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Emergence and Navigating...
C.E.B. Reas (M)
Los Angeles, US
Immortal since Dec 8, 2007
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    From rhymeandreason
    "draw tangent to..." part...
    reas’ project
    Emergence and Navigating...
    Develop a generative, emergent process to fill space (2D or 3D) using only black lines. Modify a known process or invent your own. Implement your...
    Now playing SpaceCollective
    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.
    From reas's personal cargo

    Programming Media : Project 2
    Project: Emergence and Navigating Space

    Create a space and a method to navigate through it.
    Carefully consider different possible types of space and unique ways to navigate.
    Implement your software as a full-screen application in Processing.
    You may work individually or with a partner.
    There are five phases: research, software sketches, prototype, refinement / demo, document.

    04 Feb - Introduction
    06 Feb - Discussion, Studio
    11 Feb - * Visual research due
    13 Feb - Studio
    18 Feb - (No class, President's Day)
    20 Feb - * Software sketches due
    25 Feb - Studio
    27 Feb - * Prototype due
    03 Mar - Studio (Casey in NYC)
    05 Mar - Studio (Casey in NYC)
    10 Mar - Studio
    12 Mar - * Refinement / Demo due
    19 Mar - * Documentation due

    Phase 1, Research (Due 11 February, 5 points)
    Generate and collect visual material related to your concept. This material should inform your concept development and should also serve as a foundation for the visual language of your final software. Condense your research and present it as 10 carefully composed 1024 x 768 images. Make a post to the SC site that features your images.

    Phase 2, Software Sketches (Due 20 February, 10 points)
    Divide your project into three independent software challenges. Rise to each challenge and write a piece of software for each.

    Phase 3, Prototype (Due 27 February, 10 points)
    Integrate your three software sketches into one piece of software. Bring a working prototype of your code to class on 27 February. It can be visually rough, but the software and interface should be working.

    Phase 4, Refinement / Demo (Due 12 March, 20 points)
    Complete refinements to the software and prepare it for demonstration. Create a full-screen application for Mac OS X and Microsoft Windows and post these and screen shots to the SC site.

    Phase 5, Document (Due 19 March, 5 points)
    Document your software as a short 720 x 480 pixel QuickTime movie using H.264 compression. Consider visually enhancing your software for this animation. Post a Flash video version and a text description to the SC site. For the ambitious, additionally document your work as a 1920 x 1080 pixel movie.


    (This is not an exhaustive list, please add relevant projects as comments)

    Touch of Evil, Opening Scene (1958)
    2001, Stargate Sequence (1968)
    Blade Runner, Hologram Navigation (1982)

    Video Games:
    BattleZone (1980)
    Zaxxon (1982)
    Super Mario Brothers (1985)
    DOOM (1993)
    Super Mario Galaxy (2007)

    Video / Photo Research:
    Invisible Shape of Things Past (1995)
    Khronos Projector (2005)
    Photosynth (2007)

    Visual Thesaurus

    Sun, Feb 3, 2008  Permanent link

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    HackerLastPip     Tue, Feb 5, 2008  Permanent link
    The emphasis of this game, Rez, is simply to experience, more than play in or use, a particular type of virtual and acoustic space.

    datadreamer     Wed, Feb 6, 2008  Permanent link
    Royal Wedding (1951): Not sure how much this applies (the camera movement in mario galaxy reminded me of it), but a little engineering trickery to allow Fred Astaire to utilize the entire room as he dances. The same technique is applied in Breakin'2: Electric Boogaloo (1984) with a little more contemporary dancing.

    The Lawnmower Man (1992): This is the last ten minutes of the movie, so don't watch it if you haven't seen the whole thing.

    Johnny Mnemonic (1995): Based on a short story by William Gibson, it presents an interesting 3D representation of the future form of the Internet (or metaverse)

    Descent (1995): Flying a space ship through a maze of tunnels and rooms, with free rotation on all three pitch, roll, and yaw axis, as well as the ability to thrust along all three axis.