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Immortal since Sep 3, 2008
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digital cartographers, narrative realization. image workers & pixel [re]searchers. emographers. memetic mappers. space cadets. polytopians.
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    (meta)senses, (meta)physics, and (meta)biology in Polytopia
    Project: Polytopia
    In my last post, I went over several challenges facing Polytopia. Now, I will attempt to share what are the requirements that our technology must fill to adapt to this system, with the goal not be to limit, but to unlimit what the Polytopia can be.

    How I see it is that the infoverse opening up is developing, and developing into a collective that is using the technologies at hand to further its (meta)senses. Our (meta)senses are just beginning to reach out there into the infosphere, more and more nodes are opening up to us to learn, share, communicate. What to speak of physically, as in The Great Enhancement Debate.

    Tele-synaesthesia: virtual interactions between the tele-senses, developed by means of new technological means in order to overcome the constraints of the human senses.

    Dr. Hugo Heyrman, from Telesynaesthesia: the telematic future of the senses

    edit: for some reason these two links are coming up as 'scribd' links, and dont' work. Here's the links.

    Dr. Hugo:

    I agree with Wildcat & Djiezes completely in their statements:

    Polytopia-Because emotions communicate our states of mind
    Polytopia- Because we are Empathy infobodied.

    I think the whole post is worth a reread. A Polytopian Existence. Now we must find something that allows us to inhabit that Existence, never forgetting about the most important aspects - we are emotional, empathetic creatures.

    Next, I suggest we take a look at Steve Mann.

    He's been working on wearable computing since it was possible to understand what that could be. He's also written a couple books on the subject. There was also a documentary about him. Below is a diagram I created of his Fundamentals of wearable computing.

    So we need an OS that can makes possible the aspects of wearable computing, and must adhere to the six signal paths of wearable computing. Synergy, in particular, is worth mentioning. Here's what Mann says.

    Rather than attempting to emulate human intelligence in the computer, as is a common goal of research in Artificial Intelligence (AI), the goal of wearable computing is to produce a synergistic combination of human and machine, in which the human performs tasks that it is better at, while the computer performs tasks that it is better at. Over an extended period of time, the wearable computer begins to function as a true extension of the mind and body, and no longer feels as if it is a separate entity. In fact, the user will often adapt to the apparatus to such a degree, that when taking it off, its absence will feel uncomfortable, in the same way that we adapt to shoes and clothing to such a degree that being without them most of us would feel extremely uncomfortable whether in a public setting, or in an environment in which we have come to be accustomed to the protection that shoes and clothing provide. This intimate and constant bonding is such that the combined capabilities of the resulting synergistic whole far exceeds the sum of either. Synergy, in which the human being and computer become elements of each other's feedback loop, is often called Humanistic Intelligence (HI).
    -Steve Mann

    I find the concept of Humanistic Intelligence far more interesting than Artificial Intelligence.

    Lets add all this into the mix, and look again at Wildcat & Djiezes' definition of A Polytopian Existence.

    A Polytopian existence is thus:

    1. Multidimensional by nature
    2. Integrative by necessity
    3. Emotional by disposition
    4. Informative by structure
    5. Empathic by character
    6. Evolving by direction
    7. Narrating by function

    I believe that we need a bio-architecture for the infoverse. A self-organizing system, that's completely scalable. We are all made up of atoms...

    I think there's a propensity in man's creation of systems to try and fit, accommodate, cater to, and manipulate. We can't go towards this with an eye of making the infoverse fit into a particular system. We have to think about how we can best accommodate the polytopia that sustains the infoverse. I believe that we need a bio-architecture for the infoverse that will fulfill the links between The Bioperson, The Extended person, and The Infoperson. A self-organizing, decentralized system that's completely scalable, and in which billions can inhabit.

    What do we need now?

    So lets see....we've got to have a system that can interface and take advantage of my wearable computing, first of all. There will be many input devices - people will choose what works best for them, their choice in how they relate to the bio-structure. In other words, it should be designed to be able to be connected to now, using the devices we have at hand (cellphones, bluetooth, wifi, iphones, blackberries), and let the technology and hardware develop and further enhance our connection to the infoverse. But how to visualize all this?

    Let's start at the top - but I warn you there is no bottom.

    So, we have:

    1. A physical presence.

    The first layer is the physical. We use technology to capture sensory information, and use existing information, and feed it into..

    Steve Mann also brings up an interesting point about privacy in speaking about - surveillance, sousveillance, and equiveillance

    2. A presence in a representation of the physical.

    The second layer, a virtual earth display, open source, where you can place yourself. Here you have access to any events, people around you, a mix of Twitter, Google Earth, Vlogs and Glogs - any and all open signal cameras in your vicinity.

    Check out Photosynth. Its a program for reconstructing a certain space based off a search of all the photos taken there. It's now open for anyone to create their own space by adding in photos. Technically, we not far from letting us do the same with video.

    This is a live representation of the world, but there are other dimensions available there. There's the past of a place, the now a place, and the future of it. Not to mention the fictions of it.

    3. A presence in the infoverse

    Lets say that a Presence in the infoverse refers to a home base, a desktop, an OS. It can move, extend itself, grow, inhabit spaces - there are all sorts of different wormholes or synapses out from it working off a semantic system. The synapses you travel are be infused with meanings.

    I like the idea that wormholes are rips in the dimensional wall. Our Presence can be present in multiple dimensions. It already is in our regular internet browsing. We all multi-task online.

    4. The presence of our Agent and/or Agents

    Time for the Semantic web to come in, and the idea of "agents".

    I have a dream for the Web [in which computers] become capable of analyzing all the data on the Web – the content, links, and transactions between people and computers. A ‘Semantic Web’, which should make this possible, has yet to emerge, but when it does, the day-to-day mechanisms of trade, bureaucracy and our daily lives will be handled by machines talking to machines. The ‘intelligent agents’ people have touted for ages will finally materialize.

    -Tim Berners Lee

    Lets look at what humans have done pretty well - we've created websites, social networking sites, flash sites, networked video and computer games, it goes on and on - we've created so many realities, or dimension - each with their own (metaphysics) - how does the interface and the environment allow you to use it? Web 2.0 has opened up regular websites from just clicking to adding comments to applications on facebook. But they each have defined their own (meta)laws and (meta)physics for interaction with that environment.

    So our Presence must be able to accept these "Bodies" whatever that may be as defined within said environment. The body is just a method of interacting with the environment - not our sole Presence.

    This is becoming clear with some metaverse softwares working on cross-over with Second Life. And how its crossing with physical life through user input devices - which will of course be built into our wearable computing.


    So we have:

    - A multi-dimensional (meta)environment in which you can easily enter many worlds with different physics and laws which must be followed due to the construction of the dimension itself.

    - which is linked to the physical world and our own virtual presence(s).

    - which gives us the ability to create our own Infoverse narrative,

    - the choice of inhabiting any environment we want,

    - the choice of interfacing with it how we want,

    - the ability to move within it; the synapses are our pathways.

    - the ability to create and define our own synapses/wormholes/pathways and travel through those others have created and defined.

    - the ability to create a world of our own dimensions with its own (meta)laws in which we and/or others can inhabit

    - which will reach into the physical world - when we can communicate with someone across from us in a room without speaking

    - the ability to lead others through a/our particular path of research or thinking

    - the ability to alter the reality that our physical bodies inhabit by altering how we experience it through our senses...

    Already many web 2.0 applications are taking advantage of this interconnectiveness and making these things possible, and more are being invented every day. Blogs, feeds, Twitter, facebook, myspace, instant messaging, Twine, Delicious, Clipmarks, the list goes on and on and on.

    Our system must visualize the inbetweens of all these different systems and encompass them. And give us a home.

    We can see it. We just need to fill in the spaces.

    Mon, Sep 15, 2008  Permanent link

    Sent to project: Polytopia
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    Synapses (9)

    Wildcat     Mon, Sep 15, 2008  Permanent link
    notthisbody: before I answer a fuller response, which this post asks for, take a look at the frog concept design:
    "The device itself acts as a mask between the user and the outside world, expressing the internality of the human-device interaction. It offers a physical distinction between those moving in the real world and those who are “plugged in” to their private dimensions, the world as they wish to see it.

    The visual design casts the mask as a lifestyle product of the future, as it plays with a glaring, exaggerated coolness of the wearer. It gives an almost robotic appearance, and suggests a diversion from what we define today as “normal” physical human interaction.

    Within the mask, smells, sounds, even air quality would be imitated to create a full sensory experience. The facial expressions of those wearing the device would be detected and projected onto personal avatars visible to others also living behind the shield of the mask.

    Frog Concept
    notthisbody     Mon, Sep 15, 2008  Permanent link
    I've run into these images before - I remember there was some debate about if it was a joke or not. This is no joke - in fact, it seems to be a challenge to this technology's creation. This is a definite possibility of what can exist, which comes with a great potential for both a new way to experience the world with an equally great potential for misuse.