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Y Worlds
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A global cooperative inventing a powerful new language and enterprise around systems of knowledge, complexity & mass action. Nurture, Equality, Truth & Systems.
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    The human species is rapidly and indisputably moving towards the technological singularity. The cadence of the flow of information and innovation in...
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    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.

    For some time US popular culture has kept a fairly specific image of the modern working life. Early in the morning, tens of millions of people across the country begin their daily migration to their place of business. They work throughout the day in dedicated spaces beside their peers, organized by hierarchy, and return home in the evening to complete their cycle of life – office life.

    We’ve seen this depiction parodied, ridiculed and critiqued hundreds of times throughout modern media- The Matrix, Office Space, Every Day the Same Dream, etc. Yet, while often portrayed and assumed, this collective, cubicle-centered concept of the traditional office is an unusually private experience of culture, commute, bosses, deadlines and work. Few people are granted the essential information about the ‘offices’ of their friends or family, their children and parents. Offices are wrapped in assumptions. The reality of life to, from and within an office is made up of equal amounts of diversity and commonality.

    Software companies, comprising one of the newest industries on earth, are well-known for their relaxed conditions and comfortable working environment. More traditional firms might balk at the non-traditional workplaces, but we’ve seen waves of innovation and creativity pouring out of them and the results cannot be denied. Google, for example, is one of the largest companies in the world, wielding billions in assets. They have gyms, creative spaces, and a free and open work environment supporting workplace relationships and community.

    Similarly, video game company Valve has almost nothing that resembles a standard corporate structure. There’s no hierarchy and no ‘boss’. The company consists of a bunch of people working on passion-projects. In terms of revenue generation, it is one of the most efficient companies in the world. Each employee creates at least one million dollars in wealth. They eclipse, in capital per person, even the tech giants Google, Apple and Microsoft. At that rate, if Valve had the same number of employees as Microsoft, they would have a revenue of $1.2 trillion.

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    We are
    building a world, not a web site
    a world with a dynamic systemic semiotic language
    a world with Nurture.Equality.Truth.Systems as objectives
    a world focused on carefully coordinated individual activities
    a world that generates and shares value & recognition
    a world that attracts concerted mass action
    rethinking everything & assuming nothing

    We exchange

    as a curated peer-to-peer collective commons
    according to specific, actionable objectives
    as a wiki cooperative
    everything we do via a Creative Commons License
    our intellectual property and tangible wealth within the cooperative
    our intellectual property for commercial use via license

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    When we look at the concept of education through the lens of Nurture, Equality, Truth and Systems, we immediately notice that the word “education” itself generally refers to formal processes and institutions that deliver teacher-driven content from preschool through higher education.

    We’re going to avoid the boundaries of these words, consider the SLANT that produces our current of education, and focus on the foundation principles associated with education, training, learning and teaching.

    We have thought long and hard about how to understand education systemically.
    What follows is just a glimpse of how we think education should be approached. We invite the reader to join us at Y Worlds to develop the systemic models and ontologies associated with education. We guarantee an educational experience like no other.

    Education is —
    Nurture, Equality, Truth & Systems
    NETS is —
    the foundation,
    the objectives,
    the content,
    the processes &
    the outcomes
    of education.

    Help us educate education by contributing to our developing ontologies and models at yworlds.

    View the full post at the Daily Y.
    Thu, Jul 19, 2012  Permanent link
    Categories: inheritance, education, nets
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    All living things carry an inheritance that governs their behavior.

    We possess an adaptive patchwork of biological programming that affects how we experience and interact with the world. In addition to our genetic inheritance, we rely on another inheritance- the fabric of life experience and acquired systems that guides us through our lives. Culture, relationships, education, language and institutions are passed down through generations, forming the world we live in today. This inheritance is rich, but it also limits our potential by leading us to believe that this is the way life and civilizations must be.

    The world has changed, but our genetic programming and many of our cultural systems have not.

    In some ways we have adapted to interact with a world we no longer inhabit. In this complex world, we know less than we think we know, and more importantly, much less than we could know.

    On an individual level inheritance also takes the form of a roll of imbalanced dice. A few of us receive a rich inheritance. Most of us are handed an inheritance with limited choices. Some of us find ourselves in survival mode from birth.

    The momentum of our genetics and inherited social and economic systems push us to continue living as we always have, seeing the world we live in today as the only construction of reality.

    We call these combined forces SLANT.



    We still allow geographic borders to divide and polarize people of different nations, rather than embracing all inclusively.

    We are genetically programmed to consume unhealthy processed foods even though we have an abundance of more healthy alternatives.

    We still transport and dispose of human waste through plumbing systems rather than harnessing our waste for sustainable fertilizer and protecting the purity of limited water sources.

    We play games solely as a leisure activity, rather than combining that leisure aspect with an effort to solve real world problems.


    Y Worlds aims to step out from the momentum of inheritance and counter the detrimental influences of SLANT. By revolutionizing how we cooperatively organize knowledge, humankind can do a better job surviving, growing and making our way through the world without illusions. Let’s embrace systemic perspectives, imagination and creativity, as we consciously consider SLANT while pulling Nurture, Equality, Truth and Systems into the forefront of thought and action.

    Take a look at our SLANT model and primer, contribute, and join us at Y Worlds as we pull against SLANT’s push.

    View the original post at the Daily Y.
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