This is the video made by shaun westbrook - partner for this project. What is shown in the real situation is the water looping through his comparatively stable part forever at until someone does the trigger (what's that ?) and then it'll play through with the water rising like crazy.
Some people find it harder to figure out what that trigger...
The Arduino–Flash communication tutorial can be found here.
While the code for the flash side (action scripts) is as follow:
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fscommand("fullscreen", "true");
Mouse.hide();
//------------------------------------------------------------------------ Basic...