1770
Fri, Mar 9, 2007

Structure and Geometry
GL: „Make sure they don’t get too much into space. Make them go into
structure and geometry“

Walls, Floors and Surfaces
Define precisely the relation of the sectional components in your design!
What is a wall (a dividing element), what a floor (a walkable surface) and
what a surface feature (a surface for enclosure)?

Ceilings
GL:“What would Borromini do with the ceiling in a space station?“
Make ceilings and horizons different.
Look at Renzo Piano, his architecture is 100% about ceilings.

Topology
Think about the feeling of gravity as a feeling of architecture.
Be more rigorous about the topology and find out how how different
topologies can relate to each other.
Before watching 2001:
Look at Borromini’s ceilings!

Look at circular plans to avoid you are doing exactly this. Look at the
Panopticon as an optical device turned into architecture. (Michel Foucault:
"Überwachen und Strafen - die Geburt des Gefängnisses", Suhrkamp-Verlag
1994. Das Panoptikum von Jeremy Bentham, 1791)

Forms

Bundt and Braids

Thicken up the edges and utilize the voids!
Lots of the projects have plans that are sections and sections that are
plans.
Rooms that diminish to a point can’t happen. What do you do with the walls?
Articulate the floors, the walls, the ceilings differently- problem is
surface articulation
Keep the voids and the continuity of the floors!

Pinwheels and Trefoils
The common features of your project are radial symmetry, axiality and a
strong centrality.
All projects have the problem of relating the section to the ground and the
interrelation of the space version to the ground version.
center and periphery
The pinwheel projects all read like plans, try to begin to create sections!
Creating a hierarchy of spaces will be helpful, defining a main level and
features of organization.

Auroras

The Auroras are defined by a clear outline and a vague inner.
One of the projects is project architecture but has no walls, only
floor slabs
Relying on perimeter outline precisely but inner is not precisely defined
Don’t make a figure and fill it up with floor slabs but think of it as
structure and architectural elements.
Define structure, apertures etc. rather than only massing

Sponges
All sponges are porous objects and defy the regulations of a conventional
architectural section. Therefore the section on the ground and in space don´t differ
much.
They are non-central and the outside defines the figure.
The scale promises continuous views through multiple spaces, but
how do you define apertures, hierarchy of scale and the voids?
Don’t use elevators if they destroy your section
Don’t pick corb, mies and wright
Get some hierarchy of scale and of voids
Think about Poche in terms of structure!

Cells

Single surfaces define one room,, that is fully enclosed with a massive void
inside
The scheme either does not need or want Poche.
All projects show a disjunction between sections in space and ground
Start to think your project it from the inside out and you have to think
about the floors differently