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Devine Lu Linvega
Montreal, CA
Immortal since Dec 18, 2007
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    A musical mindstorm on the nature of sound, light, space and subjective experience powered by locally produced energy, heralding the ending of the...
    Now playing SpaceCollective
    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.
    It's weird, since I've started to spend some time on space collective I feel like drawing and modelling useless compared to actually creating something with a deeper purpose like most of the people here..



    Thu, Dec 20, 2007  Permanent link
    Categories: research, architecture, 3d
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    I must admit I was very inspired by the branching architecture models from Studio Lynn , whitout understand the backend side of things, the theory or the purpose I spent the whole afternoon trying to depict what I understood from the neat designs shown there.

    It was a nice experiment while the end result isn't stunning I had some time to think about negative space and practice some good ol' vertex pushing. I figured that in space the flat location was literally x,y,z so I made this violin shaped station keeping mind that wherever the person would look at, would never feel suppressed by the weight of the structure. There is a very organic shaped floor the crawls bellow a with a couple of wholes, considering the wide open space and the human/structure ratio, I figured there should be some kind of net flying above the ground level so people can grab on to reach higher.
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    Logo for the oscean OS
    OSCEAN is a virtual user interface used to demonstrate both the trauma and the 3ARIP concepts. Not much info is revealed about this, exept that the posts will showcase it’s different features. The idea behind OSCEAN is to have a clear interface which uses minimal text and icons to facilitate the languages frontiers and to get to the point, all of it in a stylized manner.

    trauma neckting
    The trauma neckting grid will surface often during the visualisation experiments surrounding the trauma language and traumathematics. The letter connections and interconnectivity with the grid will be explained in further readings.

    As this is the first post of many, let me explain the purpose of this site and it's content. Why am I making up a language anyways ? With this I am not trying to reinvent litterature or raise an army of followers that would speak an imaginary language, but rather work a optimised synthax structure with strict limitations. I sometimes see all this as a form of art more than what some people would see it as a boring waste of time. and Where does it all come from ? An early form of trauma was built from a dream I had when I was younger and then became a mark up language to use in drawings, then in 2005 it became closer to what this site is presenting.
    Tue, Dec 18, 2007  Permanent link

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    LESSON1: SYNTHAX
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Before we start, we must keep in mind that Trauma was not originally created to fill conversational purposes but more to communicate a clear message quickly and descriptively.

    The categories were chosen in order to cover subjects from a more general view to one which is more precise. The syntax works in cycles, starting from the OS particle, you

    circle counter clockwise in the grid above ( IS | IL | IF ) until you reach OF, you pick particles in order to build your "synthesis" from dimensions to

    physics. Each particle has 3 levels, therefore 3 meanings. For example, a physical locator term would be written : triosKES ( )

    . Knowing that TRI , for 3rd level, and K , for second level, those particles

    serve only the purpose of defining the level.

    LESSON2: BUILDING EXPRESSIONS
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Building expressions, or sentences is simplier to grasp than synthax, so if you struggled on the synthax side, worry not, this will be easier.
    Trauma was not originally made to deblaterate for ever, but is cutting straight to the point, therefore the sentences are divided in two.
    SUBJECT, ACTION and sometimes TARGETS. The order of these words will determinate when the action is happening.
    In most cases, the subject should be understood from the beginning of a conversation and will not be recalled until you change subject,
    in the case where you would like to introduce a subject the sentence would go as follow:


    [TARGET][ACTION][SUBJECT FOR FUTURE & PRESENT TENSE][CLOSURE]


    Trauma merges present and future tenses, so to mention something that's passed, you must place the subject before the action.So for the sentence
    "I drink your blood". You would phrase it like:



    [ YOURS]
    [ DRINK]
    [ BLOOD]
    [ CLOSURE]



    To Link thoses elements in a sentence, you will use the loop particle that keeps the sentence open for more content inbetween ideas.
    If you take the exemple above, all the closing tags will be swapped for looping particles.


    will become




    To transform a sentence into a question, you simply add a looping particle  before the
    closing tag meaning to keep the idea open to completion. It would resemble the
    "anything further on this ?" in english.



    Tue, Dec 18, 2007  Permanent link

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    Tktile is a small keyboard layout for a PDA format computer or pen tablet . The purpose of the circular keyboard is the loop system that detects the number of times the cursor orbited around the character.The closure tag is triggered when the cursor leaves the keyboard area.

    ocean_tktile.gif

    I am currently working on a one handed hardware keyboard that doesn’t require a tactile screen but rather use the finger’s electric resistance to detect the selected character. Pictures and animations will be posted soon. Stay tuned

    Tue, Dec 18, 2007  Permanent link
    Categories: language, trauma, research, dynamic, 3axis, 3ARIP
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