NAVIGATE / SPACE
Create a space and a method to navigate through it.
Carefully consider different possible types of space and unique ways to navigate.
Implement your software as a full-screen application in Processing.
You may work individually or with a partner.
There are five phases: research, software sketches, prototype, refinement / demo, document.
Calendar
04 Feb - Introduction
06 Feb - Discussion, Studio
11 Feb - * Visual research due
13 Feb - Studio
18 Feb - (No class, President's Day)
20 Feb - * Software sketches due
25 Feb - Studio
27 Feb - * Prototype due
03 Mar - Studio (Casey in NYC)
05 Mar - Studio (Casey in NYC)
10 Mar - Studio
12 Mar - * Refinement / Demo due
19 Mar - * Documentation due
Phase 1, Research (Due 11 February, 5 points)
Generate and collect visual material related to your concept. This material should inform your concept development and should also serve as a foundation for the visual language of your final software. Condense your research and present it as 10 carefully composed 1024 x 768 images. Make a post to the SC site that features your images.
Phase 2, Software Sketches (Due 20 February, 10 points)
Divide your project into three independent software challenges. Rise to each challenge and write a piece of software for each.
Phase 3, Prototype (Due 27 February, 10 points)
Integrate your three software sketches into one piece of software. Bring a working prototype of your code to class on 27 February. It can be visually rough, but the software and interface should be working.
Phase 4, Refinement / Demo (Due 12 March, 20 points)
Complete refinements to the software and prepare it for demonstration. Create a full-screen application for Mac OS X and Microsoft Windows and post these and screen shots to the SC site.
Phase 5, Document (Due 19 March, 5 points)
Document your software as a short 720 x 480 pixel QuickTime movie using H.264 compression. Consider visually enhancing your software for this animation. Post a Flash video version and a text description to the SC site. For the ambitious, additionally document your work as a 1920 x 1080 pixel movie.
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REFERENCES
(This is not an exhaustive list, please add relevant projects as comments)
Film:
Touch of Evil, Opening Scene (1958)
2001, Stargate Sequence (1968)
Blade Runner, Hologram Navigation (1982)
Video Games:
BattleZone (1980)
Zaxxon (1982) <>
Super Mario Brothers (1985)
DOOM (1993) <>
Super Mario Galaxy (2007)
Video / Photo Research:
Invisible Shape of Things Past (1995)
Khronos Projector (2005)
Photosynth (2007)
Text:
Visual Thesaurus
Create a space and a method to navigate through it.
Carefully consider different possible types of space and unique ways to navigate.
Implement your software as a full-screen application in Processing.
You may work individually or with a partner.
There are five phases: research, software sketches, prototype, refinement / demo, document.
Calendar
04 Feb - Introduction
06 Feb - Discussion, Studio
11 Feb - * Visual research due
13 Feb - Studio
18 Feb - (No class, President's Day)
20 Feb - * Software sketches due
25 Feb - Studio
27 Feb - * Prototype due
03 Mar - Studio (Casey in NYC)
05 Mar - Studio (Casey in NYC)
10 Mar - Studio
12 Mar - * Refinement / Demo due
19 Mar - * Documentation due
Phase 1, Research (Due 11 February, 5 points)
Generate and collect visual material related to your concept. This material should inform your concept development and should also serve as a foundation for the visual language of your final software. Condense your research and present it as 10 carefully composed 1024 x 768 images. Make a post to the SC site that features your images.
Phase 2, Software Sketches (Due 20 February, 10 points)
Divide your project into three independent software challenges. Rise to each challenge and write a piece of software for each.
Phase 3, Prototype (Due 27 February, 10 points)
Integrate your three software sketches into one piece of software. Bring a working prototype of your code to class on 27 February. It can be visually rough, but the software and interface should be working.
Phase 4, Refinement / Demo (Due 12 March, 20 points)
Complete refinements to the software and prepare it for demonstration. Create a full-screen application for Mac OS X and Microsoft Windows and post these and screen shots to the SC site.
Phase 5, Document (Due 19 March, 5 points)
Document your software as a short 720 x 480 pixel QuickTime movie using H.264 compression. Consider visually enhancing your software for this animation. Post a Flash video version and a text description to the SC site. For the ambitious, additionally document your work as a 1920 x 1080 pixel movie.
//
REFERENCES
(This is not an exhaustive list, please add relevant projects as comments)
Film:
Touch of Evil, Opening Scene (1958)
2001, Stargate Sequence (1968)
Blade Runner, Hologram Navigation (1982)
Video Games:
BattleZone (1980)
Zaxxon (1982) <>
Super Mario Brothers (1985)
DOOM (1993) <>
Super Mario Galaxy (2007)
Video / Photo Research:
Invisible Shape of Things Past (1995)
Khronos Projector (2005)
Photosynth (2007)
Text:
Visual Thesaurus