It has been about two weeks since I posted this experiment on a popular gaming web site and it has been downloaded over 1000 times. Been rated and 9.6 out of 10 and recieved incredibly positive feedback from the modding community. Usually within the first 5 comments on a mod is someone bashing the game but that has not happend at all with this...
Our world is a visually centered place, most of our navigation, decision making and interaction is based off of visual cues. In out project we wanted to shift focus onto another eaqually usefull but often overlooked sense, the sense of hearing. To strip away any ability to use the other senses we created a video game with no visuals that players...
This project that Eric and I put together was created in Hammer - the Half Life 2 level editor used to create game mods. We chose to use this program because it provided a means for us to easily create three dimensional audio landscapes. This was essential for our project since it is entirely based on navigating with absolutely no visual feedback....
Phase 1: Concept / Ideas for Navigating Space Project
For this project to create a space and a method to navigate through it, I want to do something abstract that is based in something concrete. I'll be working with Tanya and we will collaborate our ideas tomorrow.
My preliminary ideas have to do with my original concept for the emergence...