WHERE WE ARE. WHERE ARE WE?
We are communicating to humans about their own bodies. Our senses lead to perception, but this comes from years of training, learning, and rationalization by the mind. Changing up simple signals can confuse us and completely change those perceptions of the world we have been creating over time. Taking advantage of this 'space' between our sensations and perceptions is where the human suit comes in.
The suit teaches humans that the way we experience the world greatly depends on our senses, and that our bodies have been trained to learn and think in the way we process sensational information. The method to help people realize these feelings is through the human suit. Learning is best when it is new and fun information so the suit must be ambiguous, and the results must be surprising, just as our own perceptual experiments surprised us and provided that illusive shock to thought.
The suit can be a series of apparatuses that can be attached and connected to the body to create new experiences.
The brand associated with the human suit should be fun and exciting. It should get people excited to learn about their bodies and to learn what the human experience means. The brand should be playful, open to the widest demographic, friendly, approachable, innovative, intuitive. The Nintendo Wii brand seems to fit this most ideally.
So maybe this is where we are.
We are communicating to humans about their own bodies. Our senses lead to perception, but this comes from years of training, learning, and rationalization by the mind. Changing up simple signals can confuse us and completely change those perceptions of the world we have been creating over time. Taking advantage of this 'space' between our sensations and perceptions is where the human suit comes in.
The suit teaches humans that the way we experience the world greatly depends on our senses, and that our bodies have been trained to learn and think in the way we process sensational information. The method to help people realize these feelings is through the human suit. Learning is best when it is new and fun information so the suit must be ambiguous, and the results must be surprising, just as our own perceptual experiments surprised us and provided that illusive shock to thought.
The suit can be a series of apparatuses that can be attached and connected to the body to create new experiences.
The brand associated with the human suit should be fun and exciting. It should get people excited to learn about their bodies and to learn what the human experience means. The brand should be playful, open to the widest demographic, friendly, approachable, innovative, intuitive. The Nintendo Wii brand seems to fit this most ideally.
So maybe this is where we are.