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Comment on Elements of Flow

monolith Mon, May 19, 2008
Hope You've all played "flow" by Jenova Chen. He used Csíkszentmihályi's philosophy to create something we later called "Embedded Difficulty Adjustment", a method of keeping the player in "flowing"state - thus keeping him bonded to the game and providing him maximum gaming pleasure, without programming difficulty adjustment routines - just by game design.