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Codin Pangell (M, 39)
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    From Project2501
    Unveiling the "Sixth Sense"
    From Project2501
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    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.
    In the near future I expect devices to enable users to control machines will be controlled by thought. Many new devices have been in development for a few years now and quite a bit of research has been done on the subject. Below is some information I managed to pull up on related devices.

    Monkeys always seem to be able to do certain things differently than humans. In the video below this monkey could control the robotic arm better and more efficiently than humans.



    Cyberkinetics Neurotechnology Systems Inc. in Foxborough, Mass. has demonstrated the use of an implantable micro electrode array that combined with a digital signal processing system forms its so-called "BrainGate" interface, which has been used to allow thought to control a television. A paralyzed man in the U.S. became the first person to benefit from BrainGate, which effectively allows him to use his thoughts to control a television, according to a recent BBC report. Matthew Nagle, 25, was left paralyzed from the neck down after a knife attack in 2001, the BBC said, adding that the Nagle was put on the BrainGate program at New England Sinai Hospital, Massachusetts, last summer.

    Berlin Brain-Computer Interface has made some pretty great advances on this technology.

    Cerebral electric activity is recorded via the electroencephalogram (EEG): electrodes, attached to the scalp, measure the electric signals of the brain. These signals are amplified and transmitted to the computer, which transforms them into device control commands. The crucial requirement for the successful functioning of the BCI is that the electric activity on the scalp surface already reflects motor intentions, i.e., the neural correlate of preparation for hand or foot movements. The BCI detects the motor-related EEG changes and uses this information, for example, to perform a choice between two alternatives: the detection of the preparation to move the left hand leads to the choice of the first, whereas the right hand intention would lead to the second alternative. By this means it is possible to operate devices which are connected to the computer; such a communication can even be realised via the internet.


    The project (BMBF Förderzeichen 01KO0121, 01IBB02A/B, 01IBE01A/B), which is supported by the ministry for education and research (Bundesministerium für Bildung und Forschung , BMBF), comprises the development of EEG-driven systems for computer-aided working environments. These systems will, for instance, allow for the control of a mouse pointer by means of brain waves. Furthermore, medical tools are being created for patients suffering from amyotrophia or quadriplegia.



    Emotiv Systems is another company developing portable technology that will be used mainly in the gaming industry and has showed up to multiple large conferences recently.
    In company simulations, face movements were duplicated on-screen with precise detail. The wearer can blink specifically and position his or her mouth into precise formations: grimacing, smiling, etc. — they’re all possible.

    By far the most intricate part of the system though, is its ability to recognize emotions. Developer’s software displays interpretations of excitement. It can recognize immediate excitement and excitement across a plane. This information has a whole slew of implications for in-game utilization. Imagine a game where a heartbeat started pounding away when it detected your level of excitement. You’d have to cognitively slow your thoughts to suppress the heartbeat to hear the other game sounds better.



    This demo is more impressive and hard to believe without seeing other videos (like the one above).



    As an update to this article, this information was just published. It explains some of the technology and companies included in the above article...http://www.wired.com/medtech/health/news/2007/09/bci_games

    Enjoy!
    Fri, Jul 20, 2007  Permanent link
    Categories: brain control
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