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Polytopia
Gavin Keech (M)
Melbourne, AU
Immortal since Apr 30, 2010
Uplinks: 0, Generation 5

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    emotion = y axis = keydriver = emotion(failure) vs. passion(success)

    • emotion = (+y)failure emotion _ happy/optimistic(uplifited) _ motivation/action
    • emotion = (0)empty _ uncertainty/unintentionality(stasis) _ emergence/unfoldment
    • emotion = (-y)success passion _ sad/pessimistic(depression) _ fatigue/reevaluation


    key = identity / experience filter = timelines

    ==========================================================================================

    key driver
    emotion vs passion

    dynamics of emotion forces ( y axis )
    uncertainty is at the intersection of decay from the forces of success’ passion and failure’s emotion.
    experiences persist during the overlap and influence the cycle loop.

    ==========================================================================================

    driver components + dynamics
    emotion vs. passion

    • (0) center is uncertainty/unintentionality(stasis) | the mode of travel without moving.
      there is no ‘form’ to know where you are until movement up(+y with time axis -/+x) or down(-y with time axis -/+x).
    • (+y) up is happy/optimistic(uplifted) with states of motivation/action
    • (-y) down is sad/pessimistic(depressed) with states of fatigue/reevaluation

    • +y has constraints from focus on emotion connected with failure.
      (experience sense of achievement) - moment + satisfaction
    • -y has constraints from focus on passion connected with success.
      (experience sense of loss of achievement) - past + regret

    • experience of failure emotion pulling down from happy gives decay (reversing the cycle)
    • experience of success passion pulling up from sad gives decay (reversing the cycle)


    part /n of /n
    ==========================================================================================

    mixture key

    • (+y)happy/optimistic(failure) > motivation/action
    • (0)uncertain/unintentionality(stasis) > emergence/unfoldment
    • (-y)sad/pessimistic(success) > fatigue/reevaluation




    personas / metaconstructs bias
    identity / experience filter

    • destructive > critic
    • creative > artist
    • emotional > visionary
    • informational > realist


    ==========================================================================================

    hyperparameter bias
    hyperneurology

    • memetic function
    • experience dynamic receptors
    • synaptic response system
    • memory optimisation + storage
    • identity awareness


    ==========================================================================================

    nb. emotion is not restrained or constrained = reflexivity from multiple experiences.

    /n = remove term, remove number, remove limit for capacity = allow for emergence from presence


    which activity state/s will there be arrival from?
    seek > search > explore | spectate > observe > curate | focus > create > expand

    /n = node

    interplay available on twitter @entpm
    multiple points of entry are already available.


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