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Polytopia
Gavin Keech (M)
Melbourne, AU
Immortal since Apr 30, 2010
Uplinks: 0, Generation 5

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    Personas / Metaconstructs
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    9 word poem on being human
    gavinkeech’s project
    Polytopia
    The human species is rapidly and indisputably moving towards the technological singularity. The cadence of the flow of information and innovation in...
    Now playing SpaceCollective
    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.


    phases are cycling through the increase of momentum brought on by interplay sequenced through recognition. exhausting parameters to their stretched states allow the decay values to become discovered. upon discovery, arrival of presence, flows to the environments ground.
    intensity of emotion, feelings entwined with realisation that the possibilities can arise more probable than initially conditioned, through emergence of understanding what is required, do vectors resonate inputs, to flow freely, in their own accord towards the electromagnetic* (resonance)+ core.


    state / mode as an interface ( points & flows with vectors )

    personas / metaconstructs = state / mode
    identity / experience filter = timelines
    dimension / environment = interface
    process / mechanism = actions
    knowledge / repository = database


    ==========================================================================================

    timelines ( personas ) are extrapolations (verb)
    actions ( entanglement ) are amplifications (verb)
    interface ( metaconstructs ) are communications (verb)

    personas / metaconstructs = state / mode
    ||||
    ——————————————————————————————————————————————————————-
    ||||
    identity / experience filter = timelines
    ||||
    time
    = x axis
    = keydriver = effort ( +idea / -reality ) vs. momentum ( +reality / -idea )
    ——————————————————————————————————————————————————————-
    ||||
    dimension / environment = interface
    ||||
    projection
    = z axis
    = key driver = force (( part a = establishment ( society + physicality )) vs. expansion (( part b = possibility ( mind+us / progress ))
    ——————————————————————————————————————————————————————-
    ||||
    process / mechanism = actions
    ||||
    emotion
    = y axis
    = keydriver = emotion ( failure ) vs. passion ( success )
    ——————————————————————————————————————————————————————-
    ||||
    knowledge / repository = database
    ||||
    |
    dimension / environment = interface





    state / mode as an interface ( connecting simply - prime operators part ‘a’ )

    ( x = time/s ) are ‘emerged / made’ + [ created ] ( evolution ) through & of [ ‘timelines’ ]
    - : - ( identity / experience filter )
    |
    ( personas ) start / loop ...
    |
    ( y = emotion/s ) are ‘felt / inherent’ + [ derived ] ( source ) from & make [ ‘actions’ ]
    - : - ( process / mechanism )

    ( z = projection/s ) are ‘controlled / enhanced’ + [ manipulated ] ( influence ) by & from [ ‘interface’ ] - : - ( dimension / environment )
    |
    ——————————————————————————————————————————————————————-
    |
    ( xyz = database/s ) are ‘contributed / involved’ + [ released ] ( freedom ) to & for [ ‘knowledge / repository/ies’ ]
    - : - ( metaconstructs )
    ::::
    ( metaconstructs ) end / loop back to ( personas ) ...
    ::::





    state / mode as an interface ( connecting simply - prime operators part ‘b’ )
    projection from information ( z_axis as interface form )

    x = identity / experience filter
    (x) time/s = ‘timelines’ = personas
    |
    > INTERPLAY = ORBITS
    > VNLFT = TIMELINES
    |
    y = process / mechanism
    (y) emotion/s = ‘actions’ = entanglement
    |
    > INTERPLAY = ORBITS
    > VNLFT = TIMELINES
    |
    z = dimension / environment
    (z) projection/s = ‘interfaces’ = metaconstructs
    |
    > INTERPLAY = ORBITS
    > VNLFT = TIMELINES
    |
    ——————————————————————————————————————————————————————-
    |
    xyz = knowledge / repository
    (xyz) = database/s


    0 = environment = hyperphysics / hyperneurology / hyperbiology
    (0) = state / mode = personas / metaconstructs
    (0) = 0 = start / end (cycle)





    state / mode as an interface ( connecting simply - prime operators part ‘c’ )

    ( x = time ) pulls ‘timelines’ ( events ) with ( y = emotion ) using ‘actions’ ( experiences )
    ——————————————————————————————————————————————————————-
    ( z = projection ) expands+contracts ‘interfaces’ ( perspectives ) :
    with ( x = time ) pulling ‘timelines’ ( events )
    with ( y = emotion ) using ‘actions’ ( experiences )
    ——————————————————————————————————————————————————————-
    by ( z = projection ) releasing into [ ‘knowledge / repository’ ] ( metaconstructs ) - : - database/s
  • knowledge / repository consists of the means to communicate.
  • databases attach/embed/release into environments.
  • by telesynaesthesia* communication happens by living and experiencing.



