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Designing Science Fiction...
Leili (F)
Immortal since May 15, 2007
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tranquility of emotions makes perfect the fruit called simplicity.
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    leili’s project
    Designing Science Fiction...
    The course will be loosely inspired by the movie (and the book) The Man who Fell to Earth in which David Bowie plays an extraterrestrial visitor...
    Now playing SpaceCollective
    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.
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    Toys that make worlds
    Project: Designing Science Fiction Scenarios

    Fri, Jul 20, 2007  Permanent link

    Sent to project: Designing Science Fiction Scenarios
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    SpaceCowboy     Wed, Dec 12, 2007  Permanent link
    HackerLastPip     Sun, Jan 6, 2008  Permanent link
    Will Wright has made a really great toy, his point about "bringing the beauty of the natural world in an imaginative way" is spot on.
    Michail Vlasopoulos     Sat, Jun 26, 2010  Permanent link
    I think the most interesting aspect of it is that the player actually plays the role of matter's drive for evolution, awakening some of the aspects of vitalism in philosophy. The exhortation -featuring in the game trailer:
    "to realize that you (as player) have always been behind all of this (meaning evolutionary stages)"
    as engaging as it may be, it re-invites a subject, designer, authority in a bigger cosmological picture. Can we imagine a next-gen game comprising REAL-TIME self-organizing processes, getting the player out of the decision, manipulation, control loop, and ultimately letting the game eventfully fold in itself?

    nagash     Sat, Jun 26, 2010  Permanent link
    I am a game designer myself, and Spore was a huge disappointment...
    the premise was everything I ever wanted from a game and I got anxious as we got closer of the release day. So, the game was out, and I played it 2, 3 times trying to force it...

    It's an amazing creature-creation mechanism, but there's no much of a game besides that. It get stale real fast, it's boring, and even if you can create an infinity of alien creatures, they all look the same for some reason...

    but even being a failure as an entertainment piece, I still agree that it's one of the most important games ever, especially because it deals with Darwinian evolution (it makes me sad that most of humanity still don't accept how nature works).

    and then, we get to my major issue with Spore: the fact that you "buy" your body feats, and design your creature like you're decorating your house. that's not how evolution works, and I understand that one needs a degree of abstraction when making games, but I'm just sick of the "collect money, buy stuff" kind of game (think all the facebook apps).

    there's more to life than just work hard to get as money as you can, and buy all the stuff you can...
    sometimes I think humankind are unable to see beyond that :(