Member 1883
36 entries

no city
Immortal since Sep 3, 2008
Uplinks: 0, Generation 3

@notthisbody twitter
@poietic twitter
@marija twitter
digital cartographers, narrative realization. image workers & pixel [re]searchers. emographers. memetic mappers. space cadets. polytopians.
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    From Wildcat
    Love.. as in, Fight ,...
    From Wildcat
    Shaan, the gift of Eiyse....
    From Wildcat
    That time it was...
    From Xaos
    The case with friends
    From Wildcat
    There is no perfect Enso.....
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    From notthisbody
    Becoming Infosynaesthetic
    From notthisbody
    To understand is to...
    From notthisbody
    The Beginning of Infinity
    From notthisbody
    I am a psychoterrorist...
    From notthisbody
    Infosynaesthetic Tech
    notthisbody’s projects
    The human species is rapidly and indisputably moving towards the technological singularity. The cadence of the flow of information and innovation in...

    A series of rambles by SpaceCollective members sharing sudden insights and moments of clarity. Rambling is a time-proven way of thinking out loud,...

    Start your own revolution
    Catching up with the future. All major institutions in the world today are grappling to come to terms with the internet. The entertainment...
    Now playing SpaceCollective
    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.
    some experiments from tonight's metamapping...


    analog to digital smoother (on and off are smooth too - blinking helps sight)


    hypercosmix voxelz #001 : mixelz of mind compass


    vibrations in the network


    color coded


    narrative resilience


    hypercosmix voxelz #002: more mixels of mind compass
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    “Put simply: cities are like ant colonies are like software is like slime molds are like evolution is like disease is like sewage systems are like poetry is like the neural pathways in our brain. Everything is connected." - Patrick Pittman

    A collaboration of Notthisbody & Jason Silva.
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    Junto & beyond - further generations and explanations coming soon.

    also find full image HERE

    in collab with @venessamiemis & @gavinkeech
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    INTERACTING ARTS is one or all of the following: a group of cross-disciplinary
    artists, media critics, an activist network, a conspiracy, a brand,
    a think-tank and a magazine which is circulated both on the web and in
    print. We aim to inspire and activate people into becoming our fellow
    creators of fully lived and experienced lives. Our theories are nothing
    other than the theories of our real life and of the possibilities experienced
    or perceived in it. We strive to coordinate our refusal of existential poverty
    through affirmation of creativity, co-operation, solidarity, play and
    our blistering desire for freedom.

    Two issues of the Interacting Arts magazine. Find them also here: IA05, IA06

    EDIT: seems like only the first 5 pages are showing up, so either visit the scribd links or the links above for the full versions

    Ia International 05 A

    During a live role-play we construct a new reality together. As children
    of a post-modern paradigm we have been taught that “everyone experiences
    the world in a different way” and that “no way of looking at the
    world is less valuable than any other”. Ergo, if we create a reality, it has
    the same value as the “real” reality. The only difference is that we have
    the power over our collectively created reality. We can disappear – live
    beyond sheepish politicians, invasive corporations, a troubled past, a fatassed
    patriarchy and a state monopoly of violence. Together we write
    new social protocols, find an aesthetic, develop a rhythm of life and allow
    our bodies to become tools for new, interesting ways to interact.

    Of course it must be possible to find tools for interaction between collective realities and consensus reality. Why not be satisfied with temporary zones? Perhaps this is what we should do, and what we, in a way, are doing. That means we can pause a while, rethink, and start fresh. Another path is to make collective re-interpretations of consensus reality in order to break free from its constraints.

    Ia International 06

    There is nothing to stop us from forming many alternative bubbles which
    can cooperate within federative structures. They can communicate and
    trade in some fitting manner. Perhaps through potlatch, after all. Imagine
    being a vagabond of realities – what if a biking trip between Stockholm
    and the suburb Södertälje could offer as diverse cultural shifts as between
    Wall Street and Mecca? Imagine a network of people and groups with
    a common approach – the creation of new worlds.

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    The Serious ARG (Alternate Reality Game)

    In a 2007 article, columnist Chris Dahlen (of Pitchfork Media) voiced a much-discussed ARG concept: if ARGs can spark players to solve very hard fictional problems, could the games be used to solve real-world problems?[37] Dahlen was writing about World Without Oil, the first ARG centered on a serious near-future scenario: a global oil shortage.[38] Another ARG, Tomorrow Calling, appears to be a testbed for a future project focused on environmental themes and activism. [39]

    Serious ARGs introduce plausibility as a narrative feature to pull players into the game. People participate to experience, prepare for or shape an alternative life or future.[40] The games thus have the potential to attract casual or non-players, because ’what if’ is a game anyone can play.[41] Serious ARGs may therefore be sponsored by organizations with activist or educational goals; World Without Oil was a joint project of the Public Broadcasting Service's Independent Lens and its Electric Shadows Web-original programming.[42]

    Their serious subject matter may lead Serious ARGs to diverge from mainstream ARGs in design. Instead of challenging collective intelligence to solve a gamemastered puzzle, World Without Oil’s puppetmasters acted as players to guide the “collective imagination” to create a multi-authored chronicle of the alternative future, purportedly as it was happening.[43] By asking players to chronicle their lives in the oil-shocked alternative reality, the WWO game relinquished narrative control to players to a degree not seen before in an ARG.[44]

    In October 2008 The British Red Cross created a serious ARG called Traces of Hope to promote their campaign about civilians caught up in conflict.[45]

    There are possible future Serious ARGs described in fiction. In his novel Halting State, Charles Stross foresightedly describes a number of possible ARGs, where players engage in seemingly fictional covert spy operations.

    In 2008 the European Union funded an ARG to support motivation for multilingualism within European secondary school students called ARGuing for Multilingual Motivation in Web 2.0 [4]. This project is now completed and papers on the project and the resources produced for education (a Methodology and Teacher Training guides) will be presented at the 3rd European Conference on Games Based Learning.

    In 2008-2009 the MacArthur Foundation supported an ARG The Black Cloud to teach US high-school students about indoor air quality. The project is active and allows teachers to rent sophisticated air quality sensors to run the game locally.

    - Wikipedia

    How is a serious ARG taken to the next levels - the extrapolation, actualization & dramatization of 'intent' to manifestation across realities? and what's stopping us?


    #Another example of that is ARG-like (for those who haven't heard) is Superstruct, by Institute for the Future. (article)

    #here's another great article on ARGs.

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