  • part /n of /n




    state / mode as an interface ( connecting simply )

    time
    = x axis
    = keydriver = effort ( +idea / -reality ) vs. momentum ( +reality / -idea )

    hyperphysics
    x_axis = time’s affinity


    ( x = time )
    identity / experience filter = timelines
    bias : personas
    ||
    knowledge / repository = database

    VNLFT = holographic transmitter

    ——————————————————————————————————————————————————————-

    emotion
    = y axis
    = keydriver = emotion ( failure ) vs. passion ( success )

    hyperneurology
    y_axis = emotion’s affinity


    ( y = emotion )
    process / mechanism = actions
    bias : entanglement
    ||
    knowledge / repository = database

    VNLFT = holographic transmitter

    ——————————————————————————————————————————————————————-

    projection
    = z axis
    = key driver = force (( part a = establishment ( society + physicality )) vs. expansion (( part b = possibility ( mind+us / progress ))

    hyperbiology
    z_axis = projection’s affinity


    ( z = projection )
    dimension / environment = interface
    bias : metaconstructs
    ||
    knowledge / repository = database

    VNLFT = holographic transmitter




    vector is environment ( … in state / mode as an interface )

    hyperphysics
    x_axis = time’s affinity
    |
    personas
    operations

    hyperneurology
    y_axis = emotion’s affinity
    |
    entanglement
    dynamics

    hyperbiology
    z_axis = projection’s affinity
    |
    metaconstructs
    utilisations



    /n = remove term, remove number, remove limit for capacity = allow for emergence from presence


    which activity state/s will there be arrival from?
    seek > search > explore | spectate > observe > curate | focus > create > expand

    /n = node

    interplay available on twitter @entpm
    multiple points of entry are already available.


    entanglement ( personas / metaconstructs ) :: culture mix-up

    entpm raw code



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    time = x axis = keydriver = effort(+idea/-reality) vs. momentum(+reality/-idea)

    • time = (-)reality | past
    • time = (0)singularity | present
    • time = (+)idea | future


    key = process / mechanism = actions

    ==========================================================================================

    key driver
    effort vs momentum

    dynamics of time forces ( x axis )
    present is at the intersection of decay from the forces of reality’s effort and idea’s momentum.
    events persist during the overlap and influence the cycle loop.

    animation clip

    ==========================================================================================

    driver components + dynamics
    effort vs. momentum

    • between past and present is reality ( -A )
    • between present and future is idea ( +B )

    • past = -A / reality = +B / -A [ effort factor ]
    • future = +B / idea = -A / +B [ momentum factor ]
    • present = 0 ( -A 0 +B 0 ( +B -A = -A | -A +B = +B ) )


    part /n of /n
    ==========================================================================================

    overlap key

    • future -
    • present -
    • past -

    • future 0
    • present 0
    • past 0

    • future +
    • present +
    • past +




    personas / metaconstructs bias
    process / mechanism

    cycle1 :

    • define > scope
    • reuse > scavenge
    • enhance > upgrade
    • merge > unite
    • release > survive
    • delete > detach


    cycle2 :

    • gather > group
    • order > prioritise
    • isolate > nurture
    • clean > recognise
    • squash > destroy
    • inspect > collate


    ==========================================================================================

    hyperparameter bias
    hyperphysics

    • non locality
    • interference > constructive + destructive
    • acceleration
    • time arrows - expansion
    • absolute time / space
    • wave-particle duality
    • gravity
    • symmetry-homogenosity
    • rotational equality
    • start of low entropy
    • towards high entropy
    • thermodynamics
    • 11 dimensions


    ==========================================================================================

    nb. time is not restrained or constrained = reflexivity from multiple events.

    /n = remove term, remove number, remove limit for capacity = allow for emergence from presence


    which activity state/s will there be arrival from?
    seek > search > explore | spectate > observe > curate | focus > create > expand

    /n = node

    interplay available on twitter @entpm
    multiple points of entry are already available.

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