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Immortal since Dec 25, 2007
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All original media ( images, animations, videos, writing ) on this account is licensed creative commons non-commercial attribution share alike 3.0. Please contact the author (mrule7404 at gmail dot com) for permission for commercial use.
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    From abhominal
    Biostructure
    From feanne
    grow, grow
    From Andy Gilmore
    =========
    From feanne
    Venus, peacock moss, earth...
    From sarahs
    FINAL PRESENTATION
    Recently commented on
    From michaelerule
    ∞ zoom
    From gamma
    Ducks fractals
    From michaelerule
    Sun
    From Queston
    Physicists describe method...
    From eyeclipse
    WikiLeaks, you must know
    Now playing SpaceCollective
    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.
    Wed, Aug 25, 2010  Permanent link

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    Wed, Aug 18, 2010  Permanent link

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    Wed, Aug 11, 2010  Permanent link

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    This video took me 6 hours to squeeze over Comcast DSL, only 60M.

    Tue, Jun 22, 2010  Permanent link

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    I guess one things for certain, that if we keep talking about the singularity and making art, it sure as hell isn't going to happen. We need to work on basic scientific research, and improving the organizational and support structures for science. Some scientists themselves need to get over their own egos. Mandatory public release of papers and raw data in a common format for all publicly funded research would be a good start. And, oh god, the activism : try to get patent reform sorted out : do you really think you will get to live forever when some corporation owns patents on fundamental building blocks of life? There is a lot of work to be done, and its going to be very hard, very expensive, and at times very boring. Science fiction writing and speculation can play a part in motivating the public, ( in which case I advocate more propaganda for SCIENCE ), but will not bring us to the future.

    Sat, May 29, 2010  Permanent link

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    Is Spacecollective actually [what it claims to be (it's not clear what I mean here (probably time-capsule))] : is the string "immortal since " anything more than a nod to the site theme of futurism? Since spacecollective is free, I assume it can't afford multiple redundant backups, or guarantee continued hosting past the end of civilization. I do not have any grasp of how stable "the Internet" is. I assume people keep mirrors of Wikipedia and other major data sites, and Google has cached copies of (some) websites. I assume most of the original media hosted here is mirrored on personal websites. I do not imagine that the images or text in most of these accounts (especially this one) are of species-level significance. This relates to the question 'If we can achieve digital sentience and immortality by uploading, why should future generations spare the Joules to keep our personalities running'. I'm sure there is more to be said on this topic (actually, several science fiction works have treated the subject ), but I'm feeling particularly lazy today.

    Sat, May 22, 2010  Permanent link

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    Sun, Apr 25, 2010  Permanent link

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    I've finally figured out how to use public source hosting, and I have set up a visualizer program I am working on at bitbucket, which uses the mercurial version control system.

    The project code lives at
    http://bitbucket.org/mrule/perceptron/

    And a tentative (because its not very useful yet) documentation page has been set up at
    http://perceptron.bitbucket.org/


    I think bitbucket will faciliate group editing. I can add editors and administrators to these projects, if people have bitbucket accounts. You can also pull or download copies of the source code, which seems to build correctly on Ubuntu/OSX with java, javac, ( and gcc but thats not really needed ) installed. I think, even if you're not an editor you can propose contributed changes.

    Anyway, Gamma can doubtless warn you that this code is a monstrosity and should... probably not be looked at until I can get some reasonable documentation written.



    Update : Here is a flowchart of the feedback rendering framework. I think it should be possible to convert this to a single shader program, with the possibility of supporting dynamic code modification by chaining lists of operators together.

    Fri, Apr 9, 2010  Permanent link

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    Simulated patterns for 5,6,7, &11 plane waves :


    This is a diffraction pattern of a real 3D quasicrystal. For a 3D crystal, the diffraction pattern is also three dimensional. All of the rendered images here are for 2D quasicrystals with 2D diffraction patterns.


    Here is the spatial domain of a quasicrystal formed by 8 plane waves, spaced at even rotations, in a plane. This coloring was achieved by squaring the sum of all 8 waves at each point, then normalizing the whole image, then inverting the colors.


    Here is a 5-fold 2D quasicrystal spatial domain. This pattern is related to Penrose tiling, I believe.


    Here is a 7-fold 2D quasicrystal spatial domain


    Edit : comments have indicated that systems of overlapping plane waves might not exactly be a quasicrystal, since they don't exactly have well defined lattice "points". So, I thresholded 5 summed plane waves to generate the following point distribution. The Fourier transform of this lattice looks more like what one might expect for a crystal.



    &FT:
    Thu, Apr 1, 2010  Permanent link

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    Mon, Mar 22, 2010  Permanent link

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