Member 2324
5 entries

Josef Pacal (M, 28)
Liberec, CZ
Immortal since Sep 13, 2009
Uplinks: 0, Generation 4

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    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.

    There's so many startups nowadays. Everyone is trying to bring their ideas to the world, monetize them, make impact on the people all over the world. Internet business is a great framework to to that, especially for people interested in digital media and technology. This fact and my friend's advice to not to hesitate and try to work on mine has emerged into this little project - Lifetab.

    What is it?
    It’s an online application giving purpose to all our data. I mean ALL our data. At this point we are creating, using and deleting our data. But it can be much more. Life can be pretty harsh today in digital world speaking of organization and handling all the information. Lifetab will do this for us and it will reward us for doing so. One will be able to create individual or social goals which will make one proud as they gain rewards not only from the system – badges, experience points, achievements – but also from the users – acknowledgment for what one has done!

    What does it do?
    Basically, Lifetab is a virtual reality where one is their own avatar. One grows up by performing various actions, both virutal and 'Real Life', and as one grows, one gets cooler ranks, achievements and more accurate statistics. Thanks to the social factor one may share some of the information with their connections. Nevertheless, it is completely up to their choice which information one discloses to the other.

    It logs on-line presence (if one wishes), pulls data from your facebook, twitter, foursqare…whatever profile / service you use and rewards one pretty much in the same way any mmorpg game does.

    Last, but not least, it extends our real life with a handful of applications for various devices and various tasks, from AR games to Automatic data collection tools.

    Why this is not another social network?
    There are two major differences between this project and popular social networks.

    Firstly, we’re not trying to create and operate data without understanding. We’re utilizing any data we can found, returning them to the user in acceptable form of graphs, vizualizations and game dynamics. There’s tons of hidden data about us on the internet, we want people to explore them, and use them.

    Secondly, we’re going from bottom. We think if we [society] don’t create this kind of application, sooner or later, any government or business party will. And that would be end of the internet freedom. Here it is up to you what you share, say, do with your data. Keep it for yourself, tell all your friends or just your family; or make some money with it if you want. Of course we can’t prevent other companies from harvesting our data, but this way, we at least see what they know about us.

    Our cornerstone
    We really like honesty within society made of individuals sharing the same morals. That’s why in Lifetab you – an original individual – create the whole social structure with other individuals, rather than being part of unified artificial social network. We believe everyone has rights for anonymity and control over their life. You should be able to decide what you like and what is against the grain to you. Using the recent findings in psychology and game design we’re trying to build a platform solving major problems of modern age, engaging us more to our lives while using the latest accessible technology.

    Undertaking this project we wish to pioneer in future internet society. We are proud to be on the beginning of something new and as major as the creation of internet itself.

    For free
    The service is planned to be and will be free to use.

    More information can be found on our teaser website:
    Sat, May 21, 2011  Permanent link

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    The data explanation today is mostly graphic. Designers can work with shapes, colours, text, icons and even movement. By making it kitsch eye-candy we kill the information. Sometimes the way of interaction itself is too complicated. Sometimes the interaction is complicated in real life, because paper can’t provide easier action, but why to copy it to the computer then? I am speaking of filling forms.

    In real life we have to tick the correct option on the paper. Why should we do so on the computer though?

    For example: visually complicated radio buttons could be substituted by simply bolding the chosen option. Saves space and integrates better within a design. (js)
    Browse a working example on:

    Another example I chose is a shopping cart – a place where many information is required. Plenty forms to be filled, radio buttons, check buttons, lists, sums…so many things to sort out. There is a screenshot of unspecified shopping cart of well known internet eshop with music.

    In the second example is a screenshot of shopping cart from hosting provider website. The provider requires even more information to be dealt with, but the page is calm, orderly and easy to follow…on the same canvas size.

    See working example on:

    I was trying to solve the enormous amount of data needed to be rendered in some non-violent way. For example services are added to the basket by clicking on + while can be removed by clicking on – in the summarization list.

    Please refer yourself to the websites linked above and browse it. Think about what you’ve learnt and try to find it in the UIs to get better idea what I try to explain. To describe such things by words isn’t easy, even static pictures aren’t absolutely descriptive. I hope my works will lead you in the idea if the words didn’t.

    What will be next?

    Although the major problem isn’t how it does look, it is the way we interact with data. Even when the UI is dynamic, changing with every movement, click, whatever, the data access is mostly static. Once click – one action – one rendering. I think the interface should be visually simplified, while the ways of interaction should be improved and extended...
    Wed, Dec 15, 2010  Permanent link
    Categories: User Interface design
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    Okay, let’s move a little. Let’s make some examples and explanation.
    I’d like to take you deeper in my thoughts.

