Member 66
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Design Media Arts at UCLA
Lina Margareta Högberg (F)
Los Angeles, US
Immortal since Mar 29, 2007
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  • lhogberg’s project
    Design Media Arts at UCLA
    In the 1970s space colonies were considered to be a viable alternative to a life restricted to planet Earth. The design of cylindrical space...
    Now playing SpaceCollective
    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.
    HUBERT DUPRAT AQUATIC CADDIS-FLY LARVAE WITH CASE 1980-2002

    Animal as artist? The Aquatic Caddis-fly Larvae builds these casings in their normal habitat out of twigs and pebbles. Duprat provides the larvae with new building materials, gold and precious stones, and place the larvae in a wall mounted aquarium within an art gallery. The casing takes roughly 30 days to make.






    SKIP SCHUCKMANN TURKEY NEST KIVA
    1998

    Skip Schuckmann is an artist concerned with sustainability, and calls his process Micro-climate sculpting. Skip works on a client's property leading water, moving rocks and building kivas. I visited one of his pieces up in Ojai (a work in progress) and it was one of the strongest nature experiences I have had here in the US.




    YUKINORI YANAGI WANDERING POSITION 1997

    Releasing an ant into a confined space and recording the ant's movement around the space with a crayon. The end result is a beautiful line drawing on the floor.


    Mon, Apr 9, 2007  Permanent link

    Sent to project: Design Media Arts at UCLA
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    TOSHIO IWAI ELECTROPLANKTON 2005 -2006

    http://electroplankton.nintendods.com/flash.html

    Media Arts toy designed by Toshio Iwai for Nintendo DS. This unique software allows one to interact with animated "plankton" and create music through one of ten different "plankton themed" interfaces. This title is commonly not regarded as a video game in the fullest sense, but rather a "toy" because there is no objective, timer, or top score. It is also regarded as a demonstration by Nintendo of the capabilities of the DS's ability to take input by microphone (which in most games is limited to simply recognizing whether the player is blowing into it) as well as the touch screen, Symbolic linking of the responses/senses "touch, speak, see, hear" Everything that the game has to offer is available from the beginning.




    C.E.B. REAS MICROIMAGE 2003

    Software drawing which is very similar in appearance to felted wool fabric. Technology imitating organic form.




    ART+COM THE FAMOUS GROUSE EXPERIENCE 2002

    Click on the movie link on this website...

    http://www.artcom.de/index.php?option=com_acprojects&page=6&id=7&Itemid=144&details=0〈=en


    Mon, Apr 9, 2007  Permanent link

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    GEORG DIETZLER SELF DECOMPOSING LABORATORY
    1999

    Evolving Still-lifeOystermushroom cultures inocculated in PCB-contaminated soil (Mixed with growing media of woodchips, straw & potatoes) will split off the chemical structure of PCB into non-toxic substances in a period of about 18 months. Depending on climatic conditions the mushrooms have regenerated the laboratory unit and adapted to its surroundings in between five to ten years. The laboratory has been constructed which allows visitors visual access only. Environmental agency scientists doing soil analyses have access only, their results and microscope photographs will be presented on an information board while the process of decontamination is invisible.




    STELARC & IONAT ZURR, TISSUE CULTURE & ART 1/4 SCALE EAR IN PROGRESS

    Artificial Limbs & Organs Stelarc is growing a 1/4 scale replica of his ear using human cells. The ear is cultured in a rotating micro-gravity bioreactor which allows the cells to grow in a 3D structure. Once the ear can be grown with Stelarc's own bone marrow cells it would be possible to insert it beneath the skin of the forearm as a first step to construct an ear on the arm. The skin of the forearm is smooth and would adequately stretch without the necessity of any inflating prosthesis. The ear on the arm could be constructed with less complex surgical intervention. And disconnected from the face, the ear on the arm could be guided and pointed in different directions.




    THE TISSUE CULTURE & ART PROJECT DISEMBODIED CUISINE 2003

    Have your frog and eat it too! Disembodied Cuisine was an attempt to grow frog skeletal muscle over biopolymer for potential food consumption. A biopsy was taken from an animal which will continued to live and was displayed in the gallery along side the growing “steak”. The installation culminated in a “feast”. The project is about “victimless” meat consumption. As the cells from the biopsy proliferate the ‘steak’ in vitro continues to grow and expand, while the source, the animal from which the cells were taken, is healing.

    http://www.tca.uwa.edu.au/disembodied/dis.html






    Sun, Apr 8, 2007  Permanent link

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    THE ICE HOTEL, JUKKASJÄRVI, SWEDEN

    The ICE HOTEL is the modern version of an igloo. The hotel is built using ice from the close by Torne River and because it melts in spring, is rebuilt every winter. The architecture and design of the hotel is different each year. Artists, designers and architects from all over the globe take part in the realization of the project.

    http://www.icehotel.com/Winter/Icehotel/


    Projection Room Julia Adzuki & Mark Szulgit AUSTRALIA / USA 2007

    Bubbleboil Swamp AnnaSofia Mååg SWEDEN 2007

    Linnea Borealis - Ice Church Cindy Berg, Marjolein Vonk, Marinus Vroom &
    Jan Willem van der Schoot NETHERLANDS 2007


    The Club
    Asbestos & D*Face IRELAND / ENGLAND 2007


    HOTELL HACKSPETT (HOTEL WOODPECKER) & UTTER INN (OTTER INN)
    VÄSTERÅS, SWEDEN

    Designed by artist Mikael Genberg as alternative livingspaces. Formally the architecture is basic (Sweden is known for its red and white cabins and the size is the largest a privat person is allowed to buils without a permit), but the location of the hotels are interesting. Hotell Hackspett is placed 13 meters above ground in the tallest oak in the city park. Otter inn can be found in lake Mälaren, about 1 kilometer outside the city harbor. The sleeping comprtment of otter inn is below the water surface with windows in all directions, with a view of the murky waters and its inhabitants.


    Hotell Hackspett (Hotel Woodpecker) 2000



    Utter Inn (Otter Inn) 2000


    THE YURT

    The Yurt must be the ultimate tent experience, with only a thin piece of fabric separating you from the surrounding nature. Wool is a fantastic material; warm + moisture & dirt repellent.

    Sun, Apr 8, 2007  Permanent link

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    B.F. SKINNER SKINNER BOX

    B.F Skinner the famous behavioral psychologist constructed this air-crib for his daughter Deborah. He had a theory that the child would be happier if she could be in a controlled environment portected from the natural elements so she wouldn't have to wear clothes or blankets for example. Rumors falsley claim that Deborah became psychotic and killed herself in a bowling alley due to the trauma of being in the air-crib in her early childhood.
    The air-crib is featured in Skinner's utopian novel Walden Two, link below to read about it.
    http://en.wikipedia.org/wiki/Walden_Two





    MIKAEL GENBERG CAFE KOALA
    VÄSTERÅS, SWEDEN & RIO DE JANEIRO, BRAZIL

    The chairs at the outdoor cafe are situated 5 meters above ground. Order a cup of coffe on ground level and climb up into your chair. Well in place the coffe will be hoisted up to you. Though the cafe is situated in an urban setting, it alters the environment and vantage point. Being closer to nature by getting above ground level.




    VISIONAIRE SCENT ISSUE

    My relationship to nature is very much an experience for the senses. I have a scent memory from all of my favorite places and stumbling upon a similar scent brings back the memory of a place or event. The scents in the Visonaire issue are conceptual and artificially created (I would think) but they still draw upon scents that can be found in nature. On the website you can experience the scent through image and sound.

    http://www.visionaireworld.com/v2/fla_site/site.html




    Cold


    Sadness
    Sun, Apr 8, 2007  Permanent link

    Sent to project: Design Media Arts at UCLA
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    EDEN PROJECT CORNWALL, UNITED KINGDOM

    The project was conceived by Tim Smit and designed by the architect Nicholas Grimshaw. The complex includes two giant, transparent domes made of ETFE cushions, each emulating a natural biome, that house plant species from around the world. This is not a closed environment.


    Sun, Apr 8, 2007  Permanent link

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    JEFFERSON Y. HAN MULTI-TOUCH INTERACTION EXPERIMENTS 2006

    http://multi-touchscreen.com/


    Sun, Apr 8, 2007  Permanent link

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    SONY BRAVIA COMMERCIAL

    Not quite a film, but it's cinematic enough to fall under this category. It's ingtelligent, beautiful and poetic. 250 000 bouncy balls were released in the streets of San Fransisco. My favorite part is when the frog leaps, nature intersecting urban environment.



    http://www.bravia-advert.com/commercial/braviaextcommhigh.html



    INGMAR BERGMAN DET SJUNDE INSEGLET (THE SEVENTH SEAL) 1957

    Ingemar Bergman shot many of his films on Fårö, Sweden which is the sister island to the island where I grew up. This scene was shot on the mainland but the nature looks very much like home. Barren, windy and the sky + the light is always amazing.




    THE STROKES YOU ONLY LIVE ONCE

    Nature is not only wonderful but also powerful and a bit scary. We try to tame it but we can never succeed. I like the contrast of the white clothes and sculptural environment with the dirty black water. Absolute immersion.




     http://www.youtube.com/watch?v=7vKoIw_THvQ 
    Sun, Apr 8, 2007  Permanent link

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