(image from designverb)
Creator: Jeff Han, research scientist from New York University's Courant Institute
What: a multi-touch screen interface
This Perceptive Pixel project interface throws away the idea of using a keyboard and mouse altogether, settling instead for a more natural means through its multi-touch screen. Users sort, navigate, and create through a series of different hand gestures drawn across the screen. It's very reminiscent of the kind of computing technology introduced in Steven Spielberg's
Minority Report.
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(view full designverb article, with video)
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(additional article at FastCompany.com)
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(Image from The Cool Hunter)
What: A mobile ad campaign for The American Red Cross currently roaming the streets of San Francisco
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view the entire Cool Hunter article
A simple optical illusion can so easily and drastically alter our perceptions and emotions.
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(Images from PingMag)
Vertical Garden
Created by Patrick Blanc
www.verticalgardenpatrickblanc.com
Blanc has been introducing a different kind of perversion of nature within architecture, in which the greens coat building surfaces like organic wallpaper. Through careful maintenance, the plants hardly damage the buildings they thrive upon. At the same time they require virtually no soil, as Blanc has stated himself that the only basic requirements are water and the mineral nutrients dissolved in it that are essential to their survival.
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Architect: Jean Nouvel
Completed: 1987
Location: Paris, France
The metal screen laid over the glass facade of the AWI building houses several motorized apertures that open and close to allow entrance of natural light from outside, constantly altering the interior spaces through random filtration. The apertures function according to weather conditions and the season of the year.
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The last couple of years within the gaming industry have presented some interesting new ideas on how we play with our environments:
Pikmin
Year: 2001
Company: Nintendo
Platform: GameCube
www.pikmin.com
A game whose concept revolved around an alien planet in which the player coordinated behavior of the native elemental, plant-like creatures of the same title to aid in the retrieval of spaceship parts.
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see Wiki article
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view video clip
Katamari Damacy
Year: 2004
Company: Namco
Platform: Playstation 2
katamari.namco.com
As a character called the "Prince," players collect objects from Earth to create new stars in space by rolling a "katamari." The process of accumulating virtually everything visible in the world with the katamari happens through a kind of snowball effect.
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see Wiki article
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view video clip
Spore
Year: (not yet released)
Company: EA Games
Platform: PC
www.spore.com
Designed by Will Wright (best known for creating the
Sims series),
Spore is an evolutionary game that oversees development and progression of a player-generated species across multiple stages, from the molecular phase to that of realizing civilization.
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see Wiki article
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view video clip
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