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Emergence and Navigating...
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Immortal since Jan 13, 2008
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  • rhymeandreason’s project
    Emergence and Navigating...
    Develop a generative, emergent process to fill space (2D or 3D) using only black lines. Modify a known process or invent your own. Implement your...
    Now playing SpaceCollective
    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.
    From rhymeandreason's personal cargo

    "draw tangent to..." part I
    Project: Emergence and Navigating Space
    [This is more than one idea, because I don't know what will work.]
    This idea was inspired by Jared Tarbell's "Substrate", which is a very simple process that creates a lot of depth. I figured his method of using tangent lines could be applied to circles with significantly different results.
    Starting with a circle, two tangent lines are drawn. Another circle is drawn that is also tangent to these two lines. Another tangent line is drawn to this circle. When tangent lines intersect, a circle is drawn that is tangent to them...and on and on...
    To break up the harshness of the lines, circles and lines would be composed of "chains" of varying circles.




    "Vehicles" travel around randomly, leaving behind trails. When two vehicles collide, an area is created that the other vehicles must then avoid. This would cause an ever decreasing amount of space in which the vehicles could travel, so would probably create small clumps near the edges of the composition where there are heavy amounts of lines. Or it might become a "swiss cheese" type of pattern. (This is similar to Casey's piece with Brattenberg Vehicles; hopefully, the difference will make it significantly different.)



    The above images are from the site http://kisrael.com/2007/10/21,  which is a 3D interpretation of Conway's game of life. I like the idea here of simply displaying consecutive generations of a running of the game of life in a 3D space, instead of creating a game of life that works on a 3D grid. The method here really allows us to appreciate familiar game of life patterns in a new way.
    Yet, I think there could be more exploration to further the aesthetic possibilities that this method allows. As seen in the screenshots, the game of life patterns create intriguing 3D forms that resemble buildings and organic-looking structures. I made a quick sketch to show how simple alterations in presenting the layers of generations can create large differences to how the piece looks. I think choosing a large complex Life pattern to start will be important.

    Wed, Jan 16, 2008  Permanent link

    Sent to project: Emergence and Navigating Space
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