
phases are cycling through the increase of momentum brought on by interplay sequenced through recognition. exhausting parameters to their stretched states allow the decay values to become discovered. upon discovery, arrival of presence, flows to the environments ground.
intensity of emotion, feelings entwined with realisation that the possibilities can arise more probable than initially conditioned, through emergence of understanding what is required, do vectors resonate inputs, to flow freely, in their own accord towards the electromagnetic* (resonance)+ core.
state / mode as an interface ( points & flows with vectors )
personas / metaconstructs = state / mode
identity / experience filter = timelines
dimension / environment = interface
process / mechanism = actions
knowledge / repository = database
timelines ( personas ) are extrapolations (verb)
actions ( entanglement ) are amplifications (verb)
interface ( metaconstructs ) are communications (verb)
personas / metaconstructs = state / mode
identity / experience filter = timelines
time
= x axis
= keydriver = effort ( +idea / -reality ) vs. momentum ( +reality / -idea )
dimension / environment = interface
projection
= z axis
= key driver = force (( part a = establishment ( society + physicality )) vs. expansion (( part b = possibility ( mind+us / progress ))
process / mechanism = actions
emotion
= y axis
= keydriver = emotion ( failure ) vs. passion ( success )
knowledge / repository = database
dimension / environment = interface

state / mode as an interface ( connecting simply - prime operators part ‘a’ )
( x = time/s ) are ‘emerged / made’ + [ created ] ( evolution ) through & of [ ‘timelines’ ]
- : - ( identity / experience filter )
( personas ) start / loop ...
( y = emotion/s ) are ‘felt / inherent’ + [ derived ] ( source ) from & make [ ‘actions’ ]
- : - ( process / mechanism )
( z = projection/s ) are ‘controlled / enhanced’ + [ manipulated ] ( influence ) by & from [ ‘interface’ ] - : - ( dimension / environment )
( xyz = database/s ) are ‘contributed / involved’ + [ released ] ( freedom ) to & for [ ‘knowledge / repository/ies’ ]
- : - ( metaconstructs )
( metaconstructs ) end / loop back to ( personas ) ...

state / mode as an interface ( connecting simply - prime operators part ‘b’ )
projection from information ( z_axis as interface form )
x = identity / experience filter
(x) time/s = ‘timelines’ = personas
> INTERPLAY = ORBITS
> VNLFT = TIMELINES
y = process / mechanism
(y) emotion/s = ‘actions’ = entanglement
> INTERPLAY = ORBITS
> VNLFT = TIMELINES
z = dimension / environment
(z) projection/s = ‘interfaces’ = metaconstructs
> INTERPLAY = ORBITS
> VNLFT = TIMELINES
xyz = knowledge / repository
(xyz) = database/s
0 = environment = hyperphysics / hyperneurology / hyperbiology
(0) = state / mode = personas / metaconstructs
(0) = 0 = start / end (cycle)

state / mode as an interface ( connecting simply - prime operators part ‘c’ )
( x = time ) pulls ‘timelines’ ( events ) with ( y = emotion ) using ‘actions’ ( experiences )
( z = projection ) expands+contracts ‘interfaces’ ( perspectives ) :
with ( x = time ) pulling ‘timelines’ ( events )
with ( y = emotion ) using ‘actions’ ( experiences )
by ( z = projection ) releasing into [ ‘knowledge / repository’ ] ( metaconstructs ) - : - database/s


state / mode as an interface ( connecting simply )
time
= x axis
= keydriver = effort ( +idea / -reality ) vs. momentum ( +reality / -idea )
hyperphysics
x_axis = time’s affinity
( x = time )
identity / experience filter = timelines
bias : personas
knowledge / repository = database
VNLFT = holographic transmitter
emotion
= y axis
= keydriver = emotion ( failure ) vs. passion ( success )
hyperneurology
y_axis = emotion’s affinity
( y = emotion )
process / mechanism = actions
bias : entanglement
knowledge / repository = database
VNLFT = holographic transmitter
projection
= z axis
= key driver = force (( part a = establishment ( society + physicality )) vs. expansion (( part b = possibility ( mind+us / progress ))
hyperbiology
z_axis = projection’s affinity
( z = projection )
dimension / environment = interface
bias : metaconstructs
knowledge / repository = database
VNLFT = holographic transmitter

vector is environment ( … in state / mode as an interface )
hyperphysics
x_axis = time’s affinity
personas
operations
hyperneurology
y_axis = emotion’s affinity
entanglement
dynamics
hyperbiology
z_axis = projection’s affinity
metaconstructs
utilisations
which activity state/s will there be arrival from?
seek > search > explore | spectate > observe > curate | focus > create > expand
interplay available on twitter @entpm
entanglement ( personas / metaconstructs ) :: culture mix-up
entpm raw code
Wed, Feb 23, 2011 Permanent link
Categories: mind, consciousness, entanglement, entpm, interface, vectorspersonas, metaconstructs, infocology, combined interactive intelligence, experience, fluid, subconscious, timelines
Sent to project: Polytopia
Categories: mind, consciousness, entanglement, entpm, interface, vectorspersonas, metaconstructs, infocology, combined interactive intelligence, experience, fluid, subconscious, timelines
Sent to project: Polytopia
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