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Y Worlds
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A global cooperative inventing a powerful new language and enterprise around systems of knowledge, complexity & mass action. Nurture, Equality, Truth & Systems.
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    Polytopia
    The human species is rapidly and indisputably moving towards the technological singularity. The cadence of the flow of information and innovation in...
    Now playing SpaceCollective
    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.

    For some time US popular culture has kept a fairly specific image of the modern working life. Early in the morning, tens of millions of people across the country begin their daily migration to their place of business. They work throughout the day in dedicated spaces beside their peers, organized by hierarchy, and return home in the evening to complete their cycle of life – office life.

    We’ve seen this depiction parodied, ridiculed and critiqued hundreds of times throughout modern media- The Matrix, Office Space, Every Day the Same Dream, etc. Yet, while often portrayed and assumed, this collective, cubicle-centered concept of the traditional office is an unusually private experience of culture, commute, bosses, deadlines and work. Few people are granted the essential information about the ‘offices’ of their friends or family, their children and parents. Offices are wrapped in assumptions. The reality of life to, from and within an office is made up of equal amounts of diversity and commonality.

    Software companies, comprising one of the newest industries on earth, are well-known for their relaxed conditions and comfortable working environment. More traditional firms might balk at the non-traditional workplaces, but we’ve seen waves of innovation and creativity pouring out of them and the results cannot be denied. Google, for example, is one of the largest companies in the world, wielding billions in assets. They have gyms, creative spaces, and a free and open work environment supporting workplace relationships and community.

    Similarly, video game company Valve has almost nothing that resembles a standard corporate structure. There’s no hierarchy and no ‘boss’. The company consists of a bunch of people working on passion-projects. In terms of revenue generation, it is one of the most efficient companies in the world. Each employee creates at least one million dollars in wealth. They eclipse, in capital per person, even the tech giants Google, Apple and Microsoft. At that rate, if Valve had the same number of employees as Microsoft, they would have a revenue of $1.2 trillion.

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