Everything is getting more and more connected nowadays. Online social networks like Myspace or Facebook, ubiquitous mobile communication, the Global Position System (GPS), Geographic Information Systems (think of Google Earth) emerged. Gaming became more physical (Nintendo Wii, Nike+). 'Locative art' was born. Companies exploited new possibilities using coupled databases like amazon.com. Practically all information is being digitized and made available globally. Physical things like people, buildings and cities were added to ‘hyperspace’ resulting in an explosive network linking the virtual world to the physical world.

Archtctr2.0 is interdisciplinary; it combines information and communication technology, new media, game design and electronics. A technical and psychological challenge: Can a spatial interface help us making sense of the ever growing complexity around us? And if it can; how do we design these spaces?
Archtctr2.0 resulted in a conceptual design spanning the earth. A virtual info-layer, like the ozone layer, with infinite thickness is imagined. In this layer everything is linked. Nodes representing people or places are settled on their current location. Nodes without a specific geographical location float to a balanced-out destination. The more connections a node has, the bigger it gets, and the higher its position above earth. This is 'Phyrtual space'; where the virtual meets the physical; where data and our tangible world mix.
Archtctr2.0 allows exploring the aggregate of 'all' information, people and locations in life-size. The starting point is your personal node surrounded by semi-transparent, penetrable tunnels. You make a selection of your interests by means of an intuitive interface. Now the amount of tunnels increases or decreases and the space expands or shrinks. Entering a tunnel sets you on a journey, traveling at an adjustable speed. The self-organizing property of the network yields opportunities for stops and detours. You will discover new places, meet new people and learn.
Siemerink, R.
Baljuwstraat 25, 3039 AK Rotterdam
0641860563
remko@viernulvier.nl
Archtctr 2.0; Phyrtual space.
A personal fluid architectural interface between the virtual and the physical.
Hyperbody

Archtctr2.0 is interdisciplinary; it combines information and communication technology, new media, game design and electronics. A technical and psychological challenge: Can a spatial interface help us making sense of the ever growing complexity around us? And if it can; how do we design these spaces?
Archtctr2.0 resulted in a conceptual design spanning the earth. A virtual info-layer, like the ozone layer, with infinite thickness is imagined. In this layer everything is linked. Nodes representing people or places are settled on their current location. Nodes without a specific geographical location float to a balanced-out destination. The more connections a node has, the bigger it gets, and the higher its position above earth. This is 'Phyrtual space'; where the virtual meets the physical; where data and our tangible world mix.
Archtctr2.0 allows exploring the aggregate of 'all' information, people and locations in life-size. The starting point is your personal node surrounded by semi-transparent, penetrable tunnels. You make a selection of your interests by means of an intuitive interface. Now the amount of tunnels increases or decreases and the space expands or shrinks. Entering a tunnel sets you on a journey, traveling at an adjustable speed. The self-organizing property of the network yields opportunities for stops and detours. You will discover new places, meet new people and learn.
Siemerink, R.
Baljuwstraat 25, 3039 AK Rotterdam
0641860563
remko@viernulvier.nl
Archtctr 2.0; Phyrtual space.
A personal fluid architectural interface between the virtual and the physical.
Hyperbody
- Graduation date: 18-1-2008
- Main tutor: Prof. ir. K. Oosterhuis
- Second tutor: ir. A.T.M. Westgeest
- Assistant tutor: ir. H. H. Bier
- Assistant tutor: Dr. N.M. Biloria
Wed, Dec 3, 2008 Permanent link
Categories: architecture, 3d, media, archtctr2.0, social networks, social, multimedia, hyperbody, siemerink, remko, science
Categories: architecture, 3d, media, archtctr2.0, social networks, social, multimedia, hyperbody, siemerink, remko, science
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