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Immortal since Jan 8, 2008
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  • wwayneee’s projects
    Branding the Species
    Background: Voyager’s Interstellar record is a disk with encoded information that was attached to two space probes currently making their...

    Emergence and Navigating...
    Develop a generative, emergent process to fill space (2D or 3D) using only black lines. Modify a known process or invent your own. Implement your...
    Now playing SpaceCollective
    Where forward thinking terrestrials share ideas and information about the state of the species, their planet and the universe, living the lives of science fiction. Introduction
    Featuring Powers of Ten by Charles and Ray Eames, based on an idea by Kees Boeke.
    From wwayneee's personal cargo

    Project 2: Phase 4 - Code, Recode, Repeat
    Project: Emergence and Navigating Space
    I decided to tackle the third dimension for this project. It's the first time I've worked in 3D with Processing and pretty much ever so I knew there was a lot of work ahead of me. I began writing the prototype program in small bite size chunks starting with a grid array of cubes. I had a rough idea of the visual quality that I want but like most my programming projects I find inspirations as I work. I wrote in small improvements here and there to get a better feel of the visual and also the structure of the program itself.

    The first alpha build was running P3D but it was sluggish rendering the number of objects I wanted on screen. I switched over to using OPENGL for speed and some flair (e.g. additive blending). I had a bit of trouble figuring out how to use multiple textures (or any) in the OPENGL environment. I decided to take the source code from a simple program released by Flight404, strip it down to only its rendering code, and recode my program on top of it. It took quite a bit of work figuring out the way around the 404 code but it did exactly what I was looking for (see screenshot for BETA with OPENGL). From there the basic structure of the program was more or less finished and it was time to polish the interaction, build an interface, and add eye candy.
















    Sat, Mar 22, 2008  Permanent link

    Sent to project: Emergence and Navigating Space
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