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Nick Soni (M, 33)
Los Angeles, US
Immortal since Mar 29, 2007
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nick soni design
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    From psyoko
    is one of these waters...
    nicksoni’s projects
    Branding the Species
    Background: Voyager’s Interstellar record is a disk with encoded information that was attached to two space probes currently making their...

    The Voyager update project
    Description has not yet been created.

    Design Media Arts at UCLA
    In the 1970s space colonies were considered to be a viable alternative to a life restricted to planet Earth. The design of cylindrical space...
    Now playing SpaceCollective
    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.
    WHERE WE ARE. WHERE ARE WE?

    We are communicating to humans about their own bodies. Our senses lead to perception, but this comes from years of training, learning, and rationalization by the mind. Changing up simple signals can confuse us and completely change those perceptions of the world we have been creating over time. Taking advantage of this 'space' between our sensations and perceptions is where the human suit comes in.

    The suit teaches humans that the way we experience the world greatly depends on our senses, and that our bodies have been trained to learn and think in the way we process sensational information. The method to help people realize these feelings is through the human suit. Learning is best when it is new and fun information so the suit must be ambiguous, and the results must be surprising, just as our own perceptual experiments surprised us and provided that illusive shock to thought.

    The suit can be a series of apparatuses that can be attached and connected to the body to create new experiences.

    The brand associated with the human suit should be fun and exciting. It should get people excited to learn about their bodies and to learn what the human experience means. The brand should be playful, open to the widest demographic, friendly, approachable, innovative, intuitive. The Nintendo Wii brand seems to fit this most ideally.

    So maybe this is where we are.

    Wed, Feb 20, 2008  Permanent link

    Sent to project: The Voyager update project
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    So, with classes, extracurriculars, and the rest of my life sabotaging my project, I have found that the footage I find of my living atmosphere must be powerful, and perfect. However, that has proven to be difficult so far because of circumstance.

    I do not have my own car to travel to possible locations, bad.
    Locally, UCLA does not provide much nature, let alone proper or interesting cloud cover.
    Everything is either overcast, or perfectly clear; resulting in very boring compositions, bad.
    Weather: even if i do finally make it out to an amazing location, the weather might just work against me, and the whole shoot goes to crap, and I waste a day, worst.

    It has made me begin to think about my alternatives, and what I could to to get the effects I want, but in a situation I can control myself.

    These are interesting, and if I can manipulate it properly, I might achieve the power and force that nature has, without ever actually filming any. A bit ironic.

    Video 1
    Video 2
    Wed, May 23, 2007  Permanent link

    Sent to project: Design Media Arts at UCLA
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    I have lived in Los Angeles for nearly three years now, and have always wondered where all the nature was hiding. I always knew that a drive down the Pacific Coast Highway would always lend me a beautiful coast line and sunset to watch, but I never knew that there great valleys and canyons in my own backyard.

    This weekend I did some location scouting in the Santa Monica Mountains, which can be explored from the west end of Sunset Blvd. up farther north towards Malibu and Pepperdine University. I detoured off Kanan Dume Road which led me up some winding paths to some great sights.

    I did not find exactly what I was hoping for, but I did discover a gem of nature that was beautiful none the less. Whether I utilize the location for my atmospheric time lapse video is still up for debate, but I am glad I have at least one possible location for filming.

    Here are some pictures, enjoy, and let me know what you think.



    Wed, May 23, 2007  Permanent link

    Sent to project: Design Media Arts at UCLA
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    I saw this on digg.
    I especially enjoy the commentary about computers being the next drug.

    If so, I am an avid abuser. :)

    Linky
    Fri, May 18, 2007  Permanent link

    Sent to project: Design Media Arts at UCLA
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    Mon, May 7, 2007  Permanent link

    Sent to project: Design Media Arts at UCLA
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    Scientists have discovered a planet of similar size and temperature in space. It could be the next best hope of finding life in our universe.

    Super Earth
    Wed, Apr 25, 2007  Permanent link

    Sent to project: Design Media Arts at UCLA
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    vast /væst, vɑst/ [vast, vahst] adjective
    1. of very great area or extent; immense: boundless expanse or space

    Large open spaces. They make me feel small, and make the world feel big. Endless horizons, the tallest mountains, the deepest valleys.

    This is something lost in space. The vastness of space is there, but can only be experienced through the bubble of a space colony, or through the mask of a space suit. Being immersed in a vast environment is something the Earth can offer, and the spectacles of nature only enhance it.
    (See photos "Air" entry)


    Possiblity
    Creating an immersive space that creates an illusion of vastness, but is physically contained in a small area. I want to explore the idea of entering a space where one's senses are manipulated to feel as if they have actually entered a different environment.

    Means
    Using architecture, light, sound, air, and natural materials to simulate an environment of vastness such as a mountain top, an ocean shore line, or an expansive forest.

    Inspiration
    James Turrell (Image 1 and 2) and Olafur Eliasson (Image 3 and 4)




    Mon, Apr 23, 2007  Permanent link

    Sent to project: Design Media Arts at UCLA
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    Wed, Apr 18, 2007  Permanent link

    Sent to project: Design Media Arts at UCLA
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    Air is invisible, but ever present. It shapes the world in countless ways, and is always moving. It is the atmosphere of Earth and it sustains life everywhere it is present. Air helps me breathe, and it makes me feel refreshed. It is not just oxygen, but it is the wind, it is the sky, it dictates the weather, and it is pure.

    It is obvious that we need oxygen in space, but that is not the same oxygen we breathe on Earth. The oxygen we breath on Earth is renewed, moving, crisp, warm, cold, and most of all alive. It can move the world through sound, smell, and feeling. Air can be gentle, or it can be relentless in its fury, but the energy it possesses is spiritual and powerful.

    Wed, Apr 18, 2007  Permanent link

    Sent to project: Design Media Arts at UCLA
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    Kurt Vonnegut, a favorite author of mine, passed away yesterday at the age of 84. His favorite book of mine being Slaughterhouse-Five.

    This is a excerpt of his last published words from his poem "Requiem."

    When the last living thing
    has died on account of us,
    how poetical it would be
    if Earth could say,
    in a voice floating up
    perhaps
    from the floor
    of the Grand Canyon,
    "It is done."
    People did not like it here.
    Thu, Apr 12, 2007  Permanent link

    Sent to project: Design Media Arts at UCLA
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