EMERGENT



According to wikipedia, “emergence is the way complex systems and patterns arise out of a multiplicity of relatively simple interactions.” Thus “EMERGENT” was created using a particle system that was given basic rules of behavior, this is very similar to swarm algorithms using in architecture to create 3D forms. The application/particle system was created/simulated using Processing and OpenGL. The particle trails (locations over time) were imported to Maya using a MEL script and then animated to show their growth over time.
To see more still renders of the behaviors or read more into how it was created visit: syedrezaali.com/blog/?p=1214
Fri, Feb 26, 2010 Permanent link
Categories: Architecture, Emergence, Systems, Particles, Cellular Automata
Categories: Architecture, Emergence, Systems, Particles, Cellular Automata
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