A human being should be able to change a diaper, plan an invasion, butcher a hog, design a building, conn a ship, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve an equation, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight...
Communication of (human like) experience became WiiWare group’s main guiding light in the attempt to update the Voyager Project. Before it morphed into the WiiWare, that guiding light had to be filtered through criteria of nature of human experience, human’s experience of experience, and the notion of “human suit”. In the end (which is...
CAMILE ORILLANEDA
THE LIGHTHOUSE PROJECT : RETROSPECTION
THE PROJECT / RESEARCH
The Lighthouse Theory is a temporary name for this Voyager update project. In a nutshell we want to mark our territory. This post is
sort of the social connotations and implications of this effort. Before I get into the specifics of the social contextualization, I...
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22/03/08
This post will be used as a repository for quotes, notes and interesting articles I come across while gathering information on future prediction. It's very sparse now but I'll keep editing and adding to it over time, and hopefully start building a structure from which a cohesive narrative may...
Wii Ware
It is funny to think of what my group and I ended up designing after looking back to the original premise of the class. There were so many different avenues then, and even with a much more concentrated idea, the avenues keep on rising. We definitely followed through with our original goals of creating a powerful, fun, exciting new...
Our world is a visually centered place, most of our navigation, decision making and interaction is based off of visual cues. In out project we wanted to shift focus onto another eaqually usefull but often overlooked sense, the sense of hearing. To strip away any ability to use the other senses we created a video game with no visuals that players...
This project that Eric and I put together was created in Hammer - the Half Life 2 level editor used to create game mods. We chose to use this program because it provided a means for us to easily create three dimensional audio landscapes. This was essential for our project since it is entirely based on navigating with absolutely no visual feedback....
Friday, March 21, 2008 – Santa Cruz, CA
In keeping with the experimental nature of this course, and with what I consider to be the main thrust of the prompt for this paper, I would like to submit this poem that I wrote midway through the quarter as my final assignment.
I’ll include the other thoughts I have written over the past week...
Not going to lie, I'm writing this paper while listening to other groups present. We just finished presenting our processes, to mixed reactions.
When Rebeca says that our presentation failed, she is right, because we were unable to convey the humor and the (potentially very political) critique that drives the purpose of this project. However I...