote:<br /><br />I heart fractals.http://spacecollective.org/danthonymous/2249/Quaternionic-Fractals