Virtual Worlds have had a lot of press lately with the advent of Second Life and consorts last year. But where do they come from, what challenges do they create, what are the impact of social life and above all, what are they used for, where are they going ?
If you have questions about Virtual Worlds, you should find some answers in this article.
Here is an extract :
Download the full article here : http://www.conceptsl.com/papers/
Don't hesitate to give me your feedback : yohan.launay@conceptsl.com
Thanks
—
Yohan Launay
Technology & Innovation Advisors at ConceptSL, Paris (France)
If you have questions about Virtual Worlds, you should find some answers in this article.
Here is an extract :
Internet with its mixture of text, graphics, images and videos, allows users to quickly browse a large volume of information. But the human being is above all a social animal who needs to experience information in the form of live content and presence. Therefore, the Web has grown a social aspect (Web 2.0) enabling users to influence and customize the content. Its natural social evolution: virtual worlds.
Virtual worlds are based on interactivity and communication. They allow users (called “residents”) to interact in real time with other residents using multiple media - regardless of their geographical location - so as to simulate realistic environments and participate in group activities.
Download the full article here : http://www.conceptsl.com/papers/
Don't hesitate to give me your feedback : yohan.launay@conceptsl.com
Thanks
—
Yohan Launay
Technology & Innovation Advisors at ConceptSL, Paris (France)