    The framework we live in can be described as a relationship between us and place we occupy. We interact with it and its other elements. It is exactly what we are supposed to do; the only thing to do. We feel its atmosphere, it teaches us to exist in it. It is normal for us, and that’s the lead for a designer.

    We have learnt to customize the framework and its elements. The framework is our arche-
    type for the product design; the model relationship of human – space interaction. Every physical design is derived from the model situation. It is easily recognized when it fails to perform the role. Then the prototype is being revised and rebuild all over again, until it’s perfect. The process is physical, very tender and real. While working with UI, no such
    things can inscribe it.

    One would describe an ideal interface as a natural to use, easy to follow, not visually over-whelming part of reality locked inside a device. It should pretty much be our surround-
    ing in the world of data, and should feel like it. Finally the abstract meaning of UI, the connection between data and reality - the most important part – are we.

    I always tend to put myself in a clean environment, which provides a depth of perfection and absoluteness. This allows me to focus on what I need, when I need. It allows feeling the environment just as it is and nothing more. It allows me to be the dominant part.

    There are many ways to explore it in real – our five senses. In UI we are left with two of these - vision and hearing. And it is only the vision that provides constant stream of useful information. We are no longer part of the surrounding, so we should substitute the participation. It can’t be done by simply copying elements of reality to the screen.

    In contrary we should look for a way to bring the right feeling of the surrounding to the device. Current UIs proves the remakes of pots, buttons, gloss, shadows, etc. are not ideal.
    Tue, Dec 14, 2010  Permanent link
    Categories: User Interface design
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    As I wrote in previous post, I am going to share concepts of essays / stories I am writing for my project. This is chronologically the very first one, although It is meant to be the third one in series.

    I'd like to open a discussion, so the work will be more useful.
    Thank you.

    The world is not only made of hardware anymore. Displays with interfaces, programs, non-physical structures have become as much important as the devices itself. Many daily actions we perform via digital interface and it doesn’t necessarily mean only the computer UI. We can play music on portable device, almost everyone possesses a cellular phone, and lots of people have watches. All these particular physical devices has non-physical interface, which is the most elementary for its function. Without user interface, these devices couldn’t do the task. These devices wouldn’t exist without UI. We should consider new computing technologies as an ultimate platform to manipulate and perceive data. It’s our future.

    The interface design, surrounding us everywhere today, hasn’t been evolved much since 1973(Xerox Star Workstation – on which the Apple Lisa’s GUI was based later in 1984) , respectively 1995 (Microsoft). It has been stuck in the same position with only slight movement noticed few times. Although, the technological progress didn’t stop, did it? Why the interfaces are still so outdated when the technology provides hi resolution displays, multi-touch surfaces, billions of colors, effects renderings, and many more? Why the interface still feels so unnatural and unfriendly with the powerful devices today. There have been few major breakthroughs in the department of UI, but the fontal paradigm and original philosophy is still in use. The artificial archetypes have been accepted as the only widely used – right concepts. These ancestors aren’t designed badly though. The designs provided the best solution possible in the past. When the first pointing device was developed the need of proper interface showed up as well, and I am confident the designers have done their best to not destroy their physical designs. Although the very first interfaces were developed retrospectively – the physical object was designed first, the interface was second. Maybe if the designers would work on both at the same time, the result could be different. Once the creator is limited by another structure, the inner one can’t exceed its defined boundaries. So that’s another argument to wish for a change – why to continue development on the platform which basics were partially wrongly designed.

    So habits, laziness, awareness of changes, incompatibility issues are the major reasons the UI design is still the same. But when one knows the technological background of graphical user interfaces, one also notices the potential of change. To perform complete change of UI loses would be low. Believing in two releases of operation system it requires four to six years to complete the task.
    Sat, Oct 23, 2010  Permanent link
    Categories: User Interface design
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    Hello, my name's Josef Pacal and I am a designer.
    I'm currently based in Czech republic, although I am a cosmopolitan and I don't believe in boundaries. At the moment I focus on Branding, Corporate Identity, User Interfaces and product design. But I am interested in architecture, which is meant to be my future career.

    As I believe in nature and its basic laws I keep looking for simple yet effective geometrical explications of words and statements. Trying my works to interact with the context its being used in I communicate with the recipient on widely acceptable natural level.

    I decided few months ago that I'll leave that philosophical rebellion and I'll focus more on domain I can say something about - design. Also it is more useful for the community, than aggressive empty talks. At the moment I am writing series of stories about User Interface design, because this is a department I can write a lot about. A department that I believe needs to be changed.

    Few years ago I started a project Colorfusion which is my platform to perform these changes, but for a lack of time, there was no major progress. This is meant to be changed in 2011 so I am in middle of research to support my ideas. I am about to share concepts of stories to open a discussion, so the work will be more meaningful.

    Thank you
    Sat, Oct 23, 2010  Permanent link
    Categories: Other
